Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Items/BearTrap.hpp
ebaydayz c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00

57 lines
1.4 KiB
C++

class TrapBear : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\bear_trap_gear.p3d";
picture = "\dayz_equip\textures\equip_bear_trap_ca.paa";
displayName = $STR_EQUIP_NAME_BEARTRAP;
descriptionShort = $STR_EQUIP_DESC_BEARTRAP;
class ItemActions
{
class Build
{
text = $STR_ACTION_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
consume[] = {"TrapBear"};
create = "BearTrap_DZ";
};
};
};
class ItemTrapBearTrapFlare : TrapBear
{
model = "z\addons\dayz_communityassets\models\trap_beartrap_dropped_flare.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_trap_beartrap_dropped_flare.paa";
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
class ItemActions : ItemActions
{
class Build : Build
{
consume[] = {"ItemTrapBearTrapFlare"};
create = "TrapBearTrapFlare";
};
};
};
class ItemTrapBearTrapSmoke : TrapBear
{
model = "z\addons\dayz_communityassets\models\trap_beartrap_dropped_smoke.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_trap_beartrap_dropped_smoke.paa";
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
class ItemActions : ItemActions
{
class Build : Build
{
consume[] = {"ItemTrapBearTrapSmoke"};
create = "TrapBearTrapSmoke";
};
};
};