Files
DayZ-Epoch/dayz_code/actions/dog/speak.sqf
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

19 lines
455 B
Plaintext

_dog = _this select 0;
_dog playActionNow "GestureBark";
[_dog,"dog_bark",0,false] call dayz_zombieSpeak;
/*
_anim = animationState _dog;
_sitDown = false;
if(_anim == "Dog_SitDown") then {
[objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE;
sleep 1;
_sitDown = true;
};
[objNull, _dog, rSwitchMove,"Dog_StopV2"] call RE;
if (_sitDown) then {
waitUntil{(animationState _dog) != "Dog_StopV2"};
[objNull, _dog, rSwitchMove,"Dog_SitDown"] call RE;
};
*/