#include "cfgLoot.hpp" class CfgBuildingLoot { class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"}; lootChance = 0; lootPos[] = {}; lootPosSmall[] = {}; lootPosZombie[] = {}; itemType[] = {}; itemChance[] = {}; itemTypeSmall[] = {}; itemChanceSmall[] = {}; hangPos[] = {}; vehPos[] = {}; }; class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "pistols","cfglootweapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox_DZE","generic" }, { "","generic" }, { "backpacks","backpack" }, { "tents","single" }, { "","military" }, { "","trash" }, { "Binocular","weapon" }, { "PartPlywoodPack","magazine" }, { "clothes","single" }, { "specialclothes","single" }, { "WeaponHolder_MeleeCrowbar","object" }, { "shotgunsingleshot","cfglootweapon" } }; itemChance[] = { 0.04, 0.03, 0.02, 0.1, 0.01, 0.04, 0.01, 0.36, 0.04, 0.01, 0.02, 0.17, 0.02, 0.02, 0.01, 0.01, 0.03, 0.06 }; itemTypeSmall[] = { { "ItemSodaMdew","magazine" }, { "ItemSodaRbull","magazine" }, { "ItemSodaOrangeSherbet","magazine" }, { "ItemWatch","weapon" }, { "ItemCompass","weapon" }, { "ItemMap","weapon" }, { "pistols","cfglootweapon" }, { "ItemFlashlight","weapon" }, { "ItemKnife","weapon" }, { "ItemMatchbox_DZE","weapon" }, { "","generic" }, { "","military" }, { "","trash" }, { "Binocular","weapon" }, { "clothes","single" }, { "specialclothes","single" } }; itemChanceSmall[] = { 0.01, 0.01, 0.02, 0.05, 0.04, 0.03, 0.12, 0.02, 0.04, 0.03, 0.38, 0.04, 0.17, 0.02, 0.01, 0.01 }; }; class Office: Default { maxRoaming = 3; zombieClass[] = {"z_suit1","z_suit2"}; zombieChance = 0.3; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "pistols","cfglootweapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox_DZE","generic" }, { "","generic" }, { "shotgunsingleshot","cfglootweapon" }, { "backpacks","backpack" }, { "tents","single" }, { "","military" }, { "","trash" }, { "Binocular","weapon" }, { "PartPlywoodPack","magazine" }, { "clothes","single" }, { "specialclothes","single" }, { "WeaponHolder_MeleeCrowbar","object" }, { "ItemBriefcaseEmpty","magazine" } }; itemChance[] = { 0.04, 0.03, 0.02, 0.11, 0.01, 0.04, 0.01, 0.31, 0.05, 0.04, 0.01, 0.02, 0.21, 0.02, 0.02, 0.01, 0.01, 0.03, 0.01 }; itemTypeSmall[] = { { "ItemSodaMdew","magazine" }, { "ItemSodaRbull","magazine" }, { "ItemSodaOrangeSherbet","magazine" }, { "ItemWatch","weapon" }, { "ItemCompass","weapon" }, { "ItemMap","weapon" }, { "pistols","cfglootweapon" }, { "ItemFlashlight","weapon" }, { "ItemKnife","weapon" }, { "ItemMatchbox_DZE","weapon" }, { "","generic" }, { "","military" }, { "","trash" }, { "Binocular","weapon" }, { "clothes","single" }, { "specialclothes","single" }, { "ItemDocument","magazine" } }; itemChanceSmall[] = { 0.01, 0.01, 0.02, 0.05, 0.04, 0.03, 0.15, 0.02, 0.05, 0.03, 0.31, 0.04, 0.03, 0.02, 0.16, 0.02, 0.01 }; }; class Industrial: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "ItemGenerator","magazine" }, { "ItemFuelBarrelEmpty","magazine"}, { "","generic" }, { "","trash" }, { "","military" }, { "PartGeneric","magazine" }, { "PartWheel","magazine" }, { "PartFueltank","magazine" }, { "PartEngine","magazine" }, { "PartGlass","magazine" }, { "PartVRotor","magazine" }, { "ItemJerrycan","magazine" }, { "WeaponHolder_ItemHatchet_DZE","object" }, { "ItemKnife","military" }, { "ItemToolbox","weapon" }, { "ItemWire","magazine" }, { "ItemTankTrap","magazine" }, { "ItemKeyKit","weapon" }, { "CinderBlocks","magazine" }, { "MortarBucket","magazine" } }; itemChance[] = { 0.01, 0.01, 0.17, 0.25, 0.04, 0.04, 0.05, 0.02, 0.02, 0.04, 0.01, 0.04, 0.07, 0.07, 0.06, 0.01, 0.04, 0.01, 0.03, 0.01 }; itemTypeSmall[] = { { "","generic" }, { "","trash" }, { "","military" }, { "ItemKnife","weapon" }, { "ItemKeyKit","weapon" } }; itemChanceSmall[] = { 0.5, 0.28, 0.14, 0.07, 0.01 }; }; class IndustrialFuel: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "ItemGenerator","magazine" }, {"ItemFuelPump","magazine"}, { "","generic" }, { "","trash" }, { "","military" }, { "PartGeneric","magazine" }, { "PartWheel","magazine" }, { "PartFueltank","magazine" }, { "PartEngine","magazine" }, { "PartGlass","magazine" }, { "PartVRotor","magazine" }, { "ItemJerrycan","magazine" }, { "WeaponHolder_ItemHatchet_DZE","object" }, { "ItemKnife","military" }, { "ItemToolbox","weapon" }, { "ItemWire","magazine" }, {"ItemTankTrap","magazine"}, {"ItemKeyKit","weapon"} }; itemChance[] = { 0.01, 0.01, 0.18, 0.28, 0.04, 0.04, 0.05, 0.02, 0.02, 0.04, 0.01, 0.04, 0.07, 0.07, 0.06, 0.01, 0.04, 0.01 }; itemTypeSmall[] = { { "","generic" }, { "","trash" }, { "","military" }, { "ItemKnife","weapon" }, { "ItemKeyKit","weapon" } }; itemChanceSmall[] = { 0.5, 0.28, 0.14, 0.07, 0.01 }; }; class Farm: Default { zombieChance = 0.3; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { { "ItemJerrycan","magazine" }, { "","generic" }, { "farmweapons","cfglootweapon" }, { "","trash" }, { "PartPlankPack","magazine" }, { "WeaponHolder_ItemHatchet_DZE","object" }, { "ItemFuelBarrelEmpty","magazine"}, { "WeaponHolder_ItemMachete", "object"}, { "ItemFishingPole","weapon" }, { "ItemLightBulb","magazine"}, { "ItemSledgeHandle","magazine"} }; itemChance[] = { 0.05, 0.3, 0.18, 0.26, 0.06, 0.05, 0.01, 0.03, 0.02, 0.02, 0.02 }; itemTypeSmall[] = { { "","generic" }, { "","trash" }, { "","military"}, { "ItemLightBulb","magazine"}, { "ItemSledgeHead","magazine"} }; itemChanceSmall[] = { 0.79, 0.14, 0.05, 0.01, 0.01 }; }; class Supermarket: Default { lootChance = 0.6; minRoaming = 2; maxRoaming = 6; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemType[] = { { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "pistols","cfglootweapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox_DZE","generic" }, { "","generic" }, { "shotgunsingleshot","cfglootweapon" }, { "backpacks","backpack" }, { "tents","single" }, { "","food" }, { "","trash" }, { "Binocular","weapon" }, { "PartPlywoodPack","magazine" } }; itemChance[] = { 0.07, 0.02, 0.04, 0.04, 0.01, 0.02, 0.04, 0.04, 0.04, 0.07, 0.01, 0.30, 0.23, 0.05, 0.02 }; itemTypeSmall[] = { { "ItemSodaMdew","magazine" }, { "ItemSodaRbull","magazine" }, { "ItemSodaOrangeSherbet","magazine" }, { "ItemWatch","weapon" }, { "ItemCompass","weapon" }, { "ItemMap","weapon" }, { "pistols","cfglootweapon" }, { "ItemFlashlight","weapon" }, { "ItemKnife","weapon" }, { "ItemMatchbox_DZE","weapon" }, { "","generic" }, { "","food" }, { "","trash" }, { "Binocular","weapon" }, { "ItemMixOil", "magazine"} }; itemChanceSmall[] = { 0.01, 0.01, 0.03, 0.07, 0.03, 0.05, 0.08, 0.01, 0.02, 0.04, 0.21, 0.24, 0.16, 0.02, 0.02 }; }; class HeliCrash: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { { "assaultrifles","cfglootweapon" }, { "submachinegun","cfglootweapon" }, { "sniperrifles","cfglootweapon" }, { "machineguns","cfglootweapon" }, { "","military" }, { "","medical" }, { "MAAWS", "weapon" }, { "MedBox0","object" }, { "NVGoggles","weapon" }, { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, { "militaryclothes","single" }, { "militaryammo","single" } }; itemChance[] = { 0.10, 0.04, 0.07, 0.06, 0.3, 0.18, 0.02, 0.05, 0.01, 0.03, 0.03, 0.05, 0.06 }; }; class HeliCrash_No50s: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { { "assaultrifles","cfglootweapon" }, { "submachinegun","cfglootweapon" }, { "sniperrifles","cfglootweapon" }, { "machineguns","cfglootweapon" }, { "","military" }, { "","medical" }, { "MAAWS", "weapon" }, { "MedBox0","object" }, { "NVGoggles","weapon" }, { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, { "militaryclothes","single" }, { "militaryammo","single" } }; itemChance[] = { 0.09, 0.03, 0.05, 0.05, 0.35, 0.18, 0.02, 0.05, 0.01, 0.03, 0.03, 0.05, 0.06 }; }; class Hospital: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 1; lootPos[] = {}; itemType[] = { { "","trash" }, { "","hospital" }, {"MedBox0","object"} }; itemChance[] = { 0.1, 0.7, 0.2 }; itemTypeSmall[] = { { "","trash" }, { "","hospital" } }; itemChanceSmall[] = { 0.1, 0.9 }; }; class Military: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "pistols","cfglootweapon" }, { "assaultrifles","cfglootweapon" }, { "sniperrifles","cfglootweapon" }, { "shotgunsingleshot","cfglootweapon" }, { "submachinegun","cfglootweapon" }, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "ItemMap","military" }, { "militarybackpacks","backpack" }, { "","medical" }, { "","generic" }, { "","military" }, { "ItemEtool","weapon" }, { "ItemSandbag","magazine" }, { "machineguns","cfglootweapon" } }; itemChance[] = { 0.04, 0.13, 0.04, 0.06, 0.07, 0.03, 0.04, 0.01, 0.01, 0.02, 0.05, 0.03, 0.1, 0.3, 0.02, 0.02, 0.03 }; itemTypeSmall[] = { { "pistols","cfglootweapon" }, { "Binocular","weapon" }, { "ItemFlashlightRed","weapon" }, { "ItemKnife","weapon" }, { "ItemGPS","weapon" }, { "ItemMap","weapon" }, { "","medical" }, { "","generic" }, { "","military" }, { "submachinegun","cfglootweapon" }, { "ItemEtool","weapon" } }; itemChanceSmall[] = { 0.15, 0.02, 0.03, 0.04, 0.02, 0.02, 0.09, 0.34, 0.26, 0.02, 0.01 }; }; class MilitaryIndustrial: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "pistols","cfglootweapon" }, { "assaultrifles","cfglootweapon" }, { "PartGeneric","magazine" }, { "sniperrifles","cfglootweapon" }, { "shotgunsingleshot","cfglootweapon" }, { "ItemGenerator","magazine" }, { "submachinegun","cfglootweapon" }, { "PartWheel","magazine" }, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "PartVRotor","magazine" }, { "militarybackpacks","backpack" }, { "","medical" }, { "","generic" }, { "","military" }, { "ItemEtool","weapon" }, { "ItemSandbag","magazine" }, { "ItemFuelBarrelEmpty","magazine" }, { "ItemFuelPump","magazine" }, { "machineguns","cfglootweapon" } }; itemChance[] = { 0.02, 0.05, 0.03, 0.01, 0.05, 0.01, 0.05, 0.02, 0.01, 0.03, 0.04, 0.01, 0.01, 0.03, 0.05, 0.35, 0.07, 0.03, 0.02, 0.03, 0.01, 0.01 }; itemTypeSmall[] = { { "pistols","cfglootweapon" }, { "Binocular","weapon" }, { "ItemFlashlightRed","weapon" }, { "ItemKnife","weapon" }, { "ItemGPS","weapon" }, { "","medical" }, { "","generic" }, { "","military" }, { "submachinegun","cfglootweapon" }, { "ItemEtool","weapon" } }; itemChanceSmall[] = { 0.12, 0.05, 0.03, 0.04, 0.02, 0.02, 0.09, 0.34, 0.26, 0.03 }; }; class IndustrialMilitary: Default { zombieChance = 0.4; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { { "pistols","cfglootweapon" }, { "assaultrifles","cfglootweapon" }, { "PartGeneric","magazine" }, { "sniperrifles","cfglootweapon" }, { "shotgunsingleshot","cfglootweapon" }, { "ItemGenerator","magazine" }, { "submachinegun","cfglootweapon" }, { "PartWheel","magazine" }, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "PartVRotor","magazine" }, { "PartFueltank","magazine" }, { "PartEngine","magazine" }, { "PartGlass","magazine" }, { "militarybackpacks","backpack" }, { "","medical" }, { "","generic" }, { "","military" }, { "ItemEtool","weapon" }, { "ItemSandbag","magazine" }, { "ItemFuelBarrelEmpty","magazine" }, { "ItemFuelPump","magazine" }, { "machineguns","cfglootweapon" } }; itemChance[] = { 0.02, 0.05, 0.03, 0.01, 0.05, 0.01, 0.05, 0.02, 0.01, 0.03, 0.04, 0.01, 0.01, 0.03, 0.04, 0.05, 0.03, 0.05, 0.25, 0.07, 0.03, 0.02, 0.03, 0.01, 0.01 }; itemTypeSmall[] = { { "pistols","cfglootweapon" }, { "Binocular","weapon" }, { "ItemFlashlightRed","weapon" }, { "ItemKnife","weapon" }, { "ItemGPS","weapon" }, { "","medical" }, { "","generic" }, { "","military" }, { "submachinegun","cfglootweapon" }, { "ItemEtool","weapon" } }; itemChanceSmall[] = { 0.12, 0.05, 0.03, 0.04, 0.02, 0.02, 0.09, 0.34, 0.26, 0.03 }; }; class MilitarySpecial: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "assaultrifles","cfglootweapon" }, { "machineguns","cfglootweapon" }, { "pistols","cfglootweapon" }, { "sniperrifles","cfglootweapon" }, { "militaryshotguns","cfglootweapon" }, { "submachinegun","cfglootweapon" }, { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "ItemMap","military" }, { "Binocular_Vector","military" }, { "militarybackpacks","backpack" }, { "","medical" }, { "","generic" }, { "","military" }, { "machinegunammo","single" }, { "militaryclothes","single" }, { "NVGoggles","weapon" } }; itemChance[] = { 0.1, 0.04, 0.08, 0.03, 0.05, 0.06, 0.01, 0.02, 0.01, 0.02, 0.01, 0.01, 0.01, 0.01, 0.04, 0.08, 0.3, 0.01, 0.05, 0.05, 0.01 }; itemTypeSmall[] = { { "pistols","cfglootweapon" }, { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "ItemMap","weapon" }, { "Binocular_Vector","weapon" }, { "","medical" }, { "","generic" }, { "","military" }, { "5Rnd_86x70_L115A1","magazine"}, { "10Rnd_127x99_m107","magazine"}, { "machinegunammoexpl","single" }, { "militaryclothes","single" }, { "NVGoggles","weapon" }, { "100Rnd_762x54_PK","magazine" } }; itemChanceSmall[] = { 0.10, 0.02, 0.02, 0.02, 0.01, 0.02, 0.01, 0.03, 0.01, 0.06, 0.15, 0.33, 0.02, 0.02, 0.05, 0.04, 0.02, 0.05, 0.01, 0.01 }; }; class Hunting: Default { zombieChance = 0.4; minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_hunter","z_hunter","z_hunter"}; lootChance = 1; lootPos[] = {}; itemType[] = { {"ItemMap","weapon"}, {"ItemFlashlight","generic"}, {"ItemKnife","generic"}, {"ItemMatchbox_DZE","generic"}, {"farmweapons","cfglootweapon"}, {"","military"}, {"WeaponHolder_ItemMachete", "object"}, {"","hunter"} }; itemChance[] = { 0.02, 0.01, 0.01, 0.03, 0.03, 0.38, 0.02, 0.5 }; itemTypeSmall[] = { {"ItemMap","weapon"}, {"ItemFlashlight","weapon"}, {"ItemKnife","weapon"}, {"ItemMatchbox_DZE","weapon"}, {"","military"}, {"","hunter"} }; itemChanceSmall[] = { 0.02, 0.02, 0.02, 0.04, 0.4, 0.5 }; }; class DynamicDebris: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemType[] = { { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "Makarov","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox_DZE","generic" }, { "ItemToolbox","weapon" }, { "","generic" }, { "","food" }, { "PartGeneric","magazine" }, { "PartWheel","magazine" }, { "PartFueltank","magazine" }, { "PartEngine","magazine" }, { "PartGlass","magazine" }, { "WeaponHolder_ItemJerrycan","object" } }; itemChance[] = { 0.191, 0.012, 0.062, 0.024, 0.024, 0.055, 0.055, 0.055, 0.022, 0.169, 0.055, 0.066, 0.055, 0.033, 0.011, 0.078, 0.033 }; }; class DynamicDebrisMilitary: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; itemType[] = { { "ItemEtool","weapon" }, { "ItemSandbag","magazine"}, { "","military" }, { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "MakarovSD","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox_DZE","generic" }, { "ItemToolbox","weapon" }, { "","generic" }, { "","food" }, { "PartGeneric","magazine" }, { "PartWheel","magazine" }, { "PartFueltank","magazine" }, { "PartEngine","magazine" }, { "PartGlass","magazine" }, { "PartVRotor","magazine" }, { "WeaponHolder_ItemJerrycan","object" } }; itemChance[] = { 0.050, 0.100, 0.080, 0.100, 0.020, 0.050, 0.010, 0.020, 0.010, 0.050, 0.050, 0.020, 0.150, 0.050, 0.060, 0.050, 0.030, 0.02, 0.03, 0.02, 0.03 }; }; class SupplyDrop: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; itemType[] = { { "PartPlywoodPack","magazine" }, { "PartPlankPack","magazine" }, { "CinderBlocks","magazine" }, { "MortarBucket","magazine" }, { "bulk_PartGeneric","magazine" }, { "bulk_ItemSandbag","magazine"}, { "bulk_ItemTankTrap","magazine"}, { "ItemSledge","weapon" }, }; itemChance[] = { 0.1, 0.2, 0.1, 0.1, 0.2, 0.1, 0.1, 0.1 }; }; class MassGrave: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; itemType[] = { { "M16A2","weapon" }, { "M16A2GL","weapon" }, { "M249_EP1_DZ","weapon" }, { "M9SD","weapon" }, { "Pecheneg_DZ","weapon"}, { "AK_74","weapon" }, { "M4A1_Aim","weapon" }, { "AKS_74_kobra","weapon" }, { "AKS_74_U","weapon" }, { "AK_47_M","weapon" }, { "M24","weapon" }, { "SVD_CAMO","weapon" }, { "M1014","weapon" }, { "BAF_LRR_scoped","weapon" }, { "M4SPR","weapon" }, { "M4A1","weapon" }, { "M14_EP1","weapon" }, { "UZI_EP1","weapon" }, { "Remington870_lamp","weapon" }, { "glock17_EP1","weapon" }, { "M240_DZ","weapon" }, { "M4A1_AIM_SD_camo","weapon" }, { "M16A4_ACG","weapon" }, { "M4A1_HWS_GL_camo","weapon" }, { "Mk_48_DZ","weapon" }, { "M4A3_CCO_EP1","weapon" }, //Ammo { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, //{"NVGoggles","weapon"}, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "ItemMap","military" }, { "Binocular_Vector","military" }, {"DZ_ALICE_Pack_EP1","object"}, // 16 {"DZ_TK_Assault_Pack_EP1","object"}, // 16 {"DZ_British_ACU","object"}, // 18 {"DZ_CivilBackpack_EP1","object"}, // 24 {"DZ_Backpack_EP1","object"}, // 30 {"DZ_LargeGunBag_EP1","object"}, // 45 { "","medical" }, { "","generic" }, { "","military" }, //{"Body","object"}, {"PipeBomb","magazine"}, {"Sa58V_RCO_EP1","weapon"}, {"Sa58V_CCO_EP1","weapon"}, {"G36_C_SD_camo","weapon"}, {"M40A3","weapon"}, {"100Rnd_762x54_PK","magazine"}, { "","militaryclothes" }, {"WeaponHolder_ItemMachete", "object"}, { "SCAR_H_LNG_Sniper_SD","weapon" }, {"2000Rnd_762x51_M134","magazine"}, {"KSVK_DZE","weapon" }, {"m240_scoped_EP1_DZE","weapon" } }; itemChance[] = { 0.03, 0.01, 0.01, 0.02, 0.01, 0.02, 0.01, 0.01, 0.02, 0.02, 0.01, 0.01, 0.02, 0.01, 0.01, 0.01, 0.02, 0.03, 0.01, 0.02, 0.02, 0.01, 0.01, 0.01, 0.01, 0.01, 0.03, 0.03, 0.01, 0.02, 0.01, 0.01, 0.01, 0.01, 0.03, 0.02, 0.02, 0.02, 0.01, 0.01, 0.05, 0.05, 0.13, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.05, 0.02, 0.01, 0.01, 0.01, //ksvk 0.01 //m240 scoped }; }; #include "CfgLootPos.hpp" };