version=11; class Mission { addOns[]= { "sauerland", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "warfarebuildings", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "redryder" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "sauerland" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Sauerland"; briefingDescription="DayZ Epoch Sauerland"; startWeather=0; forecastWeather=0; year=2008; month=6; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; #define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG"; class Item0{id=0;PLRDEF}; class Item1 { position[]={12548,214,-5866}; azimut=0; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.6; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2{id=2;PLRDEF}; class Item3{id=3;PLRDEF}; class Item4{id=4;PLRDEF}; class Item5{id=5;PLRDEF}; class Item6{id=6;PLRDEF}; class Item7{id=7;PLRDEF}; class Item8{id=8;PLRDEF}; class Item9{id=9;PLRDEF}; class Item10{id=10;PLRDEF}; class Item11{id=11;PLRDEF}; class Item12{id=12;PLRDEF}; class Item13{id=13;PLRDEF}; class Item14{id=14;PLRDEF}; class Item15{id=15;PLRDEF}; class Item16{id=16;PLRDEF}; class Item17{id=17;PLRDEF}; class Item18{id=18;PLRDEF}; class Item19{id=19;PLRDEF}; class Item20{id=20;PLRDEF}; class Item21{id=21;PLRDEF}; class Item22{id=22;PLRDEF}; class Item23{id=23;PLRDEF}; class Item24{id=24;PLRDEF}; class Item25{id=25;PLRDEF}; class Item26{id=26;PLRDEF}; class Item27{id=27;PLRDEF}; class Item28{id=28;PLRDEF}; class Item29{id=29;PLRDEF}; class Item30{id=30;PLRDEF}; class Item31{id=31;PLRDEF}; class Item32{id=32;PLRDEF}; class Item33{id=33;PLRDEF}; class Item34{id=34;PLRDEF}; class Item35{id=35;PLRDEF}; class Item36{id=36;PLRDEF}; class Item37{id=37;PLRDEF}; class Item38{id=38;PLRDEF}; class Item39{id=39;PLRDEF}; class Item40{id=40;PLRDEF}; class Item41{id=41;PLRDEF}; class Item42{id=42;PLRDEF}; class Item43{id=43;PLRDEF}; class Item44{id=44;PLRDEF}; class Item45{id=45;PLRDEF}; class Item46{id=46;PLRDEF}; class Item47{id=47;PLRDEF}; class Item48{id=48;PLRDEF}; class Item49{id=49;PLRDEF}; class Item50{id=50;PLRDEF}; class Item51{id=51;PLRDEF}; class Item52{id=52;PLRDEF}; class Item53{id=53;PLRDEF}; class Item54{id=54;PLRDEF}; class Item55{id=55;PLRDEF}; class Item56{id=56;PLRDEF}; class Item57{id=57;PLRDEF}; class Item58{id=58;PLRDEF}; class Item59{id=59;PLRDEF}; class Item60{id=60;PLRDEF}; class Item61{id=61;PLRDEF}; class Item62{id=62;PLRDEF}; class Item63{id=63;PLRDEF}; class Item64{id=64;PLRDEF}; class Item65{id=65;PLRDEF}; class Item66{id=66;PLRDEF}; class Item67{id=67;PLRDEF}; class Item68{id=68;PLRDEF}; class Item69{id=69;PLRDEF}; class Item70{id=70;PLRDEF}; class Item71{id=71;PLRDEF}; class Item72{id=72;PLRDEF}; class Item73{id=73;PLRDEF}; class Item74{id=74;PLRDEF}; class Item75{id=75;PLRDEF}; class Item76{id=76;PLRDEF}; class Item77{id=77;PLRDEF}; class Item78{id=78;PLRDEF}; class Item79{id=79;PLRDEF}; class Item80{id=80;PLRDEF}; class Item81{id=81;PLRDEF}; class Item82{id=82;PLRDEF}; class Item83{id=83;PLRDEF}; class Item84{id=84;PLRDEF}; class Item85{id=85;PLRDEF}; class Item86{id=86;PLRDEF}; class Item87{id=87;PLRDEF}; class Item88{id=88;PLRDEF}; class Item89{id=89;PLRDEF}; class Item90{id=90;PLRDEF}; class Item91{id=91;PLRDEF}; class Item92{id=92;PLRDEF}; class Item93{id=93;PLRDEF}; class Item94{id=94;PLRDEF}; class Item95{id=95;PLRDEF}; class Item96{id=96;PLRDEF}; class Item97{id=97;PLRDEF}; class Item98{id=98;PLRDEF}; class Item99{id=99;PLRDEF}; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8810.7705,138.52499,11751.518}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.6; }; }; }; }; class Markers { items=21; class Item0 { position[]={15177.789,286.18497,11335.177}; name="center"; type="Empty"; }; class Item1 { position[]={12547.509,213.96613,-5865.772}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={15448.31,216.05495,8465.623}; name="spawn0"; type="Empty"; }; class Item3 { position[]={19666.295,270.17401,10377.393}; name="spawn1"; type="Empty"; }; class Item4 { position[]={19488.018,384.45441,7461.5806}; name="spawn2"; type="Empty"; }; class Item5 { position[]={16453.672,226.4933,6895.9395}; name="spawn3"; type="Empty"; }; class Item6 { position[]={10999.656,183.10439,10157.395}; name="spawn4"; type="Empty"; }; class Item7 { position[]={10668.591,229.97134,13320.411}; name="spawn5"; type="Empty"; }; class Item8 { position[]={11348.783,438.95288,12225.009}; name="spawn6"; type="Empty"; }; class Item9 { position[]={12104.425,272.61899,8935.666}; name="spawn7"; type="Empty"; }; class Item10 { position[]={20209.986,182.53618,14501.083}; name="spawn8"; type="Empty"; }; class Item11 { position[]={19478.064,234.17647,12439.542}; name="spawn9"; type="Empty"; }; class Item12 { position[]={12879.336,124.57347,14982.954}; name="spawn10"; type="Empty"; }; class Item13 { position[]={15487.767,87,17015.457}; name="NeutralTraderCity"; text="Trader City Seedorf"; type="mil_circle"; }; class Item14 { position[]={24713.129,409.62686,21741.785}; name="FriendlyTraderCity"; text="Trader City Oberberg"; type="mil_circle"; colorName="ColorGreen"; }; class Item15 { position[]={11046.387,179.40204,15669.861}; name="HeroVendor"; text="Hero Vendor"; type="mil_dot"; colorName="ColorBlue"; }; class Item16 { position[]={15350.896,112.05698,18522.543}; name="UnarmedAirVehicles"; text="Axles Airfield"; type="mil_dot"; colorName="ColorBlack"; }; class Item17 { position[]={2507.0181,271.86975,3870.2949}; name="SouthWholesaler"; text="South Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item18 { position[]={223.39224,139.88173,22703.682}; name="NorthWholesaler"; text="North Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item19 { position[]={16989.15,300.05701,1778.1558}; name="BanditVendor"; text="Bandit Vendor"; type="mil_dot"; colorName="ColorRed"; }; class Item20 { position[]={13176.351,176.72119,6614.1758}; name="NeutralTraderCIty2"; text="Trader city Oberdorf"; type="mil_circle"; colorName="ColorBlack"; }; }; class Sensors { items=7; class Item0 { position[]={15502.063,87,17015.162}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Seedorf"; expCond="(player distance Seedorf) < 100;"; expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;"; expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;"; class Effects { }; }; class Item1 { position[]={13166.374,176.72119,6611.3574}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Oberdorf"; expCond="(player distance Oberdorf) < 100;"; expActiv="[""trader city Oberdorf"",true,""enter""] spawn player_traderCity;"; expDesactiv="[""trader city Oberdorf"",true,""leave""] spawn player_traderCity;"; class Effects { }; }; class Item2 { position[]={24710.156,409.62686,21741.969}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Oberberg"; expCond="(player distance Oberberg) < 100;"; expActiv="[""trader city Oberberg"",true,""enter""] spawn player_traderCity;"; expDesactiv="[""trader city Oberberg"",true,""leave""] spawn player_traderCity;"; class Effects { }; }; class Item3 { position[]={16983.479,300.05701,1774.7944}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Bandit"; expCond="(player distance Bandit) < 50;"; expActiv="[""Bandit Camp"",true,""enter""] spawn player_traderCity;"; expDesactiv="[""Bandit Camp"",true,""leave""] spawn player_traderCity;"; class Effects { }; }; class Item4 { position[]={11045.76,179.40204,15671.621}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Hero"; expCond="(player distance Hero) < 50;"; expActiv="[""Hero Vendor"",true,""enter""] spawn player_traderCity;"; expDesactiv="[""Hero Vendor"",true,""leave""] spawn player_traderCity;"; class Effects { }; }; class Item5 { position[]={2504.271,271.54337,3870.4497}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Wholesale1"; expCond="(player distance Wholesale1) < 50;"; expActiv="[""Wholesaler"",true,""enter""] spawn player_traderCity;"; expDesactiv="[""Wholesaler"",true,""leave""] spawn player_traderCity;"; class Effects { }; }; class Item6 { position[]={230.57082,140.2729,22703.529}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Wholesaler"; expCond="(player distance Wholesaler) < 50;"; expActiv="[""Wholesaler"",true,""enter""] spawn player_traderCity;"; expDesactiv="[""Wholesaler"",true,""leave""] spawn player_traderCity;"; class Effects { }; }; }; }; class Intro { addOns[]= { "sauerland" }; addOnsAuto[]= { "sauerland" }; randomSeed=6913869; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "sauerland" }; addOnsAuto[]= { "sauerland" }; randomSeed=4081731; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "sauerland" }; addOnsAuto[]= { "sauerland" }; randomSeed=4975929; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; };