DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS replace all of 8Rnd_12Gauge_Buck 8Rnd_12Gauge_Slug 2Rnd_12Gauge_Buck 2Rnd_12Gauge_Slug with original epoch ammo CHANGED WEAPON CLASSES {Loot_WEAPON, 3, Makarov_DZ}, {Loot_WEAPON, 1, MakarovSD}, {Loot_WEAPON, 2, M1911_DZ}, {Loot_WEAPON, 2, M9_DZ}, {Loot_WEAPON, 1, M9SD}, {Loot_WEAPON, 2, G17_DZ}, {Loot_WEAPON, 2, Revolver_DZ}, {Loot_WEAPON, 0.5, revolver_gold_EP1}, Create switchable blood system with variable. Convert (if old system) to ItemBloodbag DZE_UseBloodTypes fn_selfActions.sqf player_updateGui.sqf bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS WEAPONHOLDE_TOOL IS NO LONGER USED! FIX BY REPLACING OCCURENCES I.E. ItemCrowbar replaces WeaponHolder_MeleeCrowbar WeaponHolder_ItemHatchet_DZE WeaponHolder_MeleeCrowbar REMOVE TOOL BREAKING, IT'S STUPID building_spawnLoot_Legacy building_spawnZombies_Legacy player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf"; COMPILES NOT DONE - LEFT OFF AT LOS_CHECK dayz_lowHumanity //HEARBEAT SOUND vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf"; vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf"; ARE NO MORE, USE BELOW!! ACTUALLY IT MAY BE EASIER TO JUST RENAME THE BELOW TO ABOVE? fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf"; fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf"; dayz_serverObjectMonitor = []; IS REPLACED WITH PVDZE_serverObjectMonitor = []; PVDZ_obj_Publish IS PVDZE_obj_Publish PVCDZ_obj_HideBody IS PVDZE_obj_HideBody ******REPLACE ALL PVCDZ_ AND PVDZ_ with PVCDZE/PVDZE_ trap_monitor.fsm is no more! dayzPlayerLogin VARIABLE IS NO MORE! dayzPlayerLogin2 = []; VARIABLE IS NO MORE! USE PVCDZ_plr_Login2 dayz_authed VARIABLE IS NO MORE??? dayz_gui = [] spawn { IS NO MORE???? PVDZ_drg_RaLW IS norrnRaLW PVDZ_drg_RLact IS norrnRLact NEW FNC PVDZE_hlt_Bleed -- THATS AN L change it to an I PVCDZE_vehSH needs to be changed to PVCDZE_veh_SH PVDZE_plr_HideBody BECOMES PVCDZE_plr_HideBody PVDZE_obj_GutBody BECOMES PVCDZE_obj_GutBody PVDZE_veh_SFuel BECOMES PVCDZE_veh_SetFuel PVDZ_plr_Death BECOMES PVDZE_plr_Died PVDZ_plr_Login1 BECOMES PVDZE_plr_Login PVDZ_obj_Destroy BECOMES PVDZE_obj_Delete //WHO RENAMED THESE VARIABLES IN DAYZ VANILLA, THE COMPILE IT CALLS IS STILL NAMED server_deleteObj WHY CHANGE IT TO DESTROY!!!!??? dayzSetDate BECOMES PVDZE_plr_SetDate PVDZ_serverStoreVar BECOMES PVDZE_serverStoreVar player getVariable ["OpenTarget",false]; CHANGE TO player getVariable ["freeTarget",false]; ////////SERVER STUFF/////// REMOVE PVDZE_SEND PROJECTILE FOR FLARE AND CHEMLIGHT 0 1 PVDZE_send = [_x,"RoadFlare",[_projectile,1]];