mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files. Give me a hint if you think some of the files should be moved back.
144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
class Category_476 {
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class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_Drake_Light_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_Soldier_Sniper_PMC_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_FR_OHara_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_FR_Rodriguez_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_CZ_Soldier_Sniper_EP1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_Graves_Light_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_Soldier_Bodyguard_AA12_PMC_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_Camo1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_Rocket_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_Sniper1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_Soldier1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_Soldier_TL_PMC_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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//new Epoch 1.06
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class Skin_USMC_Soldier_Officer_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_USMC_Soldier_MG_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_USMC_Soldier_Pilot_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_FR_TL_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_FR_R_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_FR_Sapper_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_FR_Marksman_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_FR_Assault_R_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_CZ_Soldier_SL_DES_EP1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_US_Soldier_EP1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_UN_CDF_Soldier_Guard_EP1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_UN_CDF_Soldier_EP1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_GER_Soldier_TL_EP1_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_BAF_Soldier_Officer_MTP_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_BAF_Soldier_N_MTP_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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};
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