mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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79 lines
3.2 KiB
INI
79 lines
3.2 KiB
INI
;This is a comment
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;Comments above a certain setting will provide it's description
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;The format for a setting is
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;Variable = Value
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;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
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;To change from the default, simply uncomment the line and change the Value
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;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
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[Time]
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;Possible values: Local, Custom, Static
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;You cannot use Static on OFFICIAL Hive, it will just revert to Local
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Type = Static
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;If using Custom type, offset from UTC in hours (can be negative as well)
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;Offset = -8
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;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
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Hour = 13
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[Database]
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;Hostname or IP of the server to connect to
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;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
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;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
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;If using OFFICIAL hive, the rest of the settings in this section have no effect
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Host = localhost
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;Currently, only MySQL is supported
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Type = MySQL
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;Port to connect to. The default is the default listening port of a server of the selected Type
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;Instead of specifying Port, you can specify Socket and set Value to the socket name
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Port = 3306
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;Database name to connect to.
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Database = dayz_epoch
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;Username to connect with
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Username = dayz
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;Password to authenticate with (default is blank)
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Password = 123456
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;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
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[Characters]
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;The field name that Player's IDs are stored in (unique per game license)
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;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
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;IDField = PlayerUID
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;The field name that Player's World Position and rotation is stored in
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;Enables you to run multiple different maps (different instances) off the same character table
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;WSField = Worldspace
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;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
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[Objects]
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;Which table should the objects be stored and fetched from ?
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;Table = Object_DATA
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;Negative values will disable this feature
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;0 means that ALL empty placed items will be deleted every server restart
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;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
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;CleanupPlacedAfterDays = 6
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;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
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;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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;That means that the Object Table must be on this other database
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;Use = false
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;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
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;Type = MySQL
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;Host = localhost
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;Port = 3306
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;Database = dayz
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;Username = root
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;Password = |