mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
+ added client side caching of trader menus = faster less server load. + removed stock count on buy menus and replaced with yellow color coding if out of stock. + reworked purchased vehicle spawning and added parachute drop.
109 lines
3.1 KiB
Plaintext
109 lines
3.1 KiB
Plaintext
private["_position","_veh","_location","_isOk","_backpack","_vehType","_trg","_key","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID"];
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = _this select 1;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], 20];
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_qty = count _obj;
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_bos = 1;
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};
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if (_qty >= _qty_in) then {
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//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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dayzTradeObject = [_activatingPlayer,_traderID,_bos];
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publicVariableServer "dayzTradeObject";
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diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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if(_buy_o_sell == "buy") then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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disableSerialization;
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call dayz_forceSave;
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_dir = round(random 360);
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_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
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//place vehicle spawn marker (local)
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_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
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//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
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dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
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publicVariableServer "dayzPublishVeh2";
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_veh call fnc_vehicleEventHandler;
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player reveal _veh;
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cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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// Sell Vehicle
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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disableSerialization;
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call dayz_forceSave;
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_obj = _obj select 0;
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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deleteVehicle _obj;
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cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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};
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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} else {
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_needed = _qty_in - _qty;
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if(_buy_o_sell == "buy") then {
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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} else {
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cutText [format[("No %1 found within 20 meters."),_textPartIn] , "PLAIN DOWN"];
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};
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};
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TradeInprogress = false; |