// female changes class CivilianW: CAManBase { scope = 0; displayName = $STR_CHAR_1; rarityUrban = -1; faction = "CIV"; genericNames = "EnglishWomen"; portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa"; side = 1; weapons[] = {"Throw","Put"}; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = false; //fn_selfaction handles hide bodies identityTypes[] = {"Language_W_EN_EP1","Woman"}; backpack = ""; canCarryBackPack = 1; attendant = 0; engineer = 0; canDeactivateMines = 0; sensitivity = 10; sensitivityEar = 1; armor = 2.5; class HitPoints: HitPoints { class HitHead: HitHead { armor = 0.4; }; class HitBody: HitBody { armor = 0.8; passThrough = 1; }; }; class TalkTopics { core = "Core_E"; core_en = "Core_Full_E"; }; class SpeechVariants { class Default { speechSingular[] = {"veh_woman"}; speechPlural[] = {"veh_women"}; }; class EN: Default{}; class CZ { speechSingular[] = {"veh_woman_CZ"}; speechPlural[] = {"veh_women_CZ"}; }; class CZ_Akuzativ { speechSingular[] = {"veh_woman_CZ4P"}; speechPlural[] = {"veh_women_CZ4P"}; }; class RU { speechSingular[] = {"veh_woman_RU"}; speechPlural[] = {"veh_women_RU"}; }; }; TextPlural = "Women"; TextSingular = "Woman"; nameSound = "veh_woman"; languages[] = {"EN"}; class HitDamage { class Group0 { hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }}; damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }}; }; }; class SoundBreath { breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};}; class SoundGear { primary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,15}},{"sprint",{"",0.00562341,1,20 } }}; secondary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,10}},{"sprint",{"",0.00562341,1,10 } }}; }; class SoundEquipment { soldier[] = {{"walk",{"",0.00177828,1,13}},{"run",{"",0.00316228,1,20}},{"sprint",{"",0.00398107,1,25 } }}; civilian[] = {{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20}}}; }; class Wounds { tex[] = {}; mat[] = {"Ca\characters_e\civil\hladik\data\european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w1_european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w2_european-man_02.rvmat"}; }; class Eventhandlers { //local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };"; }; }; class SoldierLightW_Base_DZ : CivilianW { camouflage = 1.0; class HitPoints: HitPoints { class HitHead: HitHead { armor = 0.5; }; class HitBody: HitBody { armor = 1; passThrough = 0.8; }; }; }; class SoldierHeavyW_Base_DZ : CivilianW { camouflage = 1.0; class HitPoints: HitPoints { class HitHead: HitHead { armor = 0.8; }; class HitBody: HitBody { armor = 1; passThrough = 0.8; }; }; }; class SurvivorW2_DZ: CivilianW { scope = 2; model = "\dayz\characters\annie_original"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"}; }; class SurvivorW3_DZ: SurvivorW2_DZ { hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"}; }; class SurvivorWpink_DZ: SurvivorW2_DZ { hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"}; }; class SurvivorWcombat_DZ: SurvivorW2_DZ { hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"}; camouflage = 1.0; class HitPoints: HitPoints { class HitHead: HitHead { armor = 0.5; }; class HitBody: HitBody { armor = 1; passThrough = 0.8; }; }; }; class SurvivorWwinter_DZ: SurvivorWcombat_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"}; }; class SurvivorWdesert_DZ: SurvivorW2_DZ { hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"}; }; class SurvivorWurban_DZ: SurvivorW2_DZ { hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"}; }; class BanditW1_DZ: SoldierLightW_Base_DZ { scope = 2; displayName = $STR_CHAR_2; model = "\dayz\characters\woman_bandit"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"}; }; class BanditW2_DZ: BanditW1_DZ { hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"}; }; class Tamika_DZ: SoldierLightW_Base_DZ { scope = 2; displayName = $STR_EPOCH_SKINS_SOLDIER; model = "\nst\ns_fraction\ns\ns_tamika.p3d"; }; class CamoWinter1W_DZ: SoldierLightW_Base_DZ { scope = 2; displayName = $STR_EPOCH_SKINS_THERMOSUITFEMALE; model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d"; faceType = "HeadMask1Black"; camouflage = 1.4; class Wounds { tex[] = {}; mat[] = {"ca\characters2\rus\data\soldier_specnaz_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_speccom.RVmat","ca\characters2\rus\data\soldier_speccom_w1.RVmat","ca\characters2\rus\data\soldier_speccom_w2.RVmat"}; }; }; class CamoWinter2W_DZ: CamoWinter1W_DZ { model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d"; }; class OperatorW_DZ: SoldierLightW_Base_DZ { scope = 2; displayName = $STR_EPOCH_SKINS_SOLDIER; model = "z\addons\dayz_epoch_u\clothes\dze_f_Miles"; }; class GunnerW_DZ: OperatorW_DZ { model = "z\addons\dayz_epoch_u\clothes\dze_f_Rodriguez"; }; class DoctorW_DZ: CivilianW { scope = 2; displayName = $STR_EPOCH_SKINS_DOCTOR; model = "z\addons\dayz_epoch_u\clothes\dze_F_doctor"; }; class WorkerW_DZ: CivilianW { scope = 2; displayName = $STR_EPOCH_SKINS_WORKER; model = "z\addons\dayz_epoch_u\clothes\dze_F_overall"; }; class PolicemanW_DZ: SoldierLightW_Base_DZ { scope = 2; displayName = $STR_DZE_EQUIP_POLICE_OFFICER; model = "z\addons\dayz_epoch_u\clothes\dze_F_policeman"; }; class PriestW_DZ: CivilianW { scope = 2; displayName = $STR_EPOCH_SKINS_PRIEST; model = "z\addons\dayz_epoch_u\clothes\dze_F_priest"; }; class HookerW1_DZ: CivilianW { scope = 2; displayName = $STR_DZE_SKIN_HOOKER_NAME; model = "z\addons\dayz_epoch_u\clothes\dze_f_hooker"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker1_co.paa"}; }; class HookerW2_DZ: HookerW1_DZ { displayName = $STR_DZE_SKIN_HOOKER_NAME; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker2_co.paa"}; }; class HookerW3_DZ: HookerW1_DZ { displayName = $STR_DZE_SKIN_HOOKER_NAME; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker3_co.paa"}; }; class HookerW4_DZ: HookerW1_DZ { displayName = $STR_DZE_SKIN_HOOKER_NAME; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker4_co.paa"}; }; class HookerW5_DZ: HookerW1_DZ { displayName = $STR_DZE_SKIN_HOOKER_NAME; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_u\clothes\data\hooker5_co.paa"}; }; class SniperW_DZ: CivilianW { scope = 2; displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME; model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_full"; portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; camouflage = 0.5; }; class SniperBanditW_DZ: SniperW_DZ { model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_top"; }; class CZ_Soldier_Sniper_ACRW_DZ : SniperW_DZ { model = "\Ca\Characters_ACR\Ghillie_Overall"; }; class SniperWinterW_DZ: SniperW_DZ { displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME; model = "\ca\characters_e\Ghillie\Ghillie_Overall"; class Wounds { tex[] = {}; mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"}; }; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"}; }; class Sniper1W_DZ: SniperW_DZ { displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME; model = "\ca\characters_e\Ghillie\Ghillie_Overall"; portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; camouflage = 0.5; class Wounds { tex[] = {}; mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"}; }; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class TK_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ { displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME; model = "\ca\characters_E\Ghillie\Ghillie_Top"; portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; class Wounds { tex[] = {}; mat[] = {"ca\characters\data\us_hhl.rvmat","ca\characters\data\us_hhl_wound1.rvmat","ca\characters\data\us_hhl_wound2.rvmat"}; }; hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\Ghillie_Top_desert_co.paa"}; }; class CZ_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ { displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME; model = "\ca\characters_E\Ghillie\Ghillie_Overall"; hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\ghillie_overall1_desert_co.paa"}; }; class GhillieFull_Desert01W_DZ: SniperWinterW_DZ { displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME; hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Desert02W_DZ: GhillieFull_Desert01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Desert03W_DZ: GhillieFull_Desert01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Desert04W_DZ: GhillieFull_Desert01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Desert05W_DZ: GhillieFull_Desert01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Desert06W_DZ: GhillieFull_Desert01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Desert07W_DZ: GhillieFull_Desert01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Desert08W_DZ: GhillieFull_Desert01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Snow01W_DZ: SniperWinterW_DZ { displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME; hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Snow02W_DZ: GhillieFull_Snow01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Snow03W_DZ: GhillieFull_Snow01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Snow04W_DZ: GhillieFull_Snow01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Snow05W_DZ: GhillieFull_Snow01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Urban01W_DZ: SniperWinterW_DZ { displayName = $STR_DZE_SKIN_GHILLIE_URB_NAME; hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\urban\Skin_GhillieFull_Urban01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood01W_DZ: SniperWinterW_DZ { displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME; hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood02W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood03W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood04W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood05W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood06W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood07W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood08W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood09W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood09.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood10W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood10.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood11W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood11.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood12W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood12.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood13W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood13.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood14W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood14.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood15W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood15.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class GhillieFull_Wood16W_DZ: GhillieFull_Wood01W_DZ { hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood16.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; class Nac_SoldierW_DZ: SoldierHeavyW_Base_DZ { scope = 2; displayName = $STR_EPOCH_SKINS_NACSOLDIER; model = "\nst\ns_fraction\nac\nac_soldier_1"; }; class gsc_military_helmet_wdlW_DZ : SoldierHeavyW_Base_DZ { scope = 2; displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME; model = "\gsc_stalker\gsc_military_helmet_wdl.p3d"; class Wounds { tex[] = {}; mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"}; }; }; class gsc_military_helmet_greyW_DZ : gsc_military_helmet_wdlW_DZ { displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME; model = "\gsc_stalker\gsc_military_helmet_grey.p3d"; }; class gsc_scientist1W_DZ : CivilianW { scope = 2; displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME; model = "\gsc_stalker\gsc_eco_suit.p3d"; class Wounds { tex[] = {}; mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"}; }; }; class gsc_scientist2W_DZ : gsc_scientist1W_DZ { displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME; model = "\gsc_stalker\gsc_eco_suit2.p3d"; }; class gsc_eco_stalker_mask_neutralW_DZ : SoldierLightW_Base_DZ { scope = 2; displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME; model = "\gsc_stalker\gsc_eco_stalker_mask.p3d"; class Wounds { tex[] = {}; mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; }; }; class gsc_eco_stalker_mask_fredW_DZ : gsc_eco_stalker_mask_neutralW_DZ { displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME; model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d"; }; class gsc_eco_stalker_mask_dutyW_DZ : gsc_eco_stalker_mask_neutralW_DZ { displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME; model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d"; }; class gsc_eco_stalker_mask_camoW_DZ : gsc_eco_stalker_mask_neutralW_DZ { displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME; model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d"; };