Files
DayZ-Epoch/dayz_code/actions/pzombie/pz_vision_ap.sqf
vbawol 9e4ea22120 1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
2013-04-23 15:59:55 -05:00

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private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
_gen = _this select 0;
_caller = _this select 1;
_id = _this select 2;
// _gen removeAction _id;
// array from tweaking settings
_new = _this select 3;
_inc = _new select 0;
// get Aperture
_NV = player getvariable ["NV",["OFF", 0.1]];
_newap = (_NV select 1)+_inc;
_NVOn = (_NV select 0);
if(_NVOn == "ON") then {
setAperture _newap;
player setVariable ["NV", ["OFF", _newap]];
} else {
player setVariable ["NV", ["ON", _newap]];
};
cutText [format["%1 %2","NV",_newap], "PLAIN DOWN"];