mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
356 lines
8.6 KiB
C++
356 lines
8.6 KiB
C++
class GAZ_Vodnik_HMG;
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class GAZ_Vodnik_HMG_DZ : GAZ_Vodnik_HMG {
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_VODNIK_BPPU";
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vehicleClass = "DayZ Epoch Vehicles";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class NewTurret;
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 15;
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transportMaxMagazines = 70;
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transportmaxbackpacks = 4;
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enableGPS = 0;
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supplyRadius = 1.8;
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crewVulnerable = 1;
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};
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class GAZ_Vodnik_HMG_DZE : GAZ_Vodnik_HMG_DZ {
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class Turrets: Turrets {
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class MainTurret: NewTurret
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{
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outGunnerMayFire = 1;
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minElev = -8;
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maxElev = 40;
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minTurn = -180;
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maxTurn = 180;
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initTurn = 0;
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gunBeg = "muzzle_1";
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gunEnd = "chamber_1";
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memoryPointGun = "machinegun";
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weapons[] = {"2A42","PKTBC","SmokeLauncher"};
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magazines[] = {"SmokeLauncherMag","SmokeLauncherMag","SmokeLauncherMag"};
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gunnerOutOpticsShowCursor = 0;
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gunnerOpticsShowCursor = 0;
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gunnerAction = "GAZ_Gunner";
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gunnerInAction = "GAZ_Gunner";
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primaryGunner = 1;
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forceHideGunner = 1;
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gunnerOpticsModel = "\ca\weapons\2Dscope_BMPgun";
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gunnerForceOptics = 1;
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discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800};
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discreteDistanceInitIndex = 5;
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gunnerGetInAction = "GetInLow";
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gunnerGetOutAction = "GetOutLow";
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turretInfoType = "RscWeaponRangeZeroing";
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class ViewOptics
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{
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initAngleX = 5;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = 0;
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maxAngleY = 0;
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initFov = 0.2;
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maxFov = 0.2;
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minFov = 0.057999998;
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};
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soundServo[] = {"\ca\wheeled\Data\Sound\servo4",0.0056234132,1.0,15};
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startEngine = 1;
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class HitPoints
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{
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class HitTurret
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{
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armor = 0.8;
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material = -1;
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name = "vez";
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visual = "vez";
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passThrough = 0.5;
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};
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class HitGun
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{
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armor = 0.4;
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material = -1;
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name = "zbran";
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visual = "zbran";
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passThrough = 0.1;
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};
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};
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};
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};
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class Upgrades
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{
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ItemORP[] = {"GAZ_Vodnik_HMG_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class GAZ_Vodnik_HMG_DZE1: GAZ_Vodnik_HMG_DZE
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{
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displayName = "$STR_VEH_NAME_VODNIK_BPPU+";
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original = "GAZ_Vodnik_HMG_DZE";
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maxSpeed = 115; // base 100
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turnCoef = 7; // base 5
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terrainCoef = 1; //base 2
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class Upgrades
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{
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ItemAVE[] = {"GAZ_Vodnik_HMG_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
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};
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};
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class GAZ_Vodnik_HMG_DZE2: GAZ_Vodnik_HMG_DZE1
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{
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displayName = "$STR_VEH_NAME_VODNIK_BPPU++";
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armor = 120; // base 100
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damageResistance = 0.06; // base 0.02972
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class Upgrades
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{
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ItemLRK[] = {"GAZ_Vodnik_HMG_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class GAZ_Vodnik_HMG_DZE3: GAZ_Vodnik_HMG_DZE2
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{
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displayName = "$STR_VEH_NAME_VODNIK_BPPU+++";
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transportMaxWeapons = 30;
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transportMaxMagazines = 140;
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transportmaxbackpacks = 8;
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class Upgrades
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{
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ItemTNK[] = {"GAZ_Vodnik_HMG_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
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};
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};
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class GAZ_Vodnik_HMG_DZE4: GAZ_Vodnik_HMG_DZE3
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{
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displayName = "$STR_VEH_NAME_VODNIK_BPPU++++";
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fuelCapacity = 340; // base 220
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};
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class GAZ_Vodnik;
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class GAZ_Vodnik_DZ : GAZ_Vodnik {
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_VODNIK_PKT";
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vehicleClass = "DayZ Epoch Vehicles";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class MainTurret;
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class BackTurret;
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transportMaxWeapons = 15;
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transportMaxMagazines = 70;
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transportmaxbackpacks = 4;
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enableGPS = 0;
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supplyRadius = 1.8;
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crewVulnerable = 1;
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};
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class GAZ_Vodnik_DZE : GAZ_Vodnik_DZ
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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minElev = -25;
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maxElev = 60;
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minTurn = -90;
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maxTurn = 90;
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gunnerName = "$STR_POSITION_FRONTGUNNER";
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weapons[] = {"PKTBC"};
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magazines[] = {};
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soundServo[] = {};
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viewGunnerInExternal = 1;
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castGunnerShadow = 1;
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gunnerForceOptics = 0;
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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LODTurnedOut = 1000;
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LODTurnedIn = 1000;
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forceHideGunner = 0;
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primaryGunner = 0;
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discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500};
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discreteDistanceInitIndex = 2;
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initElev = 0;
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stabilizedInAxes = "StabilizedInAxesNone";
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primaryObserver = 1;
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turretInfoType = "RscWeaponZeroing";
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class ViewOptics
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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class ViewGunner
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{
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initAngleX = 5;
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minAngleX = -65;
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maxAngleX = 85;
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initAngleY = 0;
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minAngleY = -150;
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maxAngleY = 150;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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startEngine = 0;
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};
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class BackTurret: MainTurret
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{
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body = "turret_2";
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gun = "gun_2";
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weapons[] = {"PKTBC_2"};
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animationSourceBody = "turret_2";
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animationSourceGun = "gun_2";
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selectionFireAnim = "zasleh2";
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proxyIndex = 2;
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gunnerName = "$STR_POSITION_REARGUNNER";
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forceHideGunner = 0;
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commanding = 2;
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primaryGunner = 1;
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primaryObserver = 0;
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minTurn = 90;
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maxTurn = 270;
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initTurn = 180;
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_2";
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gunEnd = "chamber_2";
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memoryPointGun = "machinegun2";
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memoryPointGunnerOptics = "gunnerview2";
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startEngine = 0;
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};
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};
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class Upgrades
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{
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ItemORP[] = {"GAZ_Vodnik_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class GAZ_Vodnik_DZE1: GAZ_Vodnik_DZE
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{
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displayName = "$STR_VEH_NAME_VODNIK_PKT+";
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original = "GAZ_Vodnik_DZE";
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maxSpeed = 115; // base 100
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turnCoef = 7; // base 5
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terrainCoef = 1; //base 2
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class Upgrades
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{
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ItemAVE[] = {"GAZ_Vodnik_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
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};
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};
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class GAZ_Vodnik_DZE2: GAZ_Vodnik_DZE1
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{
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displayName = "$STR_VEH_NAME_VODNIK_PKT++";
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armor = 105; // base 85
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damageResistance = 0.065; // base 0.032
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class Upgrades
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{
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ItemLRK[] = {"GAZ_Vodnik_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class GAZ_Vodnik_DZE3: GAZ_Vodnik_DZE2
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{
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displayName = "$STR_VEH_NAME_VODNIK_PKT+++";
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transportMaxWeapons = 30;
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transportMaxMagazines = 140;
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transportmaxbackpacks = 8;
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class Upgrades
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{
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ItemTNK[] = {"GAZ_Vodnik_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
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};
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};
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class GAZ_Vodnik_DZE4: GAZ_Vodnik_DZE3
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{
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displayName = "$STR_VEH_NAME_VODNIK_PKT++++";
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fuelCapacity = 340; // base 220
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};
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class GAZ_Vodnik_MedEvac;
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class GAZ_Vodnik_MedEvac_DZE : GAZ_Vodnik_MedEvac {
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side = 1;
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faction = "USMC";
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crewVulnerable = 1;
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displayname = "$STR_VEH_NAME_VODNIK_MEDEVAC";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxWeapons = 15;
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transportMaxMagazines = 70;
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transportmaxbackpacks = 4;
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attendant = 0;
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enableGPS = 0;
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supplyRadius = 1.8;
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class Upgrades
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{
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ItemORP[] = {"GAZ_Vodnik_MedEvac_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class GAZ_Vodnik_MedEvac_DZE1: GAZ_Vodnik_MedEvac_DZE
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{
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displayName = "$STR_VEH_NAME_VODNIK_MEDEVAC+";
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original = "GAZ_Vodnik_MedEvac_DZE";
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maxSpeed = 115; // base 100
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turnCoef = 7; // base 5
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terrainCoef = 1; //base 2
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class Upgrades
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{
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ItemAVE[] = {"GAZ_Vodnik_MedEvac_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
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};
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};
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class GAZ_Vodnik_MedEvac_DZE2: GAZ_Vodnik_MedEvac_DZE1
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{
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displayName = "$STR_VEH_NAME_VODNIK_MEDEVAC++";
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armor = 105; // base 85
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damageResistance = 0.065; // base 0.032
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class Upgrades
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{
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ItemLRK[] = {"GAZ_Vodnik_MedEvac_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class GAZ_Vodnik_MedEvac_DZE3: GAZ_Vodnik_MedEvac_DZE2
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{
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displayName = "$STR_VEH_NAME_VODNIK_MEDEVAC+++";
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transportMaxWeapons = 30;
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transportMaxMagazines = 140;
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transportmaxbackpacks = 8;
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class Upgrades
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{
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ItemTNK[] = {"GAZ_Vodnik_MedEvac_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
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};
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};
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class GAZ_Vodnik_MedEvac_DZE4: GAZ_Vodnik_MedEvac_DZE3
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{
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displayName = "$STR_VEH_NAME_VODNIK_MEDEVAC++++";
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fuelCapacity = 340; // base 220
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}; |