#include "cfgLoot.hpp" class CfgBuildingLoot { class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"}; lootChance = 0; lootPos[] = {}; lootPosSmall[] = {}; lootPosZombie[] = {}; itemType[] = {}; itemChance[] = {}; itemTypeSmall[] = {}; itemChanceSmall[] = {}; hangPos[] = {}; vehPos[] = {}; }; class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"ItemWatch","generic",0.040} {"ItemCompass","generic",0.030} {"ItemMap","weapon",0.020} {"pistols","cfglootweapon",0.100} {"ItemFlashlight","generic",0.010} {"ItemKnife","generic",0.040} {"ItemMatchbox_DZE","generic",0.010} {"","generic",0.360} {"backpacks","backpack",0.040} {"tents","single",0.010} {"","military",0.020} {"","trash",0.170} {"Binocular","weapon",0.020} {"PartPlywoodPack","magazine",0.020} {"clothes","single",0.010} {"specialclothes","single",0.010} {"WeaponHolder_MeleeCrowbar","object",0.030} {"shotgunsingleshot","cfglootweapon",0.060} }; itemChanceSmall[] = { {"ItemSodaMdew","magazine",0.010} {"ItemSodaRbull","magazine",0.010} {"ItemSodaOrangeSherbet","magazine",0.020} {"ItemWatch","weapon",0.050} {"ItemCompass","weapon",0.040} {"ItemMap","weapon",0.030} {"pistols","cfglootweapon",0.120} {"ItemFlashlight","weapon",0.020} {"ItemKnife","weapon",0.040} {"ItemMatchbox_DZE","weapon",0.030} {"","generic",0.380} {"","military",0.040} {"","trash",0.170} {"Binocular","weapon",0.020} {"clothes","single",0.010} {"specialclothes","single",0.010} }; }; class Office: Default { maxRoaming = 3; zombieClass[] = {"z_suit1","z_suit2"}; zombieChance = 0.3; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"ItemWatch","generic",0.040} {"ItemCompass","generic",0.030} {"ItemMap","weapon",0.020} {"pistols","cfglootweapon",0.110} {"ItemFlashlight","generic",0.010} {"ItemKnife","generic",0.040} {"ItemMatchbox_DZE","generic",0.010} {"","generic",0.310} {"shotgunsingleshot","cfglootweapon",0.050} {"backpacks","backpack",0.040} {"tents","single",0.010} {"","military",0.020} {"","trash",0.210} {"Binocular","weapon",0.020} {"PartPlywoodPack","magazine",0.020} {"clothes","single",0.010} {"specialclothes","single",0.010} {"WeaponHolder_MeleeCrowbar","object",0.030} {"ItemBriefcaseEmpty","magazine",0.010} }; itemChanceSmall[] = { {"ItemSodaMdew","magazine",0.010} {"ItemSodaRbull","magazine",0.010} {"ItemSodaOrangeSherbet","magazine",0.020} {"ItemWatch","weapon",0.050} {"ItemCompass","weapon",0.040} {"ItemMap","weapon",0.030} {"pistols","cfglootweapon",0.150} {"ItemFlashlight","weapon",0.020} {"ItemKnife","weapon",0.050} {"ItemMatchbox_DZE","weapon",0.030} {"","generic",0.310} {"","military",0.040} {"","trash",0.030} {"Binocular","weapon",0.020} {"clothes","single",0.160} {"specialclothes","single",0.020} {"ItemDocument","magazine",0.010} }; }; class Industrial: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"ItemGenerator","magazine",0.010} {"ItemFuelBarrelEmpty","magazine",0.010} {"","generic",0.170} {"","trash",0.250} {"","military",0.040} {"PartGeneric","magazine",0.040} {"PartWheel","magazine",0.050} {"PartFueltank","magazine",0.020} {"PartEngine","magazine",0.020} {"PartGlass","magazine",0.040} {"PartVRotor","magazine",0.010} {"ItemJerrycan","magazine",0.040} {"WeaponHolder_ItemHatchet_DZE","object",0.070} {"ItemKnife","military",0.070} {"ItemToolbox","weapon",0.060} {"ItemWire","magazine",0.010} {"ItemTankTrap","magazine",0.040} {"ItemKeyKit","weapon",0.010} {"CinderBlocks","magazine",0.030} {"MortarBucket","magazine",0.010} }; itemChanceSmall[] = { {"","generic",0.500} {"","trash",0.280} {"","military",0.140} {"ItemKnife","weapon",0.070} {"ItemKeyKit","weapon",0.010} }; }; class IndustrialFuel: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"ItemGenerator","magazine",0.010} {"ItemFuelPump","magazine",0.010} {"","generic",0.180} {"","trash",0.280} {"","military",0.040} {"PartGeneric","magazine",0.040} {"PartWheel","magazine",0.050} {"PartFueltank","magazine",0.020} {"PartEngine","magazine",0.020} {"PartGlass","magazine",0.040} {"PartVRotor","magazine",0.010} {"ItemJerrycan","magazine",0.040} {"WeaponHolder_ItemHatchet_DZE","object",0.070} {"ItemKnife","military",0.070} {"ItemToolbox","weapon",0.060} {"ItemWire","magazine",0.010} {"ItemTankTrap","magazine",0.040} {"ItemKeyKit","weapon",0.010} }; itemChanceSmall[] = { {"","generic",0.500} {"","trash",0.280} {"","military",0.140} {"ItemKnife","weapon",0.070} {"ItemKeyKit","weapon",0.010} }; }; class Farm: Default { zombieChance = 0.3; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"}; lootChance = 0.5; lootPos[] = {}; itemChance[] = { {"ItemJerrycan","magazine",0.050} {"","generic",0.300} {"farmweapons","cfglootweapon",0.180} {"","trash",0.260} {"PartPlankPack","magazine",0.060} {"WeaponHolder_ItemHatchet_DZE","object",0.050} {"ItemFuelBarrelEmpty","magazine",0.010} {"WeaponHolder_ItemMachete","object",0.030} {"ItemFishingPole","weapon",0.020} {"ItemLightBulb","magazine",0.020} {"ItemSledgeHandle","magazine",0.020} }; itemChanceSmall[] = { {"","generic",0.790} {"","trash",0.140} {"","military",0.050} {"ItemLightBulb","magazine",0.010} {"ItemSledgeHead","magazine",0.010} }; }; class Supermarket: Default { lootChance = 0.6; minRoaming = 2; maxRoaming = 6; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemChance[] = { {"ItemWatch","generic",0.070} {"ItemCompass","generic",0.020} {"ItemMap","weapon",0.040} {"pistols","cfglootweapon",0.040} {"ItemFlashlight","generic",0.010} {"ItemKnife","generic",0.020} {"ItemMatchbox_DZE","generic",0.040} {"","generic",0.040} {"shotgunsingleshot","cfglootweapon",0.040} {"backpacks","backpack",0.070} {"tents","single",0.010} {"","food",0.300} {"","trash",0.230} {"Binocular","weapon",0.050} {"PartPlywoodPack","magazine",0.020} }; itemChanceSmall[] = { {"ItemSodaMdew","magazine",0.010} {"ItemSodaRbull","magazine",0.010} {"ItemSodaOrangeSherbet","magazine",0.030} {"ItemWatch","weapon",0.070} {"ItemCompass","weapon",0.030} {"ItemMap","weapon",0.050} {"pistols","cfglootweapon",0.080} {"ItemFlashlight","weapon",0.010} {"ItemKnife","weapon",0.020} {"ItemMatchbox_DZE","weapon",0.040} {"","generic",0.210} {"","food",0.240} {"","trash",0.160} {"Binocular","weapon",0.020} {"ItemMixOil","magazine",0.020} }; }; class HeliCrash: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemChance[] = { {"assaultrifles","cfglootweapon",0.100} {"submachinegun","cfglootweapon",0.040} {"sniperrifles","cfglootweapon",0.070} {"machineguns","cfglootweapon",0.060} {"","military",0.300} {"","medical",0.180} {"MAAWS","weapon",0.020} {"MedBox0","object",0.050} {"NVGoggles","weapon",0.010} {"AmmoBoxSmall_556","object",0.030} {"AmmoBoxSmall_762","object",0.030} {"militaryclothes","single",0.050} {"militaryammo","single",0.060} }; }; class HeliCrash_No50s: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemChance[] = { {"assaultrifles","cfglootweapon",0.090} {"submachinegun","cfglootweapon",0.030} {"sniperrifles","cfglootweapon",0.050} {"machineguns","cfglootweapon",0.050} {"","military",0.350} {"","medical",0.180} {"MAAWS","weapon",0.020} {"MedBox0","object",0.050} {"NVGoggles","weapon",0.010} {"AmmoBoxSmall_556","object",0.030} {"AmmoBoxSmall_762","object",0.030} {"militaryclothes","single",0.050} {"militaryammo","single",0.060} }; }; class Hospital: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 1; lootPos[] = {}; itemChance[] = { {"","trash",0.100} {"","hospital",0.700} {"MedBox0","object",0.200} }; itemChanceSmall[] = { {"","trash",0.100} {"","hospital",0.900} }; }; class Military: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"pistols","cfglootweapon",0.040} {"assaultrifles","cfglootweapon",0.130} {"sniperrifles","cfglootweapon",0.040} {"shotgunsingleshot","cfglootweapon",0.060} {"submachinegun","cfglootweapon",0.070} {"Binocular","weapon",0.030} {"ItemFlashlightRed","military",0.040} {"ItemKnife","military",0.010} {"ItemGPS","weapon",0.010} {"ItemMap","military",0.020} {"militarybackpacks","backpack",0.050} {"","medical",0.030} {"","generic",0.100} {"","military",0.300} {"ItemEtool","weapon",0.020} {"ItemSandbag","magazine",0.020} {"machineguns","cfglootweapon",0.030} }; itemChanceSmall[] = { {"pistols","cfglootweapon",0.150} {"Binocular","weapon",0.020} {"ItemFlashlightRed","weapon",0.030} {"ItemKnife","weapon",0.040} {"ItemGPS","weapon",0.020} {"ItemMap","weapon",0.020} {"","medical",0.090} {"","generic",0.340} {"","military",0.260} {"submachinegun","cfglootweapon",0.020} {"ItemEtool","weapon",0.010} }; }; class MilitaryIndustrial: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"pistols","cfglootweapon",0.020} {"assaultrifles","cfglootweapon",0.050} {"PartGeneric","magazine",0.030} {"sniperrifles","cfglootweapon",0.010} {"shotgunsingleshot","cfglootweapon",0.050} {"ItemGenerator","magazine",0.010} {"submachinegun","cfglootweapon",0.050} {"PartWheel","magazine",0.020} {"Binocular","weapon",0.010} {"ItemFlashlightRed","military",0.030} {"ItemKnife","military",0.040} {"ItemGPS","weapon",0.010} {"PartVRotor","magazine",0.010} {"militarybackpacks","backpack",0.030} {"","medical",0.050} {"","generic",0.350} {"","military",0.070} {"ItemEtool","weapon",0.030} {"ItemSandbag","magazine",0.020} {"ItemFuelBarrelEmpty","magazine",0.030} {"ItemFuelPump","magazine",0.010} {"machineguns","cfglootweapon",0.010} }; itemChanceSmall[] = { {"pistols","cfglootweapon",0.120} {"Binocular","weapon",0.050} {"ItemFlashlightRed","weapon",0.030} {"ItemKnife","weapon",0.040} {"ItemGPS","weapon",0.020} {"","medical",0.020} {"","generic",0.090} {"","military",0.340} {"submachinegun","cfglootweapon",0.260} {"ItemEtool","weapon",0.030} }; }; class IndustrialMilitary: Default { zombieChance = 0.4; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.5; lootPos[] = {}; itemChance[] = { {"pistols","cfglootweapon",0.020} {"assaultrifles","cfglootweapon",0.050} {"PartGeneric","magazine",0.030} {"sniperrifles","cfglootweapon",0.010} {"shotgunsingleshot","cfglootweapon",0.050} {"ItemGenerator","magazine",0.010} {"submachinegun","cfglootweapon",0.050} {"PartWheel","magazine",0.020} {"Binocular","weapon",0.010} {"ItemFlashlightRed","military",0.030} {"ItemKnife","military",0.040} {"ItemGPS","weapon",0.010} {"PartVRotor","magazine",0.010} {"PartFueltank","magazine",0.030} {"PartEngine","magazine",0.040} {"PartGlass","magazine",0.050} {"militarybackpacks","backpack",0.030} {"","medical",0.050} {"","generic",0.250} {"","military",0.070} {"ItemEtool","weapon",0.030} {"ItemSandbag","magazine",0.020} {"ItemFuelBarrelEmpty","magazine",0.030} {"ItemFuelPump","magazine",0.010} {"machineguns","cfglootweapon",0.010} }; itemChanceSmall[] = { {"pistols","cfglootweapon",0.120} {"Binocular","weapon",0.050} {"ItemFlashlightRed","weapon",0.030} {"ItemKnife","weapon",0.040} {"ItemGPS","weapon",0.020} {"","medical",0.020} {"","generic",0.090} {"","military",0.340} {"submachinegun","cfglootweapon",0.260} {"ItemEtool","weapon",0.030} }; }; class MilitarySpecial: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"assaultrifles","cfglootweapon",0.100} {"machineguns","cfglootweapon",0.040} {"pistols","cfglootweapon",0.080} {"sniperrifles","cfglootweapon",0.030} {"militaryshotguns","cfglootweapon",0.050} {"submachinegun","cfglootweapon",0.060} {"AmmoBoxSmall_556","object",0.010} {"AmmoBoxSmall_762","object",0.020} {"Binocular","weapon",0.010} {"ItemFlashlightRed","military",0.020} {"ItemKnife","military",0.010} {"ItemGPS","weapon",0.010} {"ItemMap","military",0.010} {"Binocular_Vector","military",0.010} {"militarybackpacks","backpack",0.040} {"","medical",0.080} {"","generic",0.300} {"","military",0.010} {"machinegunammo","single",0.050} {"militaryclothes","single",0.050} {"NVGoggles","weapon",0.010} }; itemChanceSmall[] = { {"pistols","cfglootweapon",0.100} {"AmmoBoxSmall_556","object",0.020} {"AmmoBoxSmall_762","object",0.020} {"Binocular","weapon",0.020} {"ItemFlashlightRed","military",0.010} {"ItemKnife","military",0.020} {"ItemGPS","weapon",0.010} {"ItemMap","weapon",0.030} {"Binocular_Vector","weapon",0.010} {"","medical",0.060} {"","generic",0.150} {"","military",0.330} {"5Rnd_86x70_L115A1","magazine",0.020} {"10Rnd_127x99_m107","magazine",0.020} {"machinegunammoexpl","single",0.050} {"militaryclothes","single",0.040} {"NVGoggles","weapon",0.020} {"100Rnd_762x54_PK","magazine",0.050} }; }; class Hunting: Default { zombieChance = 0.4; minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_hunter","z_hunter","z_hunter"}; lootChance = 1; lootPos[] = {}; itemChance[] = { {"ItemMap","weapon",0.020} {"ItemFlashlight","generic",0.010} {"ItemKnife","generic",0.010} {"ItemMatchbox_DZE","generic",0.030} {"farmweapons","cfglootweapon",0.030} {"","military",0.380} {"WeaponHolder_ItemMachete","object",0.020} {"","hunter",0.500} }; itemChanceSmall[] = { {"ItemMap","weapon",0.020} {"ItemFlashlight","weapon",0.020} {"ItemKnife","weapon",0.020} {"ItemMatchbox_DZE","weapon",0.040} {"","military",0.400} {"","hunter",0.500} }; }; class DynamicDebris: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemChance[] = { {"ItemWatch","generic",0.191} {"ItemCompass","generic",0.012} {"ItemMap","weapon",0.062} {"Makarov","weapon",0.024} {"Colt1911","weapon",0.024} {"ItemFlashlight","generic",0.055} {"ItemKnife","generic",0.055} {"ItemMatchbox_DZE","generic",0.055} {"ItemToolbox","weapon",0.022} {"","generic",0.169} {"","food",0.055} {"PartGeneric","magazine",0.066} {"PartWheel","magazine",0.055} {"PartFueltank","magazine",0.033} {"PartEngine","magazine",0.011} {"PartGlass","magazine",0.078} {"WeaponHolder_ItemJerrycan","object",0.033} }; }; class DynamicDebrisMilitary: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; itemChance[] = { {"ItemEtool","weapon",0.050} {"ItemSandbag","magazine",0.100} {"","military",0.080} {"ItemWatch","generic",0.100} {"ItemCompass","generic",0.020} {"ItemMap","weapon",0.050} {"MakarovSD","weapon",0.010} {"Colt1911","weapon",0.020} {"ItemFlashlight","generic",0.010} {"ItemKnife","generic",0.050} {"ItemMatchbox_DZE","generic",0.050} {"ItemToolbox","weapon",0.020} {"","generic",0.150} {"","food",0.050} {"PartGeneric","magazine",0.060} {"PartWheel","magazine",0.050} {"PartFueltank","magazine",0.030} {"PartEngine","magazine",0.020} {"PartGlass","magazine",0.030} {"PartVRotor","magazine",0.020} {"WeaponHolder_ItemJerrycan","object",0.030} }; }; class SupplyDrop: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; itemChance[] = { {"PartPlywoodPack","magazine",0.100} {"PartPlankPack","magazine",0.200} {"CinderBlocks","magazine",0.100} {"MortarBucket","magazine",0.100} {"bulk_PartGeneric","magazine",0.200} {"bulk_ItemSandbag","magazine",0.100} {"bulk_ItemTankTrap","magazine",0.100} {"ItemSledge","weapon",0.100} }; }; class MassGrave: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; itemChance[] = { {"M16A2","weapon",0.030} {"M16A2GL","weapon",0.010} {"M249_EP1_DZ","weapon",0.010} {"M9SD","weapon",0.020} {"Pecheneg_DZ","weapon",0.010} {"AK_74","weapon",0.020} {"M4A1_Aim","weapon",0.010} {"AKS_74_kobra","weapon",0.010} {"AKS_74_U","weapon",0.020} {"AK_47_M","weapon",0.020} {"M24","weapon",0.010} {"SVD_CAMO","weapon",0.010} {"M1014","weapon",0.020} {"BAF_LRR_scoped","weapon",0.010} {"M4SPR","weapon",0.010} {"M4A1","weapon",0.010} {"M14_EP1","weapon",0.020} {"UZI_EP1","weapon",0.030} {"Remington870_lamp","weapon",0.010} {"glock17_EP1","weapon",0.020} {"M240_DZ","weapon",0.020} {"M4A1_AIM_SD_camo","weapon",0.010} {"M16A4_ACG","weapon",0.010} {"M4A1_HWS_GL_camo","weapon",0.010} {"Mk_48_DZ","weapon",0.010} {"M4A3_CCO_EP1","weapon",0.010} {"AmmoBoxSmall_556","object",0.030} {"AmmoBoxSmall_762","object",0.030} {"Binocular","weapon",0.010} {"ItemFlashlightRed","military",0.020} {"ItemKnife","military",0.010} {"ItemGPS","weapon",0.010} {"ItemMap","military",0.010} {"Binocular_Vector","military",0.010} {"DZ_ALICE_Pack_EP1","object",0.030} {"DZ_TK_Assault_Pack_EP1","object",0.020} {"DZ_British_ACU","object",0.020} {"DZ_CivilBackpack_EP1","object",0.020} {"DZ_Backpack_EP1","object",0.010} {"DZ_LargeGunBag_EP1","object",0.010} {"","medical",0.050} {"","generic",0.050} {"","military",0.130} {"PipeBomb","magazine",0.010} {"Sa58V_RCO_EP1","weapon",0.010} {"Sa58V_CCO_EP1","weapon",0.010} {"G36_C_SD_camo","weapon",0.010} {"M40A3","weapon",0.010} {"100Rnd_762x54_PK","magazine",0.010} {"","militaryclothes",0.050} {"WeaponHolder_ItemMachete","object",0.020} {"SCAR_H_LNG_Sniper_SD","weapon",0.010} {"2000Rnd_762x51_M134","magazine",0.010} {"KSVK_DZE","weapon",0.010} {"m240_scoped_EP1_DZE","weapon",0.010} }; }; #include "CfgLootPos.hpp" };