Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp
2021-02-02 09:14:54 +01:00

532 lines
24 KiB
C++

// female changes
class CivilianW: CAManBase
{
scope = 0;
displayName = $STR_CHAR_1;
rarityUrban = -1;
faction = "CIV";
genericNames = "EnglishWomen";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
side = 1;
weapons[] = {"Throw","Put"};
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = false; //fn_selfaction handles hide bodies
identityTypes[] = {"Language_W_EN_EP1","Woman"};
backpack = "";
canCarryBackPack = 1;
attendant = 0;
engineer = 0;
canDeactivateMines = 0;
sensitivity = 10;
sensitivityEar = 1;
armor = 2.5;
class HitPoints: HitPoints
{
class HitHead: HitHead
{
armor = 0.4;
};
class HitBody: HitBody
{
armor = 0.8;
passThrough = 1;
};
};
class TalkTopics
{
core = "Core_E";
core_en = "Core_Full_E";
};
class SpeechVariants
{
class Default
{
speechSingular[] = {"veh_woman"};
speechPlural[] = {"veh_women"};
};
class EN: Default{};
class CZ
{
speechSingular[] = {"veh_woman_CZ"};
speechPlural[] = {"veh_women_CZ"};
};
class CZ_Akuzativ
{
speechSingular[] = {"veh_woman_CZ4P"};
speechPlural[] = {"veh_women_CZ4P"};
};
class RU
{
speechSingular[] = {"veh_woman_RU"};
speechPlural[] = {"veh_women_RU"};
};
};
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
languages[] = {"EN"};
class HitDamage
{
class Group0
{
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
};
};
class SoundBreath
{
breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};};
class SoundGear
{
primary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,15}},{"sprint",{"",0.00562341,1,20 } }};
secondary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,10}},{"sprint",{"",0.00562341,1,10 } }};
};
class SoundEquipment
{
soldier[] = {{"walk",{"",0.00177828,1,13}},{"run",{"",0.00316228,1,20}},{"sprint",{"",0.00398107,1,25 } }};
civilian[] = {{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20}}};
};
class Wounds
{
tex[] = {};
mat[] = {"Ca\characters_e\civil\hladik\data\european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w1_european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w2_european-man_02.rvmat"};
};
class Eventhandlers
{
//local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
};
};
class SoldierLightW_Base_DZ : CivilianW {
camouflage = 1.0;
class HitPoints: HitPoints
{
class HitHead: HitHead
{
armor = 0.5;
};
class HitBody: HitBody
{
armor = 1;
passThrough = 0.8;
};
};
};
class SoldierHeavyW_Base_DZ : CivilianW {
camouflage = 1.0;
class HitPoints: HitPoints
{
class HitHead: HitHead
{
armor = 0.8;
};
class HitBody: HitBody
{
armor = 1;
passThrough = 0.8;
};
};
};
class SurvivorW2_DZ: CivilianW
{
scope = 2;
model = "\dayz\characters\annie_original";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
class SurvivorW3_DZ: SurvivorW2_DZ
{
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorWpink_DZ: SurvivorW2_DZ
{
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
};
class SurvivorWcombat_DZ: SurvivorW2_DZ
{
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
camouflage = 1.0;
class HitPoints: HitPoints
{
class HitHead: HitHead
{
armor = 0.5;
};
class HitBody: HitBody
{
armor = 1;
passThrough = 0.8;
};
};
};
class SurvivorWwinter_DZ: SurvivorWcombat_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"};
};
class SurvivorWdesert_DZ: SurvivorW2_DZ
{
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
};
class SurvivorWurban_DZ: SurvivorW2_DZ
{
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
};
class BanditW1_DZ: SoldierLightW_Base_DZ
{
scope = 2;
displayName = $STR_CHAR_2;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
class BanditW2_DZ: BanditW1_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class Tamika_DZ: SoldierLightW_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_SKINS_SOLDIER;
model = "\nst\ns_fraction\ns\ns_tamika.p3d";
};
class CamoWinter1W_DZ: SoldierLightW_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_SKINS_THERMOSUITFEMALE;
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
faceType = "HeadMask1Black";
camouflage = 1.4;
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\rus\data\soldier_specnaz_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_speccom.RVmat","ca\characters2\rus\data\soldier_speccom_w1.RVmat","ca\characters2\rus\data\soldier_speccom_w2.RVmat"};
};
};
class CamoWinter2W_DZ: CamoWinter1W_DZ
{
model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d";
};
class OperatorW_DZ: SoldierLightW_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_SKINS_SOLDIER;
model = "z\addons\dayz_epoch_u\clothes\dze_f_Miles";
};
class GunnerW_DZ: OperatorW_DZ
{
model = "z\addons\dayz_epoch_u\clothes\dze_f_Rodriguez";
};
class DoctorW_DZ: CivilianW
{
scope = 2;
displayName = $STR_EPOCH_SKINS_DOCTOR;
model = "z\addons\dayz_epoch_u\clothes\dze_F_doctor";
};
class WorkerW_DZ: CivilianW
{
scope = 2;
displayName = $STR_EPOCH_SKINS_WORKER;
model = "z\addons\dayz_epoch_u\clothes\dze_F_overall";
};
class PolicemanW_DZ: SoldierLightW_Base_DZ
{
scope = 2;
displayName = $STR_DZE_EQUIP_POLICE_OFFICER;
model = "z\addons\dayz_epoch_u\clothes\dze_F_policeman";
};
class PriestW_DZ: CivilianW
{
scope = 2;
displayName = $STR_EPOCH_SKINS_PRIEST;
model = "z\addons\dayz_epoch_u\clothes\dze_F_priest";
};
class HookerW1_DZ: CivilianW
{
scope = 2;
displayName = $STR_DZE_SKIN_HOOKER_NAME;
model = "z\addons\dayz_epoch_u\clothes\dze_f_hooker";
hiddenSelections[] = {"camo1"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker1_co.paa"};
};
class HookerW2_DZ: HookerW1_DZ
{
displayName = $STR_DZE_SKIN_HOOKER_NAME;
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker2_co.paa"};
};
class HookerW3_DZ: HookerW1_DZ
{
displayName = $STR_DZE_SKIN_HOOKER_NAME;
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker3_co.paa"};
};
class HookerW4_DZ: HookerW1_DZ
{
displayName = $STR_DZE_SKIN_HOOKER_NAME;
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker4_co.paa"};
};
class HookerW5_DZ: HookerW1_DZ
{
displayName = $STR_DZE_SKIN_HOOKER_NAME;
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker5_co.paa"};
};
class SniperW_DZ: CivilianW
{
scope = 2;
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_full";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
camouflage = 0.5;
};
class SniperBanditW_DZ: SniperW_DZ
{
model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_top";
};
class CZ_Soldier_Sniper_ACRW_DZ : SniperW_DZ
{
model = "\Ca\Characters_ACR\Ghillie_Overall";
};
class SniperWinterW_DZ: SniperW_DZ
{
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
};
class Sniper1W_DZ: SniperW_DZ
{
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
camouflage = 0.5;
class Wounds
{
tex[] = {};
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class TK_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ
{
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
model = "\ca\characters_E\Ghillie\Ghillie_Top";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\data\us_hhl.rvmat","ca\characters\data\us_hhl_wound1.rvmat","ca\characters\data\us_hhl_wound2.rvmat"};
};
hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\Ghillie_Top_desert_co.paa"};
};
class CZ_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ
{
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
model = "\ca\characters_E\Ghillie\Ghillie_Overall";
hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\ghillie_overall1_desert_co.paa"};
};
class GhillieFull_Desert01W_DZ: SniperWinterW_DZ
{
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Desert02W_DZ: GhillieFull_Desert01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Desert03W_DZ: GhillieFull_Desert01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Desert04W_DZ: GhillieFull_Desert01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Desert05W_DZ: GhillieFull_Desert01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Desert06W_DZ: GhillieFull_Desert01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Desert07W_DZ: GhillieFull_Desert01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Desert08W_DZ: GhillieFull_Desert01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Snow01W_DZ: SniperWinterW_DZ
{
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Snow02W_DZ: GhillieFull_Snow01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Snow03W_DZ: GhillieFull_Snow01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Snow04W_DZ: GhillieFull_Snow01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Snow05W_DZ: GhillieFull_Snow01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Urban01W_DZ: SniperWinterW_DZ
{
displayName = $STR_DZE_SKIN_GHILLIE_URB_NAME;
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\urban\Skin_GhillieFull_Urban01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood01W_DZ: SniperWinterW_DZ
{
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood02W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood03W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood04W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood05W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood06W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood07W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood08W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood09W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood09.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood10W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood10.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood11W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood11.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood12W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood12.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood13W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood13.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood14W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood14.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood15W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood15.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class GhillieFull_Wood16W_DZ: GhillieFull_Wood01W_DZ
{
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood16.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class Nac_SoldierW_DZ: SoldierHeavyW_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
model = "\nst\ns_fraction\nac\nac_soldier_1";
};
class gsc_military_helmet_wdlW_DZ : SoldierHeavyW_Base_DZ
{
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME;
model = "\gsc_stalker\gsc_military_helmet_wdl.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
};
};
class gsc_military_helmet_greyW_DZ : gsc_military_helmet_wdlW_DZ
{
displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME;
model = "\gsc_stalker\gsc_military_helmet_grey.p3d";
};
class gsc_scientist1W_DZ : CivilianW
{
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME;
model = "\gsc_stalker\gsc_eco_suit.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
};
};
class gsc_scientist2W_DZ : gsc_scientist1W_DZ {
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME;
model = "\gsc_stalker\gsc_eco_suit2.p3d";
};
class gsc_eco_stalker_mask_neutralW_DZ : SoldierLightW_Base_DZ
{
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
model = "\gsc_stalker\gsc_eco_stalker_mask.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};
class gsc_eco_stalker_mask_fredW_DZ : gsc_eco_stalker_mask_neutralW_DZ
{
displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME;
model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d";
};
class gsc_eco_stalker_mask_dutyW_DZ : gsc_eco_stalker_mask_neutralW_DZ
{
displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME;
model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d";
};
class gsc_eco_stalker_mask_camoW_DZ : gsc_eco_stalker_mask_neutralW_DZ
{
displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME;
model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d";
};