Files
DayZ-Epoch/SQF/dayz_code/compile/dze_deathMessage.sqf
ebaydayz d8828d9df1 Fix "AI" text localization again
This was my mistake from 131329f. SourceName needs to be checked, not
bodyName.
2017-01-19 17:36:26 -05:00

52 lines
1.7 KiB
Plaintext

private ["_bodyName","_root","_sourceName","_type","_weapon"];
_message = _this;
_type = _message select 0;
_bodyName = _message select 1;
_message = switch _type do {
case "died": {format [localize "str_player_death_died",_bodyName,localize format["str_death_%1",_message select 2]]};
case "killed": {
_sourceName = _message select 2;
_weapon = _message select 3;
if (_sourceName == "AI") then {
_sourceName = localize "STR_PLAYER_AI";
};
_root = switch true do {
case (_weapon in ["PipeBomb","Mine","MineE"]): {"CfgMagazines"}; // isClass in both
case (isClass (configFile >> "CfgWeapons" >> _weapon)): {"CfgWeapons"};
case (isClass (configFile >> "CfgVehicles" >> _weapon)): {"CfgVehicles"};
case (isClass (configFile >> "CfgMagazines" >> _weapon)): {"CfgMagazines"};
default {""};
};
if (_root == "") then {
_message set [5,""];
} else {
_message set [3,getText (configFile >> _root >> _weapon >> "displayName")];
_message set [5,getText (configFile >> _root >> _weapon >> "picture")];
};
if (DZE_DeathMsgDynamicText) then {
_message call dayz_killFeed;
};
format [localize "str_player_death_killed",_bodyName,_sourceName,_message select 3,_message select 4]
};
case "suicide": {format [localize "str_player_death_suicide",_bodyName]};
};
switch (toLower DZE_DeathMsgChat) do {
// Sending from logic (FunctionsManager) or agent (zombie, animal, trader) object shows message without side i.e. "BLUFOR" or quotes
case "global": {BIS_functions_mainscope globalChat _message;};
case "side": {BIS_functions_mainscope sideChat _message;};
case "system": {systemChat _message;};
};
if (DZE_DeathMsgRolling) then {
_message call dayz_rollingMessages;
};
diag_log format["DeathMessage: %1",_message];