Files
DayZ-Epoch/SQF/dayz_code/compile/local_lights_tower.sqf
2013-09-02 17:04:49 +01:00

27 lines
671 B
Plaintext

/*
DayZ Epoch Lighting System
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
*/
private ["_nrTowers","_rng","_nrstGen","_lCol","_lbrt","_lamb","_twrCl","_doLit"];
_rng = (_this select 0)*2;
_nrstGen = _this select 1;
_lCol = [1, 0.88, 0.73];
_lbrt = 0.04;
_lamb = [1, 0.88, 0.73];
_twrCl = "Land_Ind_IlluminantTower";
_nrTowers = nearestObjects [_nrstGen, [_twrCl], _rng];
if(count _nrTowers >0)then{
{
_doLit=false;
if((_x getVariable ["axeTLight", 0])<1)then{
_doLit=true;
};
[_lCol,_lbrt,_lamb,[_x],[_doLit]] call axe_towerLight;
_x setVariable ["axeTLight", 1, false];
}forEach _nrTowers;
};