Files
DayZ-Epoch/SQF/dayz_code/init/publicEH.sqf
2016-08-18 17:00:08 -04:00

339 lines
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// Both client and server
"PVDZ_drg_RaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
"PVDZ_drg_RLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
"PVDZ_hlt_Bleed" addPublicVariableEventHandler {(_this select 1) spawn fnc_usec_damageBleed};
"PVCDZ_veh_SH" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part
"PVDZ_veh_SF" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleRepair}; // repair a part from a vehicle
"PVCDZ_obj_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"PVCDZ_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
"PVCDZ_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
"PVCDZ_veh_engineSwitch" addPublicVariableEventHandler {(_this select 1) spawn dayz_engineSwitch};
"PVCDZ_OpenTarget_Reset" addPublicVariableEventHandler { OpenTarget_Time = diag_tickTime; }; //reset OpenTarget timer
//"dayzInfectedCamps" addPublicVariableEventHandler {(_this select 1) call infectedcamps};
// EPOCH ADDITIONS
"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) call local_lockUnlock};
"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
{
if (toLower worldName != "chernarus") exitWith {};
private ["_building","_fckingcode"];
_fckingcode = {
private ["_building","_part","_dmgLvl","_who","_ammo","_dist"];
_building = _this select 0;
_part = _this select 1;
_dmgLvl = 1 min (_this select 2);
_who = _this select 3;
_ammo = _this select 4;
if (_part != 'glass' && _dmgLvl > 0.01) then {
if (isServer) then {
diag_log ['Log building damage', _this];
} else {
if (isNull _who) then {
if (_ammo != "" && _ammo isKindOf "HelicopterExploSmall") then {
_who = player;
_dist = round (_who distance _building);
PVDZ_sec_atp = toArray (format ["UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.",
getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist]);
publicVariableServer "PVDZ_sec_atp";
};
} else {
if (_who == player) then {
_dist = round (_who distance _building);
PVDZ_sec_atp = toArray (format ["UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.",
getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist]);
publicVariableServer "PVDZ_sec_atp";
};
};
};
};
if ((!isNull _who) && {(_who distance _building < 150)}) then {_dmgLvl} else {0}
};
_building = [_x select 0,_x select 1,0] nearestObject (_x select 2);
_building removeAllEventHandlers "handleDamage";
_building addEventHandler ["handleDamage", _fckingcode];
} forEach [
[7069,7727,206458], [6009,7815,203486], [10638,8016,272598], [6553,5598,223435], [6914,11431,141876],
[4660,9596,145234], [4788,10257,143923], [11467,7479,276453], [4628,10489,137736], [4551,6395,212964],
[3815,8948,132069], [3804,8925,132182], [11957,9120,261904], [12031,9158,261252], [12057,9103,261945],
[12227,9518,256625], [12237,9493,262727], [12256,9508,262732], [12275,9479,262631], [3064,7975,172476],
[3055,7855,172835], [12742,9593,259691], [11254,12210,236245], [12780,10128,257815], [12805,10089,258268],
[12803,10119,258288], [11251,4274,353940], [13100,7177,297715], [7098,2738,966951], [6817,2702,966613],
[6379,2791,965644], [6414,2760,965688], [6371,2747,965657], [6386,2735,965658], [6410,2716,965659],
[6383,2691,965643], [6899,2561,969372], [6854,2556,969371], [6770,2525,968272], [6901,2484,969736],
[6783,2485,968116], [6507,2532,967694], [6835,2388,969223], [6578,2402,968509], [6661,2345,968949],
[6679,2302,969332], [2587,5069,188570], [6537,2302,968797], [10424,2562,362226], [10420,2368,363222],
[10443,2345,363318], [10481,2358,363308], [10365,2241,363748], [10518,2288,364628], [10457,2256,363454],
[10174,1810,366820], [3589,2175,328944]
];
// Server only
if (isServer) then {
"PVDZ_plr_Death" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
"PVDZ_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync;};
"PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla)
"PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"PVDZ_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
"PVDZ_obj_Destroy" addPublicVariableEventHandler {(_this select 1) call server_deleteObj};
"PVDZ_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
"PVDZ_dayzCarBomb" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\actions\detonate_bomb.sqf";};
//[player,[medical Array]];
"PVDZ_playerMedicalSync" addPublicVariableEventHandler { (_this select 1) call server_medicalSync; ((_this select 1) select 0) setVariable["Medical",((_this select 1) select 1),false]; }; //diag_log format["%1 - %2",((_this select 1) select 0),((_this select 1) select 1)]; };
// EPOCH ADDITIONS
"PVDZE_maintainArea" addPublicVariableEventHandler {(_this select 1) spawn server_maintainArea};
"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject}; //Used to downgrade and upgrade Epoch buildables
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2}; //Used to purchase vehicles at traders
"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3}; //Used for car upgrades
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
"PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) spawn server_handleSafeGear};
"PVDZE_fullobj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishFullObject}; // PlotForLife take base ownership
//Added as part of the maintenance system to allow the server to replace the damaged model with a normal model.
"PVDZ_object_replace" addPublicVariableEventHandler {
_cursorTarget = _this select 1;
_vars = ((_this select 1) select 0) getVariable "MaintenanceVars";
if (!isNil "_vars" && _cursorTarget isKindOf "DZ_buildables") then {
deleteVehicle ((_this select 1) select 0);
_object = createVehicle [(_vars select 0), (_vars select 1), [], 0, if (_type in DayZ_nonCollide) then {"NONE"} else {"CAN_COLLIDE"}];
_object setVariable["Maintenance",false,true];
};
};
"PVDZ_sendUnconscious" addPublicVariableEventHandler {
_owner = (_this select 1) select 0;
_duration = (_this select 1) select 1;
diag_log format["%1,%2",_owner,_duration];
PVDZ_receiveUnconscious = [_owner,_duration];
(owner _owner) publicVariableClient "PVDZ_receiveUnconscious";
};
"PVDZ_Server_Simulation" addPublicVariableEventHandler {
_agent = (_this select 1) select 0;
_control = (_this select 1) select 1;
_agent enableSimulation _control;
};
"PVDZ_obj_Delete" addPublicVariableEventHandler {
_obj = (_this select 1) select 0;
_player = (_this select 1) select 1;
_type = typeOf _obj;
_dis = _player distance _obj;
if (_type in Dayz_plants) then {
if (_dis < 3) then {
deleteVehicle _obj;
};
};
if (_type == "Blood_Trail_DZ") then {
deleteVehicle _obj;
};
//Make sure object is a cardboardbox and make sure the player distance is under 15 meters from object
if (_type iskindOf "CardboardBox") then {
if (_dis < 15) then {
deleteVehicle _obj;
};
};
};
"PVDZ_objgather_Knockdown" addPublicVariableEventHandler {
_tree = (_this select 1) select 0;
_player = (_this select 1) select 1;
_dis = _player distance _tree;
_name = if (alive _player) then {name _player} else {"unknown"};
_uid = getPlayerUID _player;
_treeModel = _tree call fn_getModelName;
if ((_dis < 30) && (_treeModel in dayz_trees) && (_uid != "")) then {
_tree setDamage 1;
deleteVehicle _tree;
diag_log format["Server setDamage on tree %1 chopped down by %2(%3)",_treeModel,_name,_uid];
};
};
"PVDZ_serverStoreVar" addPublicVariableEventHandler {
_obj = (_this select 1) select 0;
_name = (_this select 1) select 1;
_value = (_this select 1) select 2;
_obj setVariable [_name, _value];
/*
switch (_name) do {
case "looted": {
_obj = ((_this select 1) select 0);
_name = "looted";
_value = ((_this select 1) select 2);
_obj setVariable [_name, _value];
};
case "zombieSpawn": {
_obj = ((_this select 1) select 0);
_name = "zombieSpawn";
_value = ((_this select 1) select 2);
_obj setVariable [_name, _value];
};
case "USEC_BloodQty": {
_obj = ((_this select 1) select 0);
_name = ((_this select 1) select 1);
_value = ((_this select 1) select 2);
//diag_log format ["%1, %2, %3", _obj, _name, _value];
if (isPlayer _obj) then {
_obj setVariable [_name, _value];
};
};
};
*/
};
"PVDZ_Server_LogIt" addPublicVariableEventHandler {
_unitSending = _this select 0;
_info = _this select 1;
diag_log format["WARNING: %1",_info];
};
"PVDZ_Server_processSetAccessCode" addPublicVariableEventHandler {(_this select 1) call pvs_processSetAccessCode};
"PVDZ_Server_processCode" addPublicVariableEventHandler {(_this select 1) call pvs_processAccessCode};
/*
"PVDZ_Server_processSetAccessCode" addPublicVariableEventHandler {
private ["_unitSending","_object","_object","_code"];
_unitSending = (_this select 1) select 0;
_object = (_this select 1) select 1;
_code = (_this select 1) select 2;
//diag_log format["%1, %2-%3",_unitSending,_object,_code];
_ownerID = owner _unitSending;
_ownerArray = _object getVariable ["ownerArray",["0"]];
if ((_ownerArray select 0) == (getPlayerUID _unitSending)) then {
if (_unitSending distance _object < 5) then {
_object setVariable ["dayz_padlockCombination",_code,false];
PVCDZ_Client_processAccessCode = [_code];
_ownerID publicVariableClient "PVCDZ_Client_processAccessCode";
[_object,"accessCode",_code] call server_updateObject;
_object setVariable ["dayz_padlockHistory", [], true];
_object setVariable ["dayz_padlockLockStatus", true,true];
diag_log format["INFO: %1, %5 has changed the access code for %2 with %3 at time %4",(name _unitSending),(typeof _object),_code,time,(getPlayerUID _unitSending)];
} else {
diag_log format["WARNING: %1, %5 is asking to change access code of %2 from a distance of %3 at time %4",(name _unitSending),(typeof _object),(_unit distance _object),time,(getPlayerUID _unitSending)];
};
} else {
diag_log format["WARNING: %1, %2 is trying to set a code for a gate he does not own.",(name _unitSending),(getPlayerUID _unitSending)];
};
};
*/
"PVDZ_Server_buildLock" addPublicVariableEventHandler {
_object = (_this select 1) select 0;
[_object,"buildLock"] call server_updateObject;
};
};
//Client only
if (!isDedicated) then {
"dayzSetDate" addPublicVariableEventHandler {
_newdate = _this select 1;
_date = +(date); // [year, month, day, hour, minute].
//diag_log ['Date & time received:', _newdate, 'Local date on this client:', _date];
{
if (_x != _newdate select _forEachIndex) exitWith {
setDate _newdate;
//diag_log ['Date has been reset. Local date on this client:', date];
};
} forEach _date;
};
"PVDZ_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
"PVDZ_drg_RaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
"PVDZ_obj_Fire" addPublicVariableEventHandler {(_this select 1) spawn BIS_Effects_Burn};
"PVCDZ_plr_Humanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {localize "str_epoch_player_2" call dayz_rollingMessages;};};
//Medical
"PVCDZ_hlt_Morphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
"PVCDZ_hlt_Bandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage};
"PVCDZ_hlt_Epi" addPublicVariableEventHandler {(_this select 1) call player_medEpi};
"PVCDZ_hlt_Transfuse" addPublicVariableEventHandler {(_this select 1) spawn player_medTransfuse; };
"PVCDZ_hlt_Transfuse_completed" addPublicVariableEventHandler {player setVariable["TransfusionCompleted",true]; };
"PVCDZ_hlt_PainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
"PVCDZ_hlt_AntiB" addPublicVariableEventHandler {(_this select 1) call player_medAntiBiotics};
"PVCDZ_plr_Legs" addPublicVariableEventHandler {
_entity = (_this select 1) select 0;
_entity setHit ["legs", 1];
if (isPlayer _entity) then {
_entity setVariable ["hit_legs", 2, true];
};
};
"PVDZ_receiveUnconscious" addPublicVariableEventHandler {
_unit = (_this select 1) select 0;
_duration = (_this select 1) select 1;
diag_log format["%1,%2",_unit,_duration];
[_unit,_duration] call fnc_usec_damageUnconscious;
_unit setVariable ["NORRN_unconscious", true, true];
};
"PVCDZ_Client_processCode" addPublicVariableEventHandler {
_object = (_this select 1) select 0;
_result = (_this select 1) select 1;
_codeGuess = (_this select 1) select 2;
if (_result) then {
_object setVariable ["dayz_padlockLockStatus", false,true];
_object setVariable ["isOpen", "1", true];
_object setVariable ["dayz_padlockHistory", [], true];
format[localize "STR_BLD_UNLOCKED",typeOf _object] call dayz_rollingMessages;
} else {
format[localize "STR_BLD_WRONG_COMBO",typeOf _object] call dayz_rollingMessages;
_object setVariable ["dayz_padlockHistory", _codeGuess, true];
};
};
"PVCDZ_Client_processAccessCode" addPublicVariableEventHandler {
_codeGuess = (_this select 1) select 0;
format[localize "STR_BLD_COMBO_SET",_codeGuess] call dayz_rollingMessages;
};
// EPOCH ADDITION
"PVDZE_deathMessage" addPublicVariableEventHandler {
// do not allow PVDZE_deathMessage in publicvariable.txt, it is only sent from the server machine
_message = _this select 1;
switch (toLower DZE_DeathMsgChat) do {
// Use FunctionsManager logic unit (BIS_functions_mainscope) to send chat messages so no side or quotation marks are shown
case "global": {BIS_functions_mainscope globalChat _message;};
case "side": {BIS_functions_mainscope sideChat _message;};
case "system": {systemChat _message;};
};
if (DZE_DeathMsgCutText) then {_message call dayz_rollingMessages;};
if (DZE_DeathMsgDynamicText) then {/* add later */};
};
// flies and swarm sound sync
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\client_flies.sqf";
};