/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,250,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"init"}; item1[] = {"true",8,218,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"true"}; item2[] = {"waiting",2,250,-75.000000,-125.000000,25.000000,-75.000000,0.000000,"waiting"}; item3[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"true"}; item4[] = {"",7,210,-129.000015,271.000000,-120.999977,279.000031,0.000000,""}; item5[] = {"",7,210,-129.000000,-104.000000,-120.999992,-96.000000,0.000000,""}; item6[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"}; item7[] = {"prepare",2,250,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"}; item8[] = {"update_objects",2,4346,-75.000000,75.000000,25.000000,125.000000,0.000000,"update objects"}; item9[] = {"Objects_need_upd",4,218,-75.000000,0.000000,25.000000,50.000000,1.000000,"Objects" \n "need update"}; item10[] = {"",7,210,58.500000,-104.000000,66.500000,-96.000000,0.000000,""}; item11[] = {"",7,210,58.500031,271.000000,66.499969,279.000000,0.000000,""}; item12[] = {"New_Cleanup_Obje",2,250,375.000000,75.000000,475.000000,125.000000,0.000000,"New Cleanup" \n "Objects"}; link0[] = {0,6}; link1[] = {1,2}; link2[] = {2,9}; link3[] = {2,10}; link4[] = {3,4}; link5[] = {4,5}; link6[] = {5,2}; link7[] = {6,7}; link8[] = {7,1}; link9[] = {8,3}; link10[] = {9,8}; link11[] = {10,11}; link12[] = {11,3}; globals[] = {25.000000,1,0,0,0,640,480,1,13,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,598,1}; window[] = {2,-1,-1,-1,-1,858,130,1459,130,3,797}; *//*%FSM*/ class FSM { fsmName = "DayZ Server Vehicle Sync"; class States { /*%FSM*/ class init { name = "init"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class initialized { priority = 0.000000; to="prepare"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class waiting { name = "waiting"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class Objects_need_upd { priority = 1.000000; to="update_objects"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/; action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class prepare { name = "prepare"; init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING Vehicle SCRIPT"");" \n "" \n "" \n "_lastNeedUpdate = diag_tickTime;" \n "" \n "" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class update_objects { name = "update_objects"; init = /*%FSM*/"diag_log format[""INFO: needUpdate_objects=%1"",needUpdate_objects];" \n "" \n "{" \n " needUpdate_objects = needUpdate_objects - [_x];" \n " [_x,""damage"",true] call server_updateObject;" \n "} forEach needUpdate_objects;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class New_Cleanup_Obje { name = "New_Cleanup_Obje"; init = /*%FSM*/"diag_log ""DEBUG: New_Cleanup_Obje ""; " \n "_lootingrids = [];" \n "" \n "{" \n " _loc = _x select 0;" \n " _ref = _x select 1;" \n "" \n " _nearBy = nearestObjects [_loc, [""ReammoBox""], 1500];" \n " {" \n " _lootingrids set [count _lootingrids,[_x,_ref]];" \n " } foreach _nearBy;" \n "" \n " dayz_deseedloot set [0,-1];" \n " dayz_deseedloot = dayz_deseedloot - [-1];" \n "" \n "}foreach dayz_deseedloot;" \n "" \n "_qty = count _lootingrids;" \n "diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n "" \n "_delQty = 0;" \n "_delQtyDroped = 0;" \n "_delQtySpawned = 0;" \n "_delQtyPerma = 0;" \n "" \n "{" \n " " \n " _obj = _x select 0;" \n " _ref = _x select 1;" \n "" \n " diag_log format [""%1,%2"", _obj, _ref];" \n "" \n " _Dropped = (_obj getVariable [""Dropped"",false]);" \n " _Spawned = (_obj getVariable [""spawnedLoot"",false]);" \n " _Perma = (_obj getVariable [""permaLoot"",false]);" \n "" \n " if (!_Spawned and !_Perma) then {" \n " _obj setVariable [""Dropped"",true];" \n " };" \n "" \n " //Dropped loot" \n " if (_Dropped) then {" \n " " \n " [""Dropped_Loot"",_obj,_ref] call server_systemCleanup;" \n " _delQtyDroped = _delQtyDroped + 1;" \n "" \n " };" \n "" \n " //Spawned Loot" \n " if (_Spawned) then {" \n "" \n " [""Spawned_Loot"",_obj,_ref] call server_systemCleanup;" \n " _delQtySpawned = _delQtySpawned + 1; " \n " " \n " };" \n "" \n " //Permaloot" \n " if (_Perma) then {" \n "" \n " _delQtyPerma = _delQtyPerma + 1;" \n "" \n " };" \n "" \n "} foreach _lootingrids;" \n "" \n "if ((_delQtySpawned > 0) or (_delQtyDroped > 0) or (_delQtyPerma > 0)) then {" \n " //diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n " diag_log format [""CLEANUP: (DELETED, DroppedLoot: %1, SpawnedLoot: %2), (KEPT, PermaLoot: %3)"", _delQtyDroped, _delQtySpawned, _delQtyPerma];" \n "};" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { }; }; /*%FSM*/ }; initState="init"; finalStates[] = { }; }; /*%FSM*/