mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
+ [CHANGED] Build-ables now get deleted from database when killed. + [ADDED] Basic fishing on ocean using toolbelt item: ItemFishingPole. TODO: add model + [ADDED] New way of chopping down trees that actually takes into account the size of the tree for number of chops/output. For example medium sized tree will typically require 3 animations and will yield 3 wood piles. + [ADDED] Airplane dealer to Namalsk and updated trader config. + [CHANGED] Can now remove park bench with refund. + [FIXED] dayz_maxGlobalZombies was not incrementing when other players are within 400m. Also, variable was overwritten in player_spawncheck code so a init variable was added dayz_maxGlobalZombiesInit (default=40) as well as dayz_maxGlobalZombiesIncrease (default=10) to control the amount of increase for each additional player within range. + [CHANGED] Any backpack placed on the ground will with gear will now disappear to all other players. + [FIXED] Added 5 second sleep to swimming in ground fix, now it should actually work without glitching. fixes #326 + [CHANGED] To prevent lost primary weapons in backpacks, all backpacks have been Upgraded. This requires that backpacks the weapon to magazines ratio be within 1:10. http://dayzepoch.com/wiki/index.php/Backpacks + [CLEANUP] disable debug of player zombie vision. + [ADDED] ASC EU Lights Mod FROM http://www.armaholic.com/page.php?id=12076 + [ADDED] New Craft-able light_pole_kit and Build-able LightPole_DZ for night lighting. RECIPE 4 lumber + 1 scrap + 1 Light Bulb + [ADDED] MAP Editorupgrade (EU) @MAP Mod FROM http://www.armaholic.com/page.php?id=6194 + [CHANGED] Picking up crowbar now gives toolbelt item instead of melee weapon.
104 lines
2.7 KiB
Plaintext
104 lines
2.7 KiB
Plaintext
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_location1","_location2","_abort","_canName","_canSizeEmpty","_canTypeEmpty","_canName","_canSize","_configCan","_configVeh","_capacity","_nameText","_availableCansEmpty","_availableCans"];
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if(TradeInprogress) exitWith { cutText ["Refuel already in progress." , "PLAIN DOWN"] };
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TradeInprogress = true;
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// Get all nearby vehicles within 10m
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_findNearestVehicles = nearestObjects [player, ["AllVehicles"], 10];
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_findNearestVehicle = [];
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{
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if (alive _x and !(_x isKindOf "Man")) then {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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} foreach _findNearestVehicles;
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_IsNearVehicle = count (_findNearestVehicle);
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if(_IsNearVehicle >= 1) then {
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// select the nearest one
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_vehicle = _findNearestVehicle select 0;
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// Static vehicle fuel information
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_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
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_capacity = getNumber(_configVeh >> "fuelCapacity");
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_nameText = getText(_configVeh >> "displayName");
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_isOk = true;
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// perform fuel up
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while {_isOk} do {
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// qty to add per loop
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_canSize = 20;
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cutText [format["Filling up %1, move to cancel.",_nameText], "PLAIN DOWN"];
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// alert zombies
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_finished = false;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if(!_finished) then {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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_abort = true;
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};
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if (_finished) then {
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// Get vehicle fuel levels again
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_curFuel = ((fuel _vehicle) * _capacity);
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_newFuel = (_curFuel + 20);
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if (_newFuel > _capacity) then {_newFuel = _capacity; _abort = true; };
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// calculate minimum needed fuel
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_newFuel = (_newFuel / _capacity);
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dayzSetFuel = [_vehicle,_newFuel];
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if (local _vehicle) then {
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dayzSetFuel spawn local_setFuel;
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};
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publicVariable "dayzSetFuel";
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// Play sound
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[player,"refuel",0,false] call dayz_zombieSpeak;
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cutText [format["%1 filled to %2 percent capacity.",_nameText,round(_newFuel*100)], "PLAIN DOWN"];
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};
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if(_abort) exitWith {};
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sleep 1;
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};
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} else {
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cutText ["No Vehicles Nearby.", "PLAIN DOWN"];
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};
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TradeInprogress = false; |