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* Update Generic.hpp Adding some magazines * Update Police.hpp Adding Loot Group AmmoCivilian and removing magazines * Update Industrial.hpp Removing Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine. * Update Hangar.hpp Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before. * Update Military.hpp Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well. If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced. * Update Military.hpp Updating loot chances
To use DZE_MissionLootTable = true; copy this CfgLoot folder to your mission. Then in description.ext add at the top: #include "CfgLoot\CfgLoot.hpp" If you do not change anything in the \Buildings\ folder you can delete it and CfgBuildingPos.hpp. Then in CfgLoot.hpp replace: #include "CfgBuildingPos.hpp" with: #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp" If you do not change anything in the \Groups\Buildings\ folder you can delete it and CfgBuildingLoot.hpp. Then in CfgLoot.hpp replace: #include "CfgBuildingLoot.hpp" with: #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp"