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This is to prevent config.cfg, BEServer.cfg and HiveExt.ini passwords being read by in-game scripts. Also consolidated to a single folder so we only need to maintain one copy of BattlEye filters, HiveExt.ini, basic.cfg and server.Arma2OAProfile. These files are identical for all maps. Updated rotate_logs.bat with missing files
137 lines
7.4 KiB
Plaintext
137 lines
7.4 KiB
Plaintext
// More info at: https://community.bistudio.com/wiki/server.armaprofile
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class Difficulties
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{
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class Recruit
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{
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class Flags
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{
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3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
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armor = 1; // Gives you improved body armor, tank armor etc
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autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
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autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
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autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
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cameraShake = 0;
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clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
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deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
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enemyTag = 0; // Displays information on enemy units
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friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
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hud = 1; // Shows you leaders location and your position in formation
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hudGroupInfo = 1;
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hudPerm = 1; // Shows HUD permanently
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hudWp = 1; // Shows Waypoints right after they're ordered to you
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hudWpPerm = 1; // Shows Waypoints permanently
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map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
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netStats = 1; // Enables the scoreboard functionality in MP
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tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
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ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
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unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
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vonID = 1; // When using VoN, display the name of the player speaking.
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weaponCursor = 1; // Shows the crosshair for your weapon
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};
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// These are the skills. Value may range from 0.000000 to 1.000000
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skillFriendly = 1; // Friendly tactics skill
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precisionFriendly = 1; // Friendly shooting precision
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skillEnemy = 0.55; // Enemy tactics skill
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precisionEnemy = 0.3; // Enemy shooting precision
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};
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class Regular
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{
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class Flags
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{
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3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
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armor = 1; // Gives you improved body armor, tank armor etc
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autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
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autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
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autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
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cameraShake = 1;
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clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
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deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
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enemyTag = 0; // Displays information on enemy units
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friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
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hud = 1; // Shows you leaders location and your position in formation
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hudGroupInfo = 1;
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hudPerm = 1; // Shows HUD permanently
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hudWp = 1; // Shows Waypoints right after they're ordered to you
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hudWpPerm = 1; // Shows Waypoints permanently
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map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
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netStats = 1; // Enables the scoreboard functionality in MP
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tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
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ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
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unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
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vonID = 1; // When using VoN, display the name of the player speaking.
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weaponCursor = 1; // Shows the crosshair for your weapon
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};
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// These are the skills. Value may range from 0.000000 to 1.000000
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skillFriendly = 1; // Friendly tactics skill
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precisionFriendly = 1; // Friendly shooting precision
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skillEnemy = 0.7; // Enemy tactics skill
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precisionEnemy = 0.5; // Enemy shooting precision
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};
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class Veteran
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{
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class Flags
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{
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3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
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armor = 0;// Cannot be changed
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autoAim = 0;// Cannot be changed
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autoGuideAT = 0;// Cannot be changed
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autoSpot = 0;// Cannot be changed
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cameraShake = 1;
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clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
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deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
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enemyTag = 0;// Cannot be changed
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friendlyTag = 0;// Cannot be changed
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hud = 1; // Shows you leaders location and your position in formation
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hudGroupInfo = 0;
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hudPerm = 0;// Cannot be changed
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hudWp = 1; // Shows Waypoints right after they're ordered to you
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hudWpPerm = 0;// Cannot be changed
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map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
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netStats = 1; // Enables the scoreboard functionality in MP
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tracers = 0;// Cannot be changed
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ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
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unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
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vonId = 0; // When using VoN, display the name of the player speaking.
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weaponCursor = 1; // Shows the crosshair for your weapon
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};
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// These are the skills. Value may range from 0.000000 to 1.000000
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skillFriendly = 1; // Friendly tactics skill
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precisionFriendly = 1; // Friendly shooting precision
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skillEnemy = 0.9; // Enemy tactics skill
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precisionEnemy = 0.75; // Enemy shooting precision
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};
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class Mercenary
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{
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class Flags
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{
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3rdPersonView = 0;// Cannot be changed
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armor = 0;// Cannot be changed
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autoAim = 0;// Cannot be changed
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autoGuideAT = 0;// Cannot be changed
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autoSpot = 0;// Cannot be changed
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cameraShake = 1;// Cannot be changed
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clockIndicator = 0;// Cannot be changed
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deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
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enemyTag = 0;// Cannot be changed
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friendlyTag = 0;// Cannot be changed
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hud = 0;// Cannot be changed
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hudGroupInfo = 0;// Cannot be changed
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hudPerm = 0;// Cannot be changed
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hudWp = 0;// Cannot be changed
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hudWpPerm = 0;// Cannot be changed
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map = 0;// Cannot be changed
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netStats = 0; // Enables the scoreboard functionality in MP
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tracers = 0;// Cannot be changed
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ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
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unlimitedSaves = 0;// Cannot be changed
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vonID = 0; // When using VoN, display the name of the player speaking.
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weaponCursor = 0;// Cannot be changed
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};
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// These are the skills. Value may range from 0.000000 to 1.000000
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skillFriendly = 1; // Friendly tactics skill
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precisionFriendly = 1; // Friendly shooting precision
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skillEnemy = 1; // Enemy tactics skill
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precisionEnemy = 1; // Enemy shooting precision
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};
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}; |