// Both client and server "PVDZ_drg_RaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"}; "PVDZ_drg_RLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"}; "PVDZ_hlt_Bleed" addPublicVariableEventHandler {(_this select 1) spawn fnc_usec_damageBleed}; "PVCDZ_veh_SH" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part "PVDZ_veh_SF" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleRepair}; // repair a part from a vehicle "PVCDZ_obj_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)}; "PVCDZ_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject}; "PVCDZ_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel}; "PVCDZ_veh_engineSwitch" addPublicVariableEventHandler {(_this select 1) spawn dayz_engineSwitch}; "PVCDZ_OpenTarget_Reset" addPublicVariableEventHandler { OpenTarget_Time = diag_tickTime; }; //reset OpenTarget timer //"dayzInfectedCamps" addPublicVariableEventHandler {(_this select 1) call infectedcamps}; // EPOCH ADDITIONS "PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) call local_lockUnlock}; "PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ}; "PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH}; { if (toLower worldName != "chernarus") exitWith {}; private ["_building","_fckingcode"]; _fckingcode = { private ["_building","_part","_dmgLvl","_who","_ammo","_dist"]; _building = _this select 0; _part = _this select 1; _dmgLvl = 1 min (_this select 2); _who = _this select 3; _ammo = _this select 4; if (_part != 'glass' && _dmgLvl > 0.01) then { if (isServer) then { diag_log ['Log building damage', _this]; } else { if (isNull _who) then { if (_ammo != "" && _ammo isKindOf "HelicopterExploSmall") then { _who = player; _dist = round (_who distance _building); PVDZ_sec_atp = toArray (format ["UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.", getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist]); publicVariableServer "PVDZ_sec_atp"; }; } else { if (_who == player) then { _dist = round (_who distance _building); PVDZ_sec_atp = toArray (format ["UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.", getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist]); publicVariableServer "PVDZ_sec_atp"; }; }; }; }; if ((!isNull _who) && {(_who distance _building < 150)}) then {_dmgLvl} else {0} }; _building = [_x select 0,_x select 1,0] nearestObject (_x select 2); _building removeAllEventHandlers "handleDamage"; _building addEventHandler ["handleDamage", _fckingcode]; } forEach [ [7069,7727,206458], [6009,7815,203486], [10638,8016,272598], [6553,5598,223435], [6914,11431,141876], [4660,9596,145234], [4788,10257,143923], [11467,7479,276453], [4628,10489,137736], [4551,6395,212964], [3815,8948,132069], [3804,8925,132182], [11957,9120,261904], [12031,9158,261252], [12057,9103,261945], [12227,9518,256625], [12237,9493,262727], [12256,9508,262732], [12275,9479,262631], [3064,7975,172476], [3055,7855,172835], [12742,9593,259691], [11254,12210,236245], [12780,10128,257815], [12805,10089,258268], [12803,10119,258288], [11251,4274,353940], [13100,7177,297715], [7098,2738,966951], [6817,2702,966613], [6379,2791,965644], [6414,2760,965688], [6371,2747,965657], [6386,2735,965658], [6410,2716,965659], [6383,2691,965643], [6899,2561,969372], [6854,2556,969371], [6770,2525,968272], [6901,2484,969736], [6783,2485,968116], [6507,2532,967694], [6835,2388,969223], [6578,2402,968509], [6661,2345,968949], [6679,2302,969332], [2587,5069,188570], [6537,2302,968797], [10424,2562,362226], [10420,2368,363222], [10443,2345,363318], [10481,2358,363308], [10365,2241,363748], [10518,2288,364628], [10457,2256,363454], [10174,1810,366820], [3589,2175,328944] ]; // Server only if (isServer) then { "PVDZ_plr_Death" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied}; "PVDZ_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync;}; "PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients "PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla) "PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject}; "PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin}; "PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup}; "PVDZ_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin}; "PVDZ_obj_Destroy" addPublicVariableEventHandler {(_this select 1) call server_deleteObj}; "PVDZ_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient}; "PVDZ_dayzCarBomb" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\actions\detonate_bomb.sqf";}; //[player,[medical Array]]; "PVDZ_playerMedicalSync" addPublicVariableEventHandler { (_this select 1) call server_medicalSync; ((_this select 1) select 0) setVariable["Medical",((_this select 1) select 1),false]; }; //diag_log format["%1 - %2",((_this select 1) select 0),((_this select 1) select 1)]; }; // EPOCH ADDITIONS "PVDZE_maintainArea" addPublicVariableEventHandler {(_this select 1) spawn server_maintainArea}; "PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject}; //Used to downgrade and upgrade Epoch buildables "PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2}; //Used to purchase vehicles at traders "PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3}; //Used for car upgrades "PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj}; "PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders}; "PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths}; "PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) spawn server_handleSafeGear}; "PVDZE_fullobj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishFullObject}; // PlotForLife take base ownership //Added as part of the maintenance system to allow the server to replace the damaged model with a normal model. "PVDZ_object_replace" addPublicVariableEventHandler { _cursorTarget = _this select 1; _vars = ((_this select 1) select 0) getVariable "MaintenanceVars"; if (!isNil "_vars" && _cursorTarget isKindOf "DZ_buildables") then { deleteVehicle ((_this select 1) select 0); _object = createVehicle [(_vars select 0), (_vars select 1), [], 0, if (_type in DayZ_nonCollide) then {"NONE"} else {"CAN_COLLIDE"}]; _object setVariable["Maintenance",false,true]; }; }; "PVDZ_sendUnconscious" addPublicVariableEventHandler { _owner = (_this select 1) select 0; _duration = (_this select 1) select 1; diag_log format["%1,%2",_owner,_duration]; PVDZ_receiveUnconscious = [_owner,_duration]; (owner _owner) publicVariableClient "PVDZ_receiveUnconscious"; }; "PVDZ_Server_Simulation" addPublicVariableEventHandler { _agent = (_this select 1) select 0; _control = (_this select 1) select 1; _agent enableSimulation _control; }; "PVDZ_obj_Delete" addPublicVariableEventHandler { _obj = (_this select 1) select 0; _player = (_this select 1) select 1; _type = typeOf _obj; _dis = _player distance _obj; if (_type in Dayz_plants) then { if (_dis < 3) then { deleteVehicle _obj; }; }; if (_type == "Blood_Trail_DZ") then { deleteVehicle _obj; }; //Make sure object is a cardboardbox and make sure the player distance is under 15 meters from object if (_type iskindOf "CardboardBox") then { if (_dis < 15) then { deleteVehicle _obj; }; }; }; "PVDZ_objgather_Knockdown" addPublicVariableEventHandler { _tree = (_this select 1) select 0; _player = (_this select 1) select 1; _dis = _player distance _tree; _name = if (alive _player) then {name _player} else {"unknown"}; _uid = getPlayerUID _player; _treeModel = _tree call fn_getModelName; if ((_dis < 30) && (_treeModel in dayz_trees) && (_uid != "")) then { _tree setDamage 1; deleteVehicle _tree; diag_log format["Server setDamage on tree %1 chopped down by %2(%3)",_treeModel,_name,_uid]; }; }; "PVDZ_serverStoreVar" addPublicVariableEventHandler { _obj = (_this select 1) select 0; _name = (_this select 1) select 1; _value = (_this select 1) select 2; _obj setVariable [_name, _value]; /* switch (_name) do { case "looted": { _obj = ((_this select 1) select 0); _name = "looted"; _value = ((_this select 1) select 2); _obj setVariable [_name, _value]; }; case "zombieSpawn": { _obj = ((_this select 1) select 0); _name = "zombieSpawn"; _value = ((_this select 1) select 2); _obj setVariable [_name, _value]; }; case "USEC_BloodQty": { _obj = ((_this select 1) select 0); _name = ((_this select 1) select 1); _value = ((_this select 1) select 2); //diag_log format ["%1, %2, %3", _obj, _name, _value]; if (isPlayer _obj) then { _obj setVariable [_name, _value]; }; }; }; */ }; "PVDZ_Server_LogIt" addPublicVariableEventHandler { _unitSending = _this select 0; _info = _this select 1; diag_log format["WARNING: %1",_info]; }; "PVDZ_Server_processSetAccessCode" addPublicVariableEventHandler {(_this select 1) call pvs_processSetAccessCode}; "PVDZ_Server_processCode" addPublicVariableEventHandler {(_this select 1) call pvs_processAccessCode}; /* "PVDZ_Server_processSetAccessCode" addPublicVariableEventHandler { private ["_unitSending","_object","_object","_code"]; _unitSending = (_this select 1) select 0; _object = (_this select 1) select 1; _code = (_this select 1) select 2; //diag_log format["%1, %2-%3",_unitSending,_object,_code]; _ownerID = owner _unitSending; _ownerArray = _object getVariable ["ownerArray",["0"]]; if ((_ownerArray select 0) == (getPlayerUID _unitSending)) then { if (_unitSending distance _object < 5) then { _object setVariable ["dayz_padlockCombination",_code,false]; PVCDZ_Client_processAccessCode = [_code]; _ownerID publicVariableClient "PVCDZ_Client_processAccessCode"; [_object,"accessCode",_code] call server_updateObject; _object setVariable ["dayz_padlockHistory", [], true]; _object setVariable ["dayz_padlockLockStatus", true,true]; diag_log format["INFO: %1, %5 has changed the access code for %2 with %3 at time %4",(name _unitSending),(typeof _object),_code,time,(getPlayerUID _unitSending)]; } else { diag_log format["WARNING: %1, %5 is asking to change access code of %2 from a distance of %3 at time %4",(name _unitSending),(typeof _object),(_unit distance _object),time,(getPlayerUID _unitSending)]; }; } else { diag_log format["WARNING: %1, %2 is trying to set a code for a gate he does not own.",(name _unitSending),(getPlayerUID _unitSending)]; }; }; */ "PVDZ_Server_buildLock" addPublicVariableEventHandler { _object = (_this select 1) select 0; [_object,"buildLock"] call server_updateObject; }; }; //Client only if (!isDedicated) then { "dayzSetDate" addPublicVariableEventHandler { _newdate = _this select 1; _date = +(date); // [year, month, day, hour, minute]. //diag_log ['Date & time received:', _newdate, 'Local date on this client:', _date]; { if (_x != _newdate select _forEachIndex) exitWith { setDate _newdate; //diag_log ['Date has been reset. Local date on this client:', date]; }; } forEach _date; }; "PVDZ_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare}; "PVDZ_drg_RaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"}; "PVDZ_obj_Fire" addPublicVariableEventHandler {(_this select 1) spawn BIS_Effects_Burn}; "PVCDZ_plr_Humanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange}; "PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {localize "str_epoch_player_2" call dayz_rollingMessages;};}; //Medical "PVCDZ_hlt_Morphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine}; "PVCDZ_hlt_Bandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage}; "PVCDZ_hlt_Epi" addPublicVariableEventHandler {(_this select 1) call player_medEpi}; "PVCDZ_hlt_Transfuse" addPublicVariableEventHandler {(_this select 1) spawn player_medTransfuse; }; "PVCDZ_hlt_Transfuse_completed" addPublicVariableEventHandler {player setVariable["TransfusionCompleted",true]; }; "PVCDZ_hlt_PainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller}; "PVCDZ_hlt_AntiB" addPublicVariableEventHandler {(_this select 1) call player_medAntiBiotics}; "PVCDZ_plr_Legs" addPublicVariableEventHandler { _entity = (_this select 1) select 0; _entity setHit ["legs", 1]; if (isPlayer _entity) then { _entity setVariable ["hit_legs", 2, true]; }; }; "PVDZ_receiveUnconscious" addPublicVariableEventHandler { _unit = (_this select 1) select 0; _duration = (_this select 1) select 1; diag_log format["%1,%2",_unit,_duration]; [_unit,_duration] call fnc_usec_damageUnconscious; _unit setVariable ["NORRN_unconscious", true, true]; }; "PVCDZ_Client_processCode" addPublicVariableEventHandler { _object = (_this select 1) select 0; _result = (_this select 1) select 1; _codeGuess = (_this select 1) select 2; if (_result) then { _object setVariable ["dayz_padlockLockStatus", false,true]; _object setVariable ["isOpen", "1", true]; _object setVariable ["dayz_padlockHistory", [], true]; format[localize "STR_BLD_UNLOCKED",typeOf _object] call dayz_rollingMessages; } else { format[localize "STR_BLD_WRONG_COMBO",typeOf _object] call dayz_rollingMessages; _object setVariable ["dayz_padlockHistory", _codeGuess, true]; }; }; "PVCDZ_Client_processAccessCode" addPublicVariableEventHandler { _codeGuess = (_this select 1) select 0; format[localize "STR_BLD_COMBO_SET",_codeGuess] call dayz_rollingMessages; }; // EPOCH ADDITION "PVDZE_deathMessage" addPublicVariableEventHandler { // do not allow PVDZE_deathMessage in publicvariable.txt, it is only sent from the server machine _message = _this select 1; switch (toLower DZE_DeathMsgChat) do { // Use FunctionsManager logic unit (BIS_functions_mainscope) to send chat messages so no side or quotation marks are shown case "global": {BIS_functions_mainscope globalChat _message;}; case "side": {BIS_functions_mainscope sideChat _message;}; case "system": {systemChat _message;}; }; if (DZE_DeathMsgCutText) then {_message call dayz_rollingMessages;}; if (DZE_DeathMsgDynamicText) then {/* add later */}; }; // flies and swarm sound sync call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\client_flies.sqf"; };