mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
85 lines
3.0 KiB
Plaintext
85 lines
3.0 KiB
Plaintext
DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS
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replace all of
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8Rnd_12Gauge_Buck
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8Rnd_12Gauge_Slug
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2Rnd_12Gauge_Buck
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2Rnd_12Gauge_Slug
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with original epoch ammo
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CHANGED WEAPON CLASSES
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{Loot_WEAPON, 3, Makarov_DZ},
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{Loot_WEAPON, 1, MakarovSD},
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{Loot_WEAPON, 2, M1911_DZ},
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{Loot_WEAPON, 2, M9_DZ},
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{Loot_WEAPON, 1, M9SD},
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{Loot_WEAPON, 2, G17_DZ},
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{Loot_WEAPON, 2, Revolver_DZ},
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{Loot_WEAPON, 0.5, revolver_gold_EP1},
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Create switchable blood system with variable.
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Convert (if old system) to ItemBloodbag
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DZE_UseBloodTypes
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fn_selfActions.sqf
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player_updateGui.sqf
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bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
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wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
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WEAPONHOLDE_TOOL IS NO LONGER USED! FIX BY REPLACING OCCURENCES
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I.E. ItemCrowbar replaces WeaponHolder_MeleeCrowbar
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WeaponHolder_ItemHatchet_DZE
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WeaponHolder_MeleeCrowbar
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REMOVE TOOL BREAKING, IT'S STUPID
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building_spawnLoot_Legacy
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building_spawnZombies_Legacy
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player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
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COMPILES NOT DONE - LEFT OFF AT LOS_CHECK
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dayz_lowHumanity //HEARBEAT SOUND
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vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
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vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
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ARE NO MORE, USE BELOW!! ACTUALLY IT MAY BE EASIER TO JUST RENAME THE BELOW TO ABOVE?
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fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf";
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fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";
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dayz_serverObjectMonitor = []; IS REPLACED WITH PVDZE_serverObjectMonitor = [];
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PVDZ_obj_Publish IS PVDZE_obj_Publish
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PVCDZ_obj_HideBody IS PVDZE_obj_HideBody
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******REPLACE ALL PVCDZ_ AND PVDZ_ with PVCDZE/PVDZE_
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trap_monitor.fsm is no more!
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dayzPlayerLogin VARIABLE IS NO MORE!
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dayzPlayerLogin2 = []; VARIABLE IS NO MORE! USE PVCDZ_plr_Login2
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dayz_authed VARIABLE IS NO MORE???
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dayz_gui = [] spawn { IS NO MORE????
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PVDZ_drg_RaLW IS norrnRaLW
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PVDZ_drg_RLact IS norrnRLact
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NEW FNC PVDZE_hlt_Bleed -- THATS AN L change it to an I
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PVCDZE_vehSH needs to be changed to PVCDZE_veh_SH
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PVDZE_plr_HideBody BECOMES PVCDZE_plr_HideBody
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PVDZE_obj_GutBody BECOMES PVCDZE_obj_GutBody
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PVDZE_veh_SFuel BECOMES PVCDZE_veh_SetFuel
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PVDZ_plr_Death BECOMES PVDZE_plr_Died
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PVDZ_plr_Login1 BECOMES PVDZE_plr_Login
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PVDZ_obj_Destroy BECOMES PVDZE_obj_Delete //WHO RENAMED THESE VARIABLES IN DAYZ VANILLA, THE COMPILE IT CALLS IS STILL NAMED server_deleteObj WHY CHANGE IT TO DESTROY!!!!???
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dayzSetDate BECOMES PVDZE_plr_SetDate
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PVDZ_serverStoreVar BECOMES PVDZE_serverStoreVar
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player getVariable ["OpenTarget",false]; CHANGE TO
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player getVariable ["freeTarget",false];
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////////SERVER STUFF///////
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REMOVE PVDZE_SEND PROJECTILE FOR FLARE AND CHEMLIGHT 0 1
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PVDZE_send = [_x,"RoadFlare",[_projectile,1]]; |