mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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+ [ADDED] Added 4 more new military skins as rare drops on militaryclothes: (FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ) Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg + [CHANGED] You can now only sell vehicles to the trader if they are between 75% and 100% health. + [ADDED] Added generator as build-able and now can be started with one 20 liter Jerrycan and runs until server restart. + [CHANGED] Lowered building preview time from 50 seconds to 15. + [ADDED] First release of PHP tool to help config traders. + [ADDED] Player Zombie vision. + [CHANGED] You must now be the owner of a plot or a friend of an owner to build. + [CHANGED] When removing base building elements and not the owner or friend removal counter is doubled. + [FIXED] Potential fix for shifting position of mg nest. + [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo: 20Rnd_762x51_SB_SCAR) added to MassGrave loot tables. + [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and to traders. (ammo:100Rnd_762x54_PK) + [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1 (ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables. + [ADDED] New Pistol added to traders and loot tables MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo: 8Rnd_9x18_MakarovSD) + [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle, lingor. + [INFO] Attention server owners should change @tavi_DayZ_Epoch folder on the server to @taviana and your players can then connect and install automatically with play.withsix.com with the above mentioned bikeys.
28 lines
561 B
Plaintext
28 lines
561 B
Plaintext
private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
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_gen = _this select 0;
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_caller = _this select 1;
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_id = _this select 2;
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// _gen removeAction _id;
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// array from tweaking settings
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_new = _this select 3;
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_inc = _new select 0;
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// get Aperture
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_NV = player getvariable ["NV",["OFF", 0.1]];
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_newap = (_NV select 1)+_inc;
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_NVOn = (_NV select 0);
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if(_NVOn == "ON") then {
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setAperture _newap;
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player setVariable ["NV", ["OFF", _newap]];
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} else {
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player setVariable ["NV", ["ON", _newap]];
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};
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cutText [format["%1 %2","NV",_newap], "PLAIN DOWN"]; |