Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp

1171 lines
23 KiB
C++

#include "cfgLoot.hpp"
class CfgBuildingLoot {
class Default {
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
lootChance = 0;
lootPos[] = {};
lootPosSmall[] = {};
lootPosZombie[] = {};
itemType[] = {};
itemChance[] = {};
itemTypeSmall[] = {};
itemChanceSmall[] = {};
hangPos[] = {};
vehPos[] = {};
};
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "pistols","cfglootweapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox_DZE","generic" },
{ "","generic" },
{ "backpacks","backpack" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "PartPlywoodPack","magazine" },
{ "clothes","single" },
{ "specialclothes","single" },
{ "WeaponHolder_MeleeCrowbar","object" },
{ "shotgunsingleshot","cfglootweapon" }
};
itemChance[] = {
0.04,
0.03,
0.02,
0.1,
0.01,
0.04,
0.01,
0.36,
0.04,
0.01,
0.02,
0.17,
0.02,
0.02,
0.01,
0.01,
0.03,
0.06
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","weapon" },
{ "ItemCompass","weapon" },
{ "ItemMap","weapon" },
{ "pistols","cfglootweapon" },
{ "ItemFlashlight","weapon" },
{ "ItemKnife","weapon" },
{ "ItemMatchbox_DZE","weapon" },
{ "","generic" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "clothes","single" },
{ "specialclothes","single" }
};
itemChanceSmall[] = {
0.01,
0.01,
0.02,
0.05,
0.04,
0.03,
0.12,
0.02,
0.04,
0.03,
0.38,
0.04,
0.17,
0.02,
0.01,
0.01
};
};
class Office: Default {
maxRoaming = 3;
zombieClass[] = {"z_suit1","z_suit2"};
zombieChance = 0.3;
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "pistols","cfglootweapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox_DZE","generic" },
{ "","generic" },
{ "shotgunsingleshot","cfglootweapon" },
{ "backpacks","backpack" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "PartPlywoodPack","magazine" },
{ "clothes","single" },
{ "specialclothes","single" },
{ "WeaponHolder_MeleeCrowbar","object" },
{ "ItemBriefcaseEmpty","magazine" }
};
itemChance[] = {
0.04,
0.03,
0.02,
0.11,
0.01,
0.04,
0.01,
0.31,
0.05,
0.04,
0.01,
0.02,
0.21,
0.02,
0.02,
0.01,
0.01,
0.03,
0.01
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","weapon" },
{ "ItemCompass","weapon" },
{ "ItemMap","weapon" },
{ "pistols","cfglootweapon" },
{ "ItemFlashlight","weapon" },
{ "ItemKnife","weapon" },
{ "ItemMatchbox_DZE","weapon" },
{ "","generic" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "clothes","single" },
{ "specialclothes","single" },
{ "ItemDocument","magazine" }
};
itemChanceSmall[] = {
0.01,
0.01,
0.02,
0.05,
0.04,
0.03,
0.15,
0.02,
0.05,
0.03,
0.31,
0.04,
0.03,
0.02,
0.16,
0.02,
0.01
};
};
class Industrial: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemGenerator","magazine" },
{ "ItemFuelBarrelEmpty","magazine"},
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "PartGeneric","magazine" },
{ "PartWheel","magazine" },
{ "PartFueltank","magazine" },
{ "PartEngine","magazine" },
{ "PartGlass","magazine" },
{ "PartVRotor","magazine" },
{ "ItemJerrycan","magazine" },
{ "WeaponHolder_ItemHatchet_DZE","object" },
{ "ItemKnife","military" },
{ "ItemToolbox","weapon" },
{ "ItemWire","magazine" },
{ "ItemTankTrap","magazine" },
{ "ItemKeyKit","weapon" },
{ "CinderBlocks","magazine" },
{ "MortarBucket","magazine" }
};
itemChance[] = {
0.01,
0.01,
0.17,
0.25,
0.04,
0.04,
0.05,
0.02,
0.02,
0.04,
0.01,
0.04,
0.07,
0.07,
0.06,
0.01,
0.04,
0.01,
0.03,
0.01
};
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "ItemKnife","weapon" },
{ "ItemKeyKit","weapon" }
};
itemChanceSmall[] = {
0.5,
0.28,
0.14,
0.07,
0.01
};
};
class IndustrialFuel: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemGenerator","magazine" },
{"ItemFuelPump","magazine"},
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "PartGeneric","magazine" },
{ "PartWheel","magazine" },
{ "PartFueltank","magazine" },
{ "PartEngine","magazine" },
{ "PartGlass","magazine" },
{ "PartVRotor","magazine" },
{ "ItemJerrycan","magazine" },
{ "WeaponHolder_ItemHatchet_DZE","object" },
{ "ItemKnife","military" },
{ "ItemToolbox","weapon" },
{ "ItemWire","magazine" },
{"ItemTankTrap","magazine"},
{"ItemKeyKit","weapon"}
};
itemChance[] = {
0.01,
0.01,
0.18,
0.28,
0.04,
0.04,
0.05,
0.02,
0.02,
0.04,
0.01,
0.04,
0.07,
0.07,
0.06,
0.01,
0.04,
0.01
};
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "ItemKnife","weapon" },
{ "ItemKeyKit","weapon" }
};
itemChanceSmall[] = {
0.5,
0.28,
0.14,
0.07,
0.01
};
};
class Farm: Default {
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
lootChance = 0.5;
lootPos[] = {};
itemType[] = {
{ "ItemJerrycan","magazine" },
{ "","generic" },
{ "farmweapons","cfglootweapon" },
{ "","trash" },
{ "PartPlankPack","magazine" },
{ "WeaponHolder_ItemHatchet_DZE","object" },
{ "ItemFuelBarrelEmpty","magazine"},
{ "WeaponHolder_ItemMachete", "object"},
{ "ItemFishingPole","weapon" },
{ "ItemLightBulb","magazine"},
{ "ItemSledgeHandle","magazine"}
};
itemChance[] = {
0.05,
0.3,
0.18,
0.26,
0.06,
0.05,
0.01,
0.03,
0.02,
0.02,
0.02
};
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military"},
{ "ItemLightBulb","magazine"},
{ "ItemSledgeHead","magazine"}
};
itemChanceSmall[] = {
0.79,
0.14,
0.05,
0.01,
0.01
};
};
class Supermarket: Default {
lootChance = 0.6;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "pistols","cfglootweapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox_DZE","generic" },
{ "","generic" },
{ "shotgunsingleshot","cfglootweapon" },
{ "backpacks","backpack" },
{ "tents","single" },
{ "","food" },
{ "","trash" },
{ "Binocular","weapon" },
{ "PartPlywoodPack","magazine" }
};
itemChance[] = {
0.07,
0.02,
0.04,
0.04,
0.01,
0.02,
0.04,
0.04,
0.04,
0.07,
0.01,
0.30,
0.23,
0.05,
0.02
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","weapon" },
{ "ItemCompass","weapon" },
{ "ItemMap","weapon" },
{ "pistols","cfglootweapon" },
{ "ItemFlashlight","weapon" },
{ "ItemKnife","weapon" },
{ "ItemMatchbox_DZE","weapon" },
{ "","generic" },
{ "","food" },
{ "","trash" },
{ "Binocular","weapon" },
{ "ItemMixOil", "magazine"}
};
itemChanceSmall[] = {
0.01,
0.01,
0.03,
0.07,
0.03,
0.05,
0.08,
0.01,
0.02,
0.04,
0.21,
0.24,
0.16,
0.02,
0.02
};
};
class HeliCrash: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
itemType[] = {
{ "assaultrifles","cfglootweapon" },
{ "submachinegun","cfglootweapon" },
{ "sniperrifles","cfglootweapon" },
{ "machineguns","cfglootweapon" },
{ "","military" },
{ "","medical" },
{ "MAAWS", "weapon" },
{ "MedBox0","object" },
{ "NVGoggles","weapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "militaryclothes","single" },
{ "militaryammo","single" }
};
itemChance[] = {
0.10,
0.04,
0.07,
0.06,
0.3,
0.18,
0.02,
0.05,
0.01,
0.03,
0.03,
0.05,
0.06
};
};
class HeliCrash_No50s: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
itemType[] = {
{ "assaultrifles","cfglootweapon" },
{ "submachinegun","cfglootweapon" },
{ "sniperrifles","cfglootweapon" },
{ "machineguns","cfglootweapon" },
{ "","military" },
{ "","medical" },
{ "MAAWS", "weapon" },
{ "MedBox0","object" },
{ "NVGoggles","weapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "militaryclothes","single" },
{ "militaryammo","single" }
};
itemChance[] = {
0.09,
0.03,
0.05,
0.05,
0.35,
0.18,
0.02,
0.05,
0.01,
0.03,
0.03,
0.05,
0.06
};
};
class Hospital: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
lootChance = 1;
lootPos[] = {};
itemType[] = {
{ "","trash" },
{ "","hospital" },
{"MedBox0","object"}
};
itemChance[] = {
0.1,
0.7,
0.2
};
itemTypeSmall[] = {
{ "","trash" },
{ "","hospital" }
};
itemChanceSmall[] = {
0.1,
0.9
};
};
class Military: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "pistols","cfglootweapon" },
{ "assaultrifles","cfglootweapon" },
{ "sniperrifles","cfglootweapon" },
{ "shotgunsingleshot","cfglootweapon" },
{ "submachinegun","cfglootweapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "ItemEtool","weapon" },
{ "ItemSandbag","magazine" },
{ "machineguns","cfglootweapon" }
};
itemChance[] = {
0.04,
0.13,
0.04,
0.06,
0.07,
0.03,
0.04,
0.01,
0.01,
0.02,
0.05,
0.03,
0.1,
0.3,
0.02,
0.02,
0.03
};
itemTypeSmall[] = {
{ "pistols","cfglootweapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","weapon" },
{ "ItemKnife","weapon" },
{ "ItemGPS","weapon" },
{ "ItemMap","weapon" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "submachinegun","cfglootweapon" },
{ "ItemEtool","weapon" }
};
itemChanceSmall[] = {
0.15,
0.02,
0.03,
0.04,
0.02,
0.02,
0.09,
0.34,
0.26,
0.02,
0.01
};
};
class MilitaryIndustrial: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "pistols","cfglootweapon" },
{ "assaultrifles","cfglootweapon" },
{ "PartGeneric","magazine" },
{ "sniperrifles","cfglootweapon" },
{ "shotgunsingleshot","cfglootweapon" },
{ "ItemGenerator","magazine" },
{ "submachinegun","cfglootweapon" },
{ "PartWheel","magazine" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "PartVRotor","magazine" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "ItemEtool","weapon" },
{ "ItemSandbag","magazine" },
{ "ItemFuelBarrelEmpty","magazine" },
{ "ItemFuelPump","magazine" },
{ "machineguns","cfglootweapon" }
};
itemChance[] = {
0.02,
0.05,
0.03,
0.01,
0.05,
0.01,
0.05,
0.02,
0.01,
0.03,
0.04,
0.01,
0.01,
0.03,
0.05,
0.35,
0.07,
0.03,
0.02,
0.03,
0.01,
0.01
};
itemTypeSmall[] = {
{ "pistols","cfglootweapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","weapon" },
{ "ItemKnife","weapon" },
{ "ItemGPS","weapon" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "submachinegun","cfglootweapon" },
{ "ItemEtool","weapon" }
};
itemChanceSmall[] = {
0.12,
0.05,
0.03,
0.04,
0.02,
0.02,
0.09,
0.34,
0.26,
0.03
};
};
class IndustrialMilitary: Default {
zombieChance = 0.4;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.5;
lootPos[] = {};
itemType[] = {
{ "pistols","cfglootweapon" },
{ "assaultrifles","cfglootweapon" },
{ "PartGeneric","magazine" },
{ "sniperrifles","cfglootweapon" },
{ "shotgunsingleshot","cfglootweapon" },
{ "ItemGenerator","magazine" },
{ "submachinegun","cfglootweapon" },
{ "PartWheel","magazine" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "PartVRotor","magazine" },
{ "PartFueltank","magazine" },
{ "PartEngine","magazine" },
{ "PartGlass","magazine" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "ItemEtool","weapon" },
{ "ItemSandbag","magazine" },
{ "ItemFuelBarrelEmpty","magazine" },
{ "ItemFuelPump","magazine" },
{ "machineguns","cfglootweapon" }
};
itemChance[] = {
0.02,
0.05,
0.03,
0.01,
0.05,
0.01,
0.05,
0.02,
0.01,
0.03,
0.04,
0.01,
0.01,
0.03,
0.04,
0.05,
0.03,
0.05,
0.25,
0.07,
0.03,
0.02,
0.03,
0.01,
0.01
};
itemTypeSmall[] = {
{ "pistols","cfglootweapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","weapon" },
{ "ItemKnife","weapon" },
{ "ItemGPS","weapon" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "submachinegun","cfglootweapon" },
{ "ItemEtool","weapon" }
};
itemChanceSmall[] = {
0.12,
0.05,
0.03,
0.04,
0.02,
0.02,
0.09,
0.34,
0.26,
0.03
};
};
class MilitarySpecial: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_soldier_heavy"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "assaultrifles","cfglootweapon" },
{ "machineguns","cfglootweapon" },
{ "pistols","cfglootweapon" },
{ "sniperrifles","cfglootweapon" },
{ "militaryshotguns","cfglootweapon" },
{ "submachinegun","cfglootweapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "Binocular_Vector","military" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "machinegunammo","single" },
{ "militaryclothes","single" },
{ "NVGoggles","weapon" }
};
itemChance[] = {
0.1,
0.04,
0.08,
0.03,
0.05,
0.06,
0.01,
0.02,
0.01,
0.02,
0.01,
0.01,
0.01,
0.01,
0.04,
0.08,
0.3,
0.01,
0.05,
0.05,
0.01
};
itemTypeSmall[] = {
{ "pistols","cfglootweapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","weapon" },
{ "Binocular_Vector","weapon" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "5Rnd_86x70_L115A1","magazine"},
{ "10Rnd_127x99_m107","magazine"},
{ "machinegunammoexpl","single" },
{ "militaryclothes","single" },
{ "NVGoggles","weapon" },
{ "100Rnd_762x54_PK","magazine" }
};
itemChanceSmall[] = {
0.10,
0.02,
0.02,
0.02,
0.01,
0.02,
0.01,
0.03,
0.01,
0.06,
0.15,
0.33,
0.02,
0.02,
0.05,
0.04,
0.02,
0.05,
0.01,
0.01
};
};
class Hunting: Default {
zombieChance = 0.4;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 1;
lootPos[] = {};
itemType[] = {
{"ItemMap","weapon"},
{"ItemFlashlight","generic"},
{"ItemKnife","generic"},
{"ItemMatchbox_DZE","generic"},
{"farmweapons","cfglootweapon"},
{"","military"},
{"WeaponHolder_ItemMachete", "object"},
{"","hunter"}
};
itemChance[] = {
0.02,
0.01,
0.01,
0.03,
0.03,
0.38,
0.02,
0.5
};
itemTypeSmall[] = {
{"ItemMap","weapon"},
{"ItemFlashlight","weapon"},
{"ItemKnife","weapon"},
{"ItemMatchbox_DZE","weapon"},
{"","military"},
{"","hunter"}
};
itemChanceSmall[] = {
0.02,
0.02,
0.02,
0.04,
0.4,
0.5
};
};
class DynamicDebris: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox_DZE","generic" },
{ "ItemToolbox","weapon" },
{ "","generic" },
{ "","food" },
{ "PartGeneric","magazine" },
{ "PartWheel","magazine" },
{ "PartFueltank","magazine" },
{ "PartEngine","magazine" },
{ "PartGlass","magazine" },
{ "WeaponHolder_ItemJerrycan","object" }
};
itemChance[] = {
0.191,
0.012,
0.062,
0.024,
0.024,
0.055,
0.055,
0.055,
0.022,
0.169,
0.055,
0.066,
0.055,
0.033,
0.011,
0.078,
0.033
};
};
class DynamicDebrisMilitary: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
itemType[] = {
{ "ItemEtool","weapon" },
{ "ItemSandbag","magazine"},
{ "","military" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox_DZE","generic" },
{ "ItemToolbox","weapon" },
{ "","generic" },
{ "","food" },
{ "PartGeneric","magazine" },
{ "PartWheel","magazine" },
{ "PartFueltank","magazine" },
{ "PartEngine","magazine" },
{ "PartGlass","magazine" },
{ "PartVRotor","magazine" },
{ "WeaponHolder_ItemJerrycan","object" }
};
itemChance[] = {
0.050,
0.100,
0.080,
0.100,
0.020,
0.050,
0.010,
0.020,
0.010,
0.050,
0.050,
0.020,
0.150,
0.050,
0.060,
0.050,
0.030,
0.02,
0.03,
0.02,
0.03
};
};
class SupplyDrop: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
itemType[] = {
{ "PartPlywoodPack","magazine" },
{ "PartPlankPack","magazine" },
{ "CinderBlocks","magazine" },
{ "MortarBucket","magazine" },
{ "bulk_PartGeneric","magazine" },
{ "bulk_ItemSandbag","magazine"},
{ "bulk_ItemTankTrap","magazine"},
{ "ItemSledge","weapon" },
};
itemChance[] = {
0.1,
0.2,
0.1,
0.1,
0.2,
0.1,
0.1,
0.1
};
};
class MassGrave: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
itemType[] = {
{ "M16A2","weapon" },
{ "M16A2GL","weapon" },
{ "M249_EP1_DZ","weapon" },
{ "M9SD","weapon" },
{ "Pecheneg_DZ","weapon"},
{ "AK_74","weapon" },
{ "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" },
{ "AKS_74_U","weapon" },
{ "AK_47_M","weapon" },
{ "M24","weapon" },
{ "SVD_CAMO","weapon" },
{ "M1014","weapon" },
{ "BAF_LRR_scoped","weapon" },
{ "M4SPR","weapon" },
{ "M4A1","weapon" },
{ "M14_EP1","weapon" },
{ "UZI_EP1","weapon" },
{ "Remington870_lamp","weapon" },
{ "glock17_EP1","weapon" },
{ "M240_DZ","weapon" },
{ "M4A1_AIM_SD_camo","weapon" },
{ "M16A4_ACG","weapon" },
{ "M4A1_HWS_GL_camo","weapon" },
{ "Mk_48_DZ","weapon" },
{ "M4A3_CCO_EP1","weapon" },
//Ammo
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
//{"NVGoggles","weapon"},
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "Binocular_Vector","military" },
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 30
{"DZ_LargeGunBag_EP1","object"}, // 45
{ "","medical" },
{ "","generic" },
{ "","military" },
//{"Body","object"},
{"PipeBomb","magazine"},
{"Sa58V_RCO_EP1","weapon"},
{"Sa58V_CCO_EP1","weapon"},
{"G36_C_SD_camo","weapon"},
{"M40A3","weapon"},
{"100Rnd_762x54_PK","magazine"},
{ "","militaryclothes" },
{"WeaponHolder_ItemMachete", "object"},
{ "SCAR_H_LNG_Sniper_SD","weapon" },
{"2000Rnd_762x51_M134","magazine"},
{"KSVK_DZE","weapon" },
{"m240_scoped_EP1_DZE","weapon" }
};
itemChance[] = {
0.03,
0.01,
0.01,
0.02,
0.01,
0.02,
0.01,
0.01,
0.02,
0.02,
0.01,
0.01,
0.02,
0.01,
0.01,
0.01,
0.02,
0.03,
0.01,
0.02,
0.02,
0.01,
0.01,
0.01,
0.01,
0.01,
0.03,
0.03,
0.01,
0.02,
0.01,
0.01,
0.01,
0.01,
0.03,
0.02,
0.02,
0.02,
0.01,
0.01,
0.05,
0.05,
0.13,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.05,
0.02,
0.01,
0.01,
0.01, //ksvk
0.01 //m240 scoped
};
};
#include "CfgLootPos.hpp"
};