Files
DayZ-Epoch/SQF/dayz_code/old/tow_AttachStraps.sqf
A Man e116caa815 Update fnc_isInsideBuilding
Made by @Victor-the-Cleaner

- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00

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private ["_vehicle","_finished","_configVeh","_nameText","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_towTruck","_towTruckSize","_allowedSize"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_96" call dayz_rollingMessages;};
dayz_actionInProgress = true;
player removeAction s_player_towing;
s_player_towing = 1;
// Tow Truck
_towTruck = _this select 3;
_towTruckSize = (sizeOf typeOf _towTruck);
_allowedSize = _towTruckSize-(_towTruckSize/3);
// Get all nearby vehicles within 10m
_findNearestVehicles = _towTruck nearEntities [["Car","Motorcycle"],10];
_findNearestVehicle = [];
{
if (alive _x && _towTruck != _x) then {
if([_x,_towTruck] call fnc_isInsideBuilding) then {
_findNearestVehicle set [(count _findNearestVehicle),_x];
};
};
} count _findNearestVehicles;
_IsNearVehicle = count (_findNearestVehicle);
if(_IsNearVehicle >= 1) then {
// select the nearest one
_vehicle = _findNearestVehicle select 0;
// Static vehicle fuel information
_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
_nameText = getText(_configVeh >> "displayName");
// alert zombies
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (_finished) then {
if((sizeOf typeOf _vehicle) <= _allowedSize) then {
if([_vehicle,_towTruck] call fnc_isInsideBuilding && ((vectorUp _vehicle) select 2) > 0.5) then {
if(typeOf _towTruck == "TOW_DZE" ) then {
_vehicle attachTo [_towTruck,[1.3,-2,2.3]];
_towTruck setVariable ["DZEinTow", true, true];
_towTruck setVariable ["DZEvehicleInTow", _vehicle, true];
format[localize "str_epoch_player_175",_nameText] call dayz_rollingMessages;
};
} else {
format[localize "str_epoch_player_176",_nameText] call dayz_rollingMessages;
};
} else {
format[localize "str_epoch_player_177",_nameText] call dayz_rollingMessages;
};
};
} else {
localize "str_epoch_player_27" call dayz_rollingMessages;
};
dayz_actionInProgress = false;
s_player_towing = -1;