mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
20 lines
531 B
Plaintext
20 lines
531 B
Plaintext
private["_vehicle"];
|
|
_vehicle = _this select 3;
|
|
|
|
if(TradeInprogress) exitWith { cutText ["Lock vehicle already in progress." , "PLAIN DOWN"]; };
|
|
TradeInprogress = true;
|
|
|
|
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
|
|
s_player_lockUnlock_crtl = 1;
|
|
|
|
PVDZE_veh_Lock = [_vehicle,true];
|
|
if(player distance _vehicle < 10) then {
|
|
if (local _vehicle) then {
|
|
PVDZE_veh_Lock spawn local_lockUnlock
|
|
} else {
|
|
publicVariable "PVDZE_veh_Lock";
|
|
};
|
|
};
|
|
|
|
s_player_lockUnlock_crtl = -1;
|
|
TradeInprogress = false; |