Files
DayZ-Epoch/SQF/dayz_code/loot/init.sqf
ebaydayz 29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00

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#include "\z\addons\dayz_code\util\math.hpp"
#include "Loot.hpp"
//If defined, minimizes memory usage at the expense of initialization time.
//#define MINIMIZE_MEMORY
private
[
"_cfgGroups",
"_cfg",
"_lootGroup",
"_weight",
"_weighted",
"_index",
"_indices",
"_count",
"_gcd"
];
#ifdef MINIMIZE_MEMORY
private ["_lootDefCompare", "_y", "_a", "_b", "_r"];
_lootDefCompare =
{
_a = _this select 0;
_b = _this select 1;
if ((_a select 0) != (_b select 0)) exitWith { false };
if ((_a select 1) != (_b select 1)) exitWith { false };
_r = true;
switch (_a select 0) do
{
case Loot_PILE:
{
_r = ((_a select 2) == (_b select 2)) &&
{(_a select 3) == (_b select 3)};
};
case Loot_CONTAINER:
{
_r = ((_a select 2) == (_b select 2)) &&
{(_a select 3) == (_b select 3)} &&
{(_a select 4) == (_b select 4)};
};
};
_r
};
#endif
dz_loot_groups = [];
dz_loot_weighted = [];
dz_loot_definitions = [];
_cfgGroups = missionConfigFile >> "CfgLoot" >> "Groups";
for "_i" from 0 to (count _cfgGroups) - 1 do
{
_cfg = _cfgGroups select _i;
dz_loot_groups set [_i, configName _cfg];
};
dz_loot_weighted resize count dz_loot_groups;
for "_i" from 0 to (count _cfgGroups) - 1 do
{
_lootGroup = getArray (_cfgGroups select _i);
_weighted = [];
if ((count _lootGroup) > 0) then
{
_indices = [];
_indices resize count _lootGroup;
{
_weight = _x select 1;
//Remove weight from _x
for "_j" from 1 to (count _x) - 2 do { _x set [_j, _x select (_j + 1)]; };
_x resize ((count _x) - 1);
_index = -1;
//Search for an existing identical loot definition
#ifdef MINIMIZE_MEMORY
_y = _x;
{
if ([_y, _x] call _lootDefCompare) exitWith
{
_index = _forEachIndex;
};
}
foreach dz_loot_definitions;
#endif
//Existing loot definition not found, add it and set the index to point to the new definition
if (_index == -1) then
{
_index = count dz_loot_definitions;
dz_loot_definitions set [_index, _x];
};
_lootGroup set [_forEachIndex, round(_weight * 100)];
_indices set [_forEachIndex, _index];
}
foreach _lootGroup;
//Calculate GCD of all the weights
_gcd = Math_GCDArray(_lootGroup);
//_gcd = _lootGroup call math_gcdx;
_count = 0;
{
_weight = _x / _gcd;
_weighted resize (_count + _weight);
for "_j" from _count to (_count + _weight - 1) do
{
_weighted set [_j, _indices select _forEachIndex];
};
_count = _count + _weight;
}
foreach _lootGroup;
};
dz_loot_weighted set [_i, _weighted];
};
{
switch (_x select 0) do
{
case Loot_GROUP: { _x set [1, dz_loot_groups find (_x select 1)]; };
case Loot_PILE: { _x set [1, dz_loot_groups find (_x select 1)]; };
case Loot_CONTAINER: { _x set [2, dz_loot_groups find (_x select 2)]; };
case Loot_CUSTOM: { _x set [1, compile (_x select 1)]; };
};
}
foreach dz_loot_definitions;