private ["_vehicle","_finished","_configVeh","_nameText","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_towTruck","_towTruckSize","_allowedSize"]; if (dayz_actionInProgress) exitWith {localize "str_epoch_player_96" call dayz_rollingMessages;}; dayz_actionInProgress = true; player removeAction s_player_towing; s_player_towing = 1; // Tow Truck _towTruck = _this select 3; _towTruckSize = (sizeOf typeOf _towTruck); _allowedSize = _towTruckSize-(_towTruckSize/3); // Get all nearby vehicles within 10m _findNearestVehicles = _towTruck nearEntities [["Car","Motorcycle"],10]; _findNearestVehicle = []; { if (alive _x && _towTruck != _x) then { if([_x,_towTruck] call fnc_isInsideBuilding) then { _findNearestVehicle set [(count _findNearestVehicle),_x]; }; }; } count _findNearestVehicles; _IsNearVehicle = count (_findNearestVehicle); if(_IsNearVehicle >= 1) then { // select the nearest one _vehicle = _findNearestVehicle select 0; // Static vehicle fuel information _configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle); _nameText = getText(_configVeh >> "displayName"); // alert zombies [player,20,true,(getPosATL player)] spawn player_alertZombies; _finished = ["Medic",1] call fn_loopAction; if (_finished) then { if((sizeOf typeOf _vehicle) <= _allowedSize) then { if([_vehicle,_towTruck] call fnc_isInsideBuilding && ((vectorUp _vehicle) select 2) > 0.5) then { if(typeOf _towTruck == "TOW_DZE" ) then { _vehicle attachTo [_towTruck,[1.3,-2,2.3]]; _towTruck setVariable ["DZEinTow", true, true]; _towTruck setVariable ["DZEvehicleInTow", _vehicle, true]; format[localize "str_epoch_player_175",_nameText] call dayz_rollingMessages; }; } else { format[localize "str_epoch_player_176",_nameText] call dayz_rollingMessages; }; } else { format[localize "str_epoch_player_177",_nameText] call dayz_rollingMessages; }; }; } else { localize "str_epoch_player_27" call dayz_rollingMessages; }; dayz_actionInProgress = false; s_player_towing = -1;