Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp
2014-02-11 18:19:18 +01:00

656 lines
20 KiB
C++

#include "cfgLoot.hpp"
class CfgBuildingLoot {
class Default {
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
lootChance = 0;
lootPos[] = {};
lootPosSmall[] = {};
lootPosZombie[] = {};
itemType[] = {};
itemChance[] = {};
itemTypeSmall[] = {};
itemChanceSmall[] = {};
hangPos[] = {};
vehPos[] = {};
};
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"ItemWatch","generic",0.040}
{"ItemCompass","generic",0.030}
{"ItemMap","weapon",0.020}
{"pistols","cfglootweapon",0.100}
{"ItemFlashlight","generic",0.010}
{"ItemKnife","generic",0.040}
{"ItemMatchbox_DZE","generic",0.010}
{"","generic",0.360}
{"backpacks","backpack",0.040}
{"tents","single",0.010}
{"","military",0.020}
{"","trash",0.170}
{"Binocular","weapon",0.020}
{"PartPlywoodPack","magazine",0.020}
{"clothes","single",0.010}
{"specialclothes","single",0.010}
{"WeaponHolder_MeleeCrowbar","object",0.030}
{"shotgunsingleshot","cfglootweapon",0.060}
};
itemChanceSmall[] = {
{"ItemSodaMdew","magazine",0.010}
{"ItemSodaRbull","magazine",0.010}
{"ItemSodaOrangeSherbet","magazine",0.020}
{"ItemWatch","weapon",0.050}
{"ItemCompass","weapon",0.040}
{"ItemMap","weapon",0.030}
{"pistols","cfglootweapon",0.120}
{"ItemFlashlight","weapon",0.020}
{"ItemKnife","weapon",0.040}
{"ItemMatchbox_DZE","weapon",0.030}
{"","generic",0.380}
{"","military",0.040}
{"","trash",0.170}
{"Binocular","weapon",0.020}
{"clothes","single",0.010}
{"specialclothes","single",0.010}
};
};
class Office: Default {
maxRoaming = 3;
zombieClass[] = {"z_suit1","z_suit2"};
zombieChance = 0.3;
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"ItemWatch","generic",0.040}
{"ItemCompass","generic",0.030}
{"ItemMap","weapon",0.020}
{"pistols","cfglootweapon",0.110}
{"ItemFlashlight","generic",0.010}
{"ItemKnife","generic",0.040}
{"ItemMatchbox_DZE","generic",0.010}
{"","generic",0.310}
{"shotgunsingleshot","cfglootweapon",0.050}
{"backpacks","backpack",0.040}
{"tents","single",0.010}
{"","military",0.020}
{"","trash",0.210}
{"Binocular","weapon",0.020}
{"PartPlywoodPack","magazine",0.020}
{"clothes","single",0.010}
{"specialclothes","single",0.010}
{"WeaponHolder_MeleeCrowbar","object",0.030}
{"ItemBriefcaseEmpty","magazine",0.010}
};
itemChanceSmall[] = {
{"ItemSodaMdew","magazine",0.010}
{"ItemSodaRbull","magazine",0.010}
{"ItemSodaOrangeSherbet","magazine",0.020}
{"ItemWatch","weapon",0.050}
{"ItemCompass","weapon",0.040}
{"ItemMap","weapon",0.030}
{"pistols","cfglootweapon",0.150}
{"ItemFlashlight","weapon",0.020}
{"ItemKnife","weapon",0.050}
{"ItemMatchbox_DZE","weapon",0.030}
{"","generic",0.310}
{"","military",0.040}
{"","trash",0.030}
{"Binocular","weapon",0.020}
{"clothes","single",0.160}
{"specialclothes","single",0.020}
{"ItemDocument","magazine",0.010}
};
};
class Industrial: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"ItemGenerator","magazine",0.010}
{"ItemFuelBarrelEmpty","magazine",0.010}
{"","generic",0.170}
{"","trash",0.250}
{"","military",0.040}
{"PartGeneric","magazine",0.040}
{"PartWheel","magazine",0.050}
{"PartFueltank","magazine",0.020}
{"PartEngine","magazine",0.020}
{"PartGlass","magazine",0.040}
{"PartVRotor","magazine",0.010}
{"ItemJerrycan","magazine",0.040}
{"WeaponHolder_ItemHatchet_DZE","object",0.070}
{"ItemKnife","military",0.070}
{"ItemToolbox","weapon",0.060}
{"ItemWire","magazine",0.010}
{"ItemTankTrap","magazine",0.040}
{"ItemKeyKit","weapon",0.010}
{"CinderBlocks","magazine",0.030}
{"MortarBucket","magazine",0.010}
};
itemChanceSmall[] = {
{"","generic",0.500}
{"","trash",0.280}
{"","military",0.140}
{"ItemKnife","weapon",0.070}
{"ItemKeyKit","weapon",0.010}
};
};
class IndustrialFuel: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"ItemGenerator","magazine",0.010}
{"ItemFuelPump","magazine",0.010}
{"","generic",0.180}
{"","trash",0.280}
{"","military",0.040}
{"PartGeneric","magazine",0.040}
{"PartWheel","magazine",0.050}
{"PartFueltank","magazine",0.020}
{"PartEngine","magazine",0.020}
{"PartGlass","magazine",0.040}
{"PartVRotor","magazine",0.010}
{"ItemJerrycan","magazine",0.040}
{"WeaponHolder_ItemHatchet_DZE","object",0.070}
{"ItemKnife","military",0.070}
{"ItemToolbox","weapon",0.060}
{"ItemWire","magazine",0.010}
{"ItemTankTrap","magazine",0.040}
{"ItemKeyKit","weapon",0.010}
};
itemChanceSmall[] = {
{"","generic",0.500}
{"","trash",0.280}
{"","military",0.140}
{"ItemKnife","weapon",0.070}
{"ItemKeyKit","weapon",0.010}
};
};
class Farm: Default {
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
lootChance = 0.5;
lootPos[] = {};
itemChance[] = {
{"ItemJerrycan","magazine",0.050}
{"","generic",0.300}
{"farmweapons","cfglootweapon",0.180}
{"","trash",0.260}
{"PartPlankPack","magazine",0.060}
{"WeaponHolder_ItemHatchet_DZE","object",0.050}
{"ItemFuelBarrelEmpty","magazine",0.010}
{"WeaponHolder_ItemMachete","object",0.030}
{"ItemFishingPole","weapon",0.020}
{"ItemLightBulb","magazine",0.020}
{"ItemSledgeHandle","magazine",0.020}
};
itemChanceSmall[] = {
{"","generic",0.790}
{"","trash",0.140}
{"","military",0.050}
{"ItemLightBulb","magazine",0.010}
{"ItemSledgeHead","magazine",0.010}
};
};
class Supermarket: Default {
lootChance = 0.6;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
itemChance[] = {
{"ItemWatch","generic",0.070}
{"ItemCompass","generic",0.020}
{"ItemMap","weapon",0.040}
{"pistols","cfglootweapon",0.040}
{"ItemFlashlight","generic",0.010}
{"ItemKnife","generic",0.020}
{"ItemMatchbox_DZE","generic",0.040}
{"","generic",0.040}
{"shotgunsingleshot","cfglootweapon",0.040}
{"backpacks","backpack",0.070}
{"tents","single",0.010}
{"","food",0.300}
{"","trash",0.230}
{"Binocular","weapon",0.050}
{"PartPlywoodPack","magazine",0.020}
};
itemChanceSmall[] = {
{"ItemSodaMdew","magazine",0.010}
{"ItemSodaRbull","magazine",0.010}
{"ItemSodaOrangeSherbet","magazine",0.030}
{"ItemWatch","weapon",0.070}
{"ItemCompass","weapon",0.030}
{"ItemMap","weapon",0.050}
{"pistols","cfglootweapon",0.080}
{"ItemFlashlight","weapon",0.010}
{"ItemKnife","weapon",0.020}
{"ItemMatchbox_DZE","weapon",0.040}
{"","generic",0.210}
{"","food",0.240}
{"","trash",0.160}
{"Binocular","weapon",0.020}
{"ItemMixOil","magazine",0.020}
};
};
class HeliCrash: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
itemChance[] = {
{"assaultrifles","cfglootweapon",0.100}
{"submachinegun","cfglootweapon",0.040}
{"sniperrifles","cfglootweapon",0.070}
{"machineguns","cfglootweapon",0.060}
{"","military",0.300}
{"","medical",0.180}
{"MAAWS","weapon",0.020}
{"MedBox0","object",0.050}
{"NVGoggles","weapon",0.010}
{"AmmoBoxSmall_556","object",0.030}
{"AmmoBoxSmall_762","object",0.030}
{"militaryclothes","single",0.050}
{"militaryammo","single",0.060}
};
};
class HeliCrash_No50s: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
itemChance[] = {
{"assaultrifles","cfglootweapon",0.090}
{"submachinegun","cfglootweapon",0.030}
{"sniperrifles","cfglootweapon",0.050}
{"machineguns","cfglootweapon",0.050}
{"","military",0.350}
{"","medical",0.180}
{"MAAWS","weapon",0.020}
{"MedBox0","object",0.050}
{"NVGoggles","weapon",0.010}
{"AmmoBoxSmall_556","object",0.030}
{"AmmoBoxSmall_762","object",0.030}
{"militaryclothes","single",0.050}
{"militaryammo","single",0.060}
};
};
class Hospital: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
lootChance = 1;
lootPos[] = {};
itemChance[] = {
{"","trash",0.100}
{"","hospital",0.700}
{"MedBox0","object",0.200}
};
itemChanceSmall[] = {
{"","trash",0.100}
{"","hospital",0.900}
};
};
class Military: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"pistols","cfglootweapon",0.040}
{"assaultrifles","cfglootweapon",0.130}
{"sniperrifles","cfglootweapon",0.040}
{"shotgunsingleshot","cfglootweapon",0.060}
{"submachinegun","cfglootweapon",0.070}
{"Binocular","weapon",0.030}
{"ItemFlashlightRed","military",0.040}
{"ItemKnife","military",0.010}
{"ItemGPS","weapon",0.010}
{"ItemMap","military",0.020}
{"militarybackpacks","backpack",0.050}
{"","medical",0.030}
{"","generic",0.100}
{"","military",0.300}
{"ItemEtool","weapon",0.020}
{"ItemSandbag","magazine",0.020}
{"machineguns","cfglootweapon",0.030}
};
itemChanceSmall[] = {
{"pistols","cfglootweapon",0.150}
{"Binocular","weapon",0.020}
{"ItemFlashlightRed","weapon",0.030}
{"ItemKnife","weapon",0.040}
{"ItemGPS","weapon",0.020}
{"ItemMap","weapon",0.020}
{"","medical",0.090}
{"","generic",0.340}
{"","military",0.260}
{"submachinegun","cfglootweapon",0.020}
{"ItemEtool","weapon",0.010}
};
};
class MilitaryIndustrial: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"pistols","cfglootweapon",0.020}
{"assaultrifles","cfglootweapon",0.050}
{"PartGeneric","magazine",0.030}
{"sniperrifles","cfglootweapon",0.010}
{"shotgunsingleshot","cfglootweapon",0.050}
{"ItemGenerator","magazine",0.010}
{"submachinegun","cfglootweapon",0.050}
{"PartWheel","magazine",0.020}
{"Binocular","weapon",0.010}
{"ItemFlashlightRed","military",0.030}
{"ItemKnife","military",0.040}
{"ItemGPS","weapon",0.010}
{"PartVRotor","magazine",0.010}
{"militarybackpacks","backpack",0.030}
{"","medical",0.050}
{"","generic",0.350}
{"","military",0.070}
{"ItemEtool","weapon",0.030}
{"ItemSandbag","magazine",0.020}
{"ItemFuelBarrelEmpty","magazine",0.030}
{"ItemFuelPump","magazine",0.010}
{"machineguns","cfglootweapon",0.010}
};
itemChanceSmall[] = {
{"pistols","cfglootweapon",0.120}
{"Binocular","weapon",0.050}
{"ItemFlashlightRed","weapon",0.030}
{"ItemKnife","weapon",0.040}
{"ItemGPS","weapon",0.020}
{"","medical",0.020}
{"","generic",0.090}
{"","military",0.340}
{"submachinegun","cfglootweapon",0.260}
{"ItemEtool","weapon",0.030}
};
};
class IndustrialMilitary: Default {
zombieChance = 0.4;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.5;
lootPos[] = {};
itemChance[] = {
{"pistols","cfglootweapon",0.020}
{"assaultrifles","cfglootweapon",0.050}
{"PartGeneric","magazine",0.030}
{"sniperrifles","cfglootweapon",0.010}
{"shotgunsingleshot","cfglootweapon",0.050}
{"ItemGenerator","magazine",0.010}
{"submachinegun","cfglootweapon",0.050}
{"PartWheel","magazine",0.020}
{"Binocular","weapon",0.010}
{"ItemFlashlightRed","military",0.030}
{"ItemKnife","military",0.040}
{"ItemGPS","weapon",0.010}
{"PartVRotor","magazine",0.010}
{"PartFueltank","magazine",0.030}
{"PartEngine","magazine",0.040}
{"PartGlass","magazine",0.050}
{"militarybackpacks","backpack",0.030}
{"","medical",0.050}
{"","generic",0.250}
{"","military",0.070}
{"ItemEtool","weapon",0.030}
{"ItemSandbag","magazine",0.020}
{"ItemFuelBarrelEmpty","magazine",0.030}
{"ItemFuelPump","magazine",0.010}
{"machineguns","cfglootweapon",0.010}
};
itemChanceSmall[] = {
{"pistols","cfglootweapon",0.120}
{"Binocular","weapon",0.050}
{"ItemFlashlightRed","weapon",0.030}
{"ItemKnife","weapon",0.040}
{"ItemGPS","weapon",0.020}
{"","medical",0.020}
{"","generic",0.090}
{"","military",0.340}
{"submachinegun","cfglootweapon",0.260}
{"ItemEtool","weapon",0.030}
};
};
class MilitarySpecial: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_soldier_heavy"};
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"assaultrifles","cfglootweapon",0.100}
{"machineguns","cfglootweapon",0.040}
{"pistols","cfglootweapon",0.080}
{"sniperrifles","cfglootweapon",0.030}
{"militaryshotguns","cfglootweapon",0.050}
{"submachinegun","cfglootweapon",0.060}
{"AmmoBoxSmall_556","object",0.010}
{"AmmoBoxSmall_762","object",0.020}
{"Binocular","weapon",0.010}
{"ItemFlashlightRed","military",0.020}
{"ItemKnife","military",0.010}
{"ItemGPS","weapon",0.010}
{"ItemMap","military",0.010}
{"Binocular_Vector","military",0.010}
{"militarybackpacks","backpack",0.040}
{"","medical",0.080}
{"","generic",0.300}
{"","military",0.010}
{"machinegunammo","single",0.050}
{"militaryclothes","single",0.050}
{"NVGoggles","weapon",0.010}
};
itemChanceSmall[] = {
{"pistols","cfglootweapon",0.100}
{"AmmoBoxSmall_556","object",0.020}
{"AmmoBoxSmall_762","object",0.020}
{"Binocular","weapon",0.020}
{"ItemFlashlightRed","military",0.010}
{"ItemKnife","military",0.020}
{"ItemGPS","weapon",0.010}
{"ItemMap","weapon",0.030}
{"Binocular_Vector","weapon",0.010}
{"","medical",0.060}
{"","generic",0.150}
{"","military",0.330}
{"5Rnd_86x70_L115A1","magazine",0.020}
{"10Rnd_127x99_m107","magazine",0.020}
{"machinegunammoexpl","single",0.050}
{"militaryclothes","single",0.040}
{"NVGoggles","weapon",0.020}
{"100Rnd_762x54_PK","magazine",0.050}
};
};
class Hunting: Default {
zombieChance = 0.4;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 1;
lootPos[] = {};
itemChance[] = {
{"ItemMap","weapon",0.020}
{"ItemFlashlight","generic",0.010}
{"ItemKnife","generic",0.010}
{"ItemMatchbox_DZE","generic",0.030}
{"farmweapons","cfglootweapon",0.030}
{"","military",0.380}
{"WeaponHolder_ItemMachete","object",0.020}
{"","hunter",0.500}
};
itemChanceSmall[] = {
{"ItemMap","weapon",0.020}
{"ItemFlashlight","weapon",0.020}
{"ItemKnife","weapon",0.020}
{"ItemMatchbox_DZE","weapon",0.040}
{"","military",0.400}
{"","hunter",0.500}
};
};
class DynamicDebris: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
itemChance[] = {
{"ItemWatch","generic",0.191}
{"ItemCompass","generic",0.012}
{"ItemMap","weapon",0.062}
{"Makarov","weapon",0.024}
{"Colt1911","weapon",0.024}
{"ItemFlashlight","generic",0.055}
{"ItemKnife","generic",0.055}
{"ItemMatchbox_DZE","generic",0.055}
{"ItemToolbox","weapon",0.022}
{"","generic",0.169}
{"","food",0.055}
{"PartGeneric","magazine",0.066}
{"PartWheel","magazine",0.055}
{"PartFueltank","magazine",0.033}
{"PartEngine","magazine",0.011}
{"PartGlass","magazine",0.078}
{"WeaponHolder_ItemJerrycan","object",0.033}
};
};
class DynamicDebrisMilitary: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
itemChance[] = {
{"ItemEtool","weapon",0.050}
{"ItemSandbag","magazine",0.100}
{"","military",0.080}
{"ItemWatch","generic",0.100}
{"ItemCompass","generic",0.020}
{"ItemMap","weapon",0.050}
{"MakarovSD","weapon",0.010}
{"Colt1911","weapon",0.020}
{"ItemFlashlight","generic",0.010}
{"ItemKnife","generic",0.050}
{"ItemMatchbox_DZE","generic",0.050}
{"ItemToolbox","weapon",0.020}
{"","generic",0.150}
{"","food",0.050}
{"PartGeneric","magazine",0.060}
{"PartWheel","magazine",0.050}
{"PartFueltank","magazine",0.030}
{"PartEngine","magazine",0.020}
{"PartGlass","magazine",0.030}
{"PartVRotor","magazine",0.020}
{"WeaponHolder_ItemJerrycan","object",0.030}
};
};
class SupplyDrop: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
itemChance[] = {
{"PartPlywoodPack","magazine",0.100}
{"PartPlankPack","magazine",0.200}
{"CinderBlocks","magazine",0.100}
{"MortarBucket","magazine",0.100}
{"bulk_PartGeneric","magazine",0.200}
{"bulk_ItemSandbag","magazine",0.100}
{"bulk_ItemTankTrap","magazine",0.100}
{"ItemSledge","weapon",0.100}
};
};
class MassGrave: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
itemChance[] = {
{"M16A2","weapon",0.030}
{"M16A2GL","weapon",0.010}
{"M249_EP1_DZ","weapon",0.010}
{"M9SD","weapon",0.020}
{"Pecheneg_DZ","weapon",0.010}
{"AK_74","weapon",0.020}
{"M4A1_Aim","weapon",0.010}
{"AKS_74_kobra","weapon",0.010}
{"AKS_74_U","weapon",0.020}
{"AK_47_M","weapon",0.020}
{"M24","weapon",0.010}
{"SVD_CAMO","weapon",0.010}
{"M1014","weapon",0.020}
{"BAF_LRR_scoped","weapon",0.010}
{"M4SPR","weapon",0.010}
{"M4A1","weapon",0.010}
{"M14_EP1","weapon",0.020}
{"UZI_EP1","weapon",0.030}
{"Remington870_lamp","weapon",0.010}
{"glock17_EP1","weapon",0.020}
{"M240_DZ","weapon",0.020}
{"M4A1_AIM_SD_camo","weapon",0.010}
{"M16A4_ACG","weapon",0.010}
{"M4A1_HWS_GL_camo","weapon",0.010}
{"Mk_48_DZ","weapon",0.010}
{"M4A3_CCO_EP1","weapon",0.010}
{"AmmoBoxSmall_556","object",0.030}
{"AmmoBoxSmall_762","object",0.030}
{"Binocular","weapon",0.010}
{"ItemFlashlightRed","military",0.020}
{"ItemKnife","military",0.010}
{"ItemGPS","weapon",0.010}
{"ItemMap","military",0.010}
{"Binocular_Vector","military",0.010}
{"DZ_ALICE_Pack_EP1","object",0.030}
{"DZ_TK_Assault_Pack_EP1","object",0.020}
{"DZ_British_ACU","object",0.020}
{"DZ_CivilBackpack_EP1","object",0.020}
{"DZ_Backpack_EP1","object",0.010}
{"DZ_LargeGunBag_EP1","object",0.010}
{"","medical",0.050}
{"","generic",0.050}
{"","military",0.130}
{"PipeBomb","magazine",0.010}
{"Sa58V_RCO_EP1","weapon",0.010}
{"Sa58V_CCO_EP1","weapon",0.010}
{"G36_C_SD_camo","weapon",0.010}
{"M40A3","weapon",0.010}
{"100Rnd_762x54_PK","magazine",0.010}
{"","militaryclothes",0.050}
{"WeaponHolder_ItemMachete","object",0.020}
{"SCAR_H_LNG_Sniper_SD","weapon",0.010}
{"2000Rnd_762x51_M134","magazine",0.010}
{"KSVK_DZE","weapon",0.010}
{"m240_scoped_EP1_DZE","weapon",0.010}
};
};
#include "CfgLootPos.hpp"
};