Files
DayZ-Epoch/SQF/dayz_code/system/antihack.sqf
ebaydayz 16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00

22 lines
848 B
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/* Block local script execution bug. Still not fixed in A20A as of 1.63.131129 */
inGameUISetEventHandler ["PrevAction","false"];
inGameUISetEventHandler ["NextAction","false"];
inGameUISetEventHandler ["Action","false"];
// (c) facoptere@gmail.com, licensed to DayZMod for the community
//
// check that plants libs are properly loaded
// thanks to Tansien the great
// run only once per character life
{
_plant = _x createVehicleLocal (getMarkerPos "center");
uiSleep 0.1;
if (sizeOf _x == 0) exitWith {
PVDZ_sec_atp = toArray ("Plants texture hack for type " + _x);
publicVariableServer "PVDZ_sec_atp";
endMission "LOSER";
};
deleteVehicle _plant;
} count ["grass","prunus","picea","fallentree","phragmites","acer","amygdalusn","Brush","fiberplant","amygdalusc","boulder"];
diag_log format ["%1: Plants libs tests done!",__FILE__];