mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
230 lines
8.0 KiB
Plaintext
230 lines
8.0 KiB
Plaintext
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Vehicle Sync">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"init"};
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item1[] = {"true",8,218,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"true"};
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item2[] = {"waiting",2,250,-75.000000,-125.000000,25.000000,-75.000000,0.000000,"waiting"};
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item3[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"true"};
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item4[] = {"",7,210,-129.000015,271.000000,-120.999977,279.000031,0.000000,""};
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item5[] = {"",7,210,-129.000000,-104.000000,-120.999992,-96.000000,0.000000,""};
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item6[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"};
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item7[] = {"prepare",2,250,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"};
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item8[] = {"update_objects",2,4346,-75.000000,75.000000,25.000000,125.000000,0.000000,"update objects"};
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item9[] = {"Objects_need_upd",4,218,-75.000000,0.000000,25.000000,50.000000,1.000000,"Objects" \n "need update"};
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item10[] = {"",7,210,58.500000,-104.000000,66.500000,-96.000000,0.000000,""};
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item11[] = {"",7,210,58.500031,271.000000,66.499969,279.000000,0.000000,""};
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item12[] = {"New_Cleanup_Obje",2,250,375.000000,75.000000,475.000000,125.000000,0.000000,"New Cleanup" \n "Objects"};
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link0[] = {0,6};
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link1[] = {1,2};
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link2[] = {2,9};
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link3[] = {2,10};
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link4[] = {3,4};
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link5[] = {4,5};
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link6[] = {5,2};
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link7[] = {6,7};
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link8[] = {7,1};
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link9[] = {8,3};
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link10[] = {9,8};
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link11[] = {10,11};
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link12[] = {11,3};
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globals[] = {25.000000,1,0,0,0,640,480,1,13,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,598,1};
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window[] = {2,-1,-1,-1,-1,858,130,1459,130,3,797};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "DayZ Server Vehicle Sync";
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class States
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{
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/*%FSM<STATE "init">*/
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class init
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{
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name = "init";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "initialized">*/
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class initialized
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{
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priority = 0.000000;
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to="prepare";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "waiting">*/
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class waiting
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{
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name = "waiting";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Objects_need_upd">*/
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class Objects_need_upd
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{
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priority = 1.000000;
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to="update_objects";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5) && (!isNil ""sm_done""))"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="waiting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "prepare">*/
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class prepare
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{
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name = "prepare";
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init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING Vehicle SCRIPT"");" \n
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"" \n
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"" \n
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"_lastNeedUpdate = diag_tickTime;" \n
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"" \n
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"" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="waiting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "update_objects">*/
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class update_objects
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{
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name = "update_objects";
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init = /*%FSM<STATEINIT""">*/"diag_log format[""INFO: needUpdate_objects=%1"",needUpdate_objects];" \n
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"" \n
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"{" \n
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" needUpdate_objects = needUpdate_objects - [_x];" \n
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" [_x,""damage"",true] call server_updateObject;" \n
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"} forEach needUpdate_objects;" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="waiting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "New_Cleanup_Obje">*/
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class New_Cleanup_Obje
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{
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name = "New_Cleanup_Obje";
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init = /*%FSM<STATEINIT""">*/"diag_log ""DEBUG: New_Cleanup_Obje ""; " \n
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"_lootingrids = [];" \n
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"" \n
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"{" \n
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" _loc = _x select 0;" \n
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" _ref = _x select 1;" \n
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"" \n
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" _nearBy = nearestObjects [_loc, [""ReammoBox""], 1500];" \n
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" {" \n
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" _lootingrids set [count _lootingrids,[_x,_ref]];" \n
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" } foreach _nearBy;" \n
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"" \n
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" dayz_deseedloot set [0,-1];" \n
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" dayz_deseedloot = dayz_deseedloot - [-1];" \n
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"" \n
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"}foreach dayz_deseedloot;" \n
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"" \n
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"_qty = count _lootingrids;" \n
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"diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n
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"" \n
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"_delQty = 0;" \n
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"_delQtyDroped = 0;" \n
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"_delQtySpawned = 0;" \n
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"_delQtyPerma = 0;" \n
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"" \n
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"{" \n
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" " \n
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" _obj = _x select 0;" \n
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" _ref = _x select 1;" \n
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"" \n
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" diag_log format [""%1,%2"", _obj, _ref];" \n
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"" \n
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" _Dropped = (_obj getVariable [""Dropped"",false]);" \n
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" _Spawned = (_obj getVariable [""spawnedLoot"",false]);" \n
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" _Perma = (_obj getVariable [""permaLoot"",false]);" \n
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"" \n
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" if (!_Spawned and !_Perma) then {" \n
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" _obj setVariable [""Dropped"",true];" \n
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" };" \n
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"" \n
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" //Dropped loot" \n
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" if (_Dropped) then {" \n
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" " \n
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" [""Dropped_Loot"",_obj,_ref] call server_systemCleanup;" \n
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" _delQtyDroped = _delQtyDroped + 1;" \n
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"" \n
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" };" \n
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"" \n
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" //Spawned Loot" \n
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" if (_Spawned) then {" \n
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"" \n
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" [""Spawned_Loot"",_obj,_ref] call server_systemCleanup;" \n
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" _delQtySpawned = _delQtySpawned + 1; " \n
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" " \n
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" };" \n
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"" \n
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" //Permaloot" \n
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" if (_Perma) then {" \n
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"" \n
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" _delQtyPerma = _delQtyPerma + 1;" \n
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"" \n
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" };" \n
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"" \n
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"} foreach _lootingrids;" \n
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"" \n
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"if ((_delQtySpawned > 0) or (_delQtyDroped > 0) or (_delQtyPerma > 0)) then {" \n
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" //diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n
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" diag_log format [""CLEANUP: (DELETED, DroppedLoot: %1, SpawnedLoot: %2), (KEPT, PermaLoot: %3)"", _delQtyDroped, _delQtySpawned, _delQtyPerma];" \n
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"};" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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};
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};
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/*%FSM</STATE>*/
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};
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initState="init";
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finalStates[] =
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{
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};
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};
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/*%FSM</COMPILE>*/ |