Files
DayZ-Epoch/SQF/dayz_code/groups/server_updateGroup.sqf
2016-10-31 18:11:28 -04:00

53 lines
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private ["_event","_groupUIDs","_key","_newGroup","_player","_playerUID","_targetUID"];
_event = _this select 0;
_player = _this select 1;
_targetUID = if (count _this > 2) then {_this select 2} else {"0"};
_playerUID = getPlayerUID _player;
if (_event < 3) then {
//Small delay needed for group changes to propagate to server
uiSleep 1;
};
if (_event == -1) exitWith {
//Promote _player
PVDZ_groupInvite = [_player,0];
(owner (leader group _player)) publicVariableClient "PVDZ_groupInvite";
};
_groupUIDs = [];
{
if (alive _x && isPlayer _x) then {
_groupUIDs set [count _groupUIDs,getPlayerUID _x];
};
} count (units group _player);
_newGroup = [];
_newGroup = switch _event do {
//Login
case 0;
//Join
case 1;
//Kick (target was already kicked from group)
case 2: {_groupUIDs};
//Leave
case 3: {
dayz_groupLeft = true;
(owner _player) publicVariableClient "dayz_groupLeft";
(_groupUIDs - [_playerUID])
};
//Disband
case 4: {
dayz_groupDisbanded = true;
(owner _player) publicVariableClient "dayz_groupDisbanded";
[]
};
};
// Update all group members' saved group in DB
{
_save = if ((_event == 2 && _x == _targetUID) or (_event == 3 && _x == _playerUID)) then {[]} else {_newGroup};
_key = format ["CHILD:204:%1:%2:%3:",_x,dayZ_instance,_save];
_key call server_hiveWrite;
} count _groupUIDs;