mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
513 lines
11 KiB
Plaintext
513 lines
11 KiB
Plaintext
version=11;
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class Mission
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{
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addOns[]=
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{
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"sauerland",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"dayz_epoch",
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"dayz_vehicles",
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"cacharacters_pmc",
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"ca_modules_functions",
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"warfarebuildings",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"map_eu",
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"jetskiyanahuiaddon",
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"redryder"
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};
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addOnsAuto[]=
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{
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"dayz_weapons",
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"ca_modules_functions",
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"sauerland"
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};
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randomSeed=11171215;
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class Intel
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{
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briefingName="DayZ Epoch Sauerland";
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briefingDescription="DayZ Epoch Sauerland";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=6;
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day=1;
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hour=12;
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};
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class Groups
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{
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items=2;
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class Item0
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{
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side="WEST";
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={12548,214,-5866};
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azimut=0;
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id=0;
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side="WEST";
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vehicle="Survivor1_DZ";
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player="PLAYER COMMANDER";
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leader=1;
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rank="SERGEANT";
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item4{id=4;PLRDEF};
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class Item5{id=5;PLRDEF};
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class Item6{id=6;PLRDEF};
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class Item7{id=7;PLRDEF};
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class Item8{id=8;PLRDEF};
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class Item9{id=9;PLRDEF};
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class Item10{id=10;PLRDEF};
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class Item11{id=11;PLRDEF};
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class Item12{id=12;PLRDEF};
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class Item13{id=13;PLRDEF};
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class Item14{id=14;PLRDEF};
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class Item15{id=15;PLRDEF};
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class Item16{id=16;PLRDEF};
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class Item17{id=17;PLRDEF};
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class Item18{id=18;PLRDEF};
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class Item19{id=19;PLRDEF};
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class Item20{id=20;PLRDEF};
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class Item21{id=21;PLRDEF};
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class Item22{id=22;PLRDEF};
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class Item23{id=23;PLRDEF};
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class Item24{id=24;PLRDEF};
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class Item25{id=25;PLRDEF};
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class Item26{id=26;PLRDEF};
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class Item27{id=27;PLRDEF};
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class Item28{id=28;PLRDEF};
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class Item29{id=29;PLRDEF};
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class Item30{id=30;PLRDEF};
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class Item31{id=31;PLRDEF};
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class Item32{id=32;PLRDEF};
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class Item33{id=33;PLRDEF};
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class Item34{id=34;PLRDEF};
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class Item35{id=35;PLRDEF};
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class Item36{id=36;PLRDEF};
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class Item37{id=37;PLRDEF};
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class Item38{id=38;PLRDEF};
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class Item39{id=39;PLRDEF};
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class Item40{id=40;PLRDEF};
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class Item41{id=41;PLRDEF};
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class Item42{id=42;PLRDEF};
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class Item43{id=43;PLRDEF};
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class Item44{id=44;PLRDEF};
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class Item45{id=45;PLRDEF};
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class Item46{id=46;PLRDEF};
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class Item47{id=47;PLRDEF};
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class Item48{id=48;PLRDEF};
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class Item49{id=49;PLRDEF};
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class Item50{id=50;PLRDEF};
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class Item51{id=51;PLRDEF};
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class Item52{id=52;PLRDEF};
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class Item53{id=53;PLRDEF};
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class Item54{id=54;PLRDEF};
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class Item55{id=55;PLRDEF};
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class Item56{id=56;PLRDEF};
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class Item57{id=57;PLRDEF};
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class Item58{id=58;PLRDEF};
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class Item59{id=59;PLRDEF};
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class Item60{id=60;PLRDEF};
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class Item61{id=61;PLRDEF};
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class Item62{id=62;PLRDEF};
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class Item63{id=63;PLRDEF};
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class Item64{id=64;PLRDEF};
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class Item65{id=65;PLRDEF};
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class Item66{id=66;PLRDEF};
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class Item67{id=67;PLRDEF};
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class Item68{id=68;PLRDEF};
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class Item69{id=69;PLRDEF};
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class Item70{id=70;PLRDEF};
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class Item71{id=71;PLRDEF};
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class Item72{id=72;PLRDEF};
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class Item73{id=73;PLRDEF};
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class Item74{id=74;PLRDEF};
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class Item75{id=75;PLRDEF};
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class Item76{id=76;PLRDEF};
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class Item77{id=77;PLRDEF};
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class Item78{id=78;PLRDEF};
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class Item79{id=79;PLRDEF};
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class Item80{id=80;PLRDEF};
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class Item81{id=81;PLRDEF};
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class Item82{id=82;PLRDEF};
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class Item83{id=83;PLRDEF};
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class Item84{id=84;PLRDEF};
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class Item85{id=85;PLRDEF};
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class Item86{id=86;PLRDEF};
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class Item87{id=87;PLRDEF};
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class Item88{id=88;PLRDEF};
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class Item89{id=89;PLRDEF};
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class Item90{id=90;PLRDEF};
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class Item91{id=91;PLRDEF};
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class Item92{id=92;PLRDEF};
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class Item93{id=93;PLRDEF};
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class Item94{id=94;PLRDEF};
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class Item95{id=95;PLRDEF};
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class Item96{id=96;PLRDEF};
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class Item97{id=97;PLRDEF};
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class Item98{id=98;PLRDEF};
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class Item99{id=99;PLRDEF};
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};
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};
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class Item1
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{
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side="LOGIC";
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class Vehicles
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{
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items=1;
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class Item0
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{
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position[]={8810.7705,138.52499,11751.518};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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leader=1;
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lock="UNLOCKED";
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skill=0.6;
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};
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};
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};
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};
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class Markers
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{
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items=21;
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class Item0
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{
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position[]={15177.789,286.18497,11335.177};
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name="center";
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type="Empty";
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};
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class Item1
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{
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position[]={12547.509,213.96613,-5865.772};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={15448.31,216.05495,8465.623};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={19666.295,270.17401,10377.393};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={19488.018,384.45441,7461.5806};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={16453.672,226.4933,6895.9395};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={10999.656,183.10439,10157.395};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={10668.591,229.97134,13320.411};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={11348.783,438.95288,12225.009};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={12104.425,272.61899,8935.666};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={20209.986,182.53618,14501.083};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={19478.064,234.17647,12439.542};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={12879.336,124.57347,14982.954};
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name="spawn10";
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type="Empty";
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};
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class Item13
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{
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position[]={15487.767,87,17015.457};
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name="NeutralTraderCity";
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text="Trader City Seedorf";
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type="mil_circle";
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};
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class Item14
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{
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position[]={24713.129,409.62686,21741.785};
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name="FriendlyTraderCity";
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text="Trader City Oberberg";
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type="mil_circle";
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colorName="ColorGreen";
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};
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class Item15
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{
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position[]={11046.387,179.40204,15669.861};
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name="HeroVendor";
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text="Hero Vendor";
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type="mil_dot";
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colorName="ColorBlue";
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};
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class Item16
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{
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position[]={15350.896,112.05698,18522.543};
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name="UnarmedAirVehicles";
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text="Axles Airfield";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item17
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{
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position[]={2507.0181,271.86975,3870.2949};
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name="SouthWholesaler";
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text="South Wholesaler";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item18
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{
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position[]={223.39224,139.88173,22703.682};
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name="NorthWholesaler";
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text="North Wholesaler";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item19
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{
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position[]={16989.15,300.05701,1778.1558};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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colorName="ColorRed";
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};
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class Item20
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{
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position[]={13176.351,176.72119,6614.1758};
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name="NeutralTraderCIty2";
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text="Trader city Oberdorf";
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type="mil_circle";
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colorName="ColorBlack";
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};
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};
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class Sensors
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{
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items=7;
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class Item0
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{
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position[]={15502.063,87,17015.162};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="Seedorf";
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expCond="(player distance Seedorf) < 100;";
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expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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class Item1
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{
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position[]={13166.374,176.72119,6611.3574};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="Oberdorf";
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expCond="(player distance Oberdorf) < 100;";
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expActiv="[""trader city Oberdorf"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Oberdorf"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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class Item2
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{
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position[]={24710.156,409.62686,21741.969};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="Oberberg";
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expCond="(player distance Oberberg) < 100;";
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expActiv="[""trader city Oberberg"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Oberberg"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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class Item3
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{
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position[]={16983.479,300.05701,1774.7944};
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="Bandit";
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expCond="(player distance Bandit) < 50;";
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expActiv="[""Bandit Camp"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""Bandit Camp"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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class Item4
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{
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position[]={11045.76,179.40204,15671.621};
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="Hero";
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expCond="(player distance Hero) < 50;";
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expActiv="[""Hero Vendor"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""Hero Vendor"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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class Item5
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{
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position[]={2504.271,271.54337,3870.4497};
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="Wholesale1";
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expCond="(player distance Wholesale1) < 50;";
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expActiv="[""Wholesaler"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""Wholesaler"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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class Item6
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{
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position[]={230.57082,140.2729,22703.529};
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="Wholesaler";
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expCond="(player distance Wholesaler) < 50;";
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expActiv="[""Wholesaler"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""Wholesaler"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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};
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};
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};
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class Intro
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{
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addOns[]=
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{
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"sauerland"
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};
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addOnsAuto[]=
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{
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"sauerland"
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};
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randomSeed=6913869;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroWin
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{
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addOns[]=
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{
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"sauerland"
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};
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addOnsAuto[]=
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{
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"sauerland"
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};
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randomSeed=4081731;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroLoose
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{
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addOns[]=
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{
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"sauerland"
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};
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addOnsAuto[]=
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{
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"sauerland"
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};
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randomSeed=4975929;
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class Intel
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|
{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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