_dog = _this select 0; _dog playActionNow "GestureBark"; [_dog,"dog_bark",0,false] call dayz_zombieSpeak; /* _anim = animationState _dog; _sitDown = false; if(_anim == "Dog_SitDown") then { [objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE; sleep 1; _sitDown = true; }; [objNull, _dog, rSwitchMove,"Dog_StopV2"] call RE; if (_sitDown) then { waitUntil{(animationState _dog) != "Dog_StopV2"}; [objNull, _dog, rSwitchMove,"Dog_SitDown"] call RE; }; */