/* DayZ Epoch Lighting System Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk. */ private ["_nrTowers","_rng","_nrstGen","_lCol","_lbrt","_lamb","_twrCl","_doLit"]; _rng = (_this select 0)*2; _nrstGen = _this select 1; _lCol = [1, 0.88, 0.73]; _lbrt = 0.04; _lamb = [1, 0.88, 0.73]; _twrCl = "Land_Ind_IlluminantTower"; _nrTowers = nearestObjects [_nrstGen, [_twrCl], _rng]; if(count _nrTowers >0)then{ { _doLit=false; if((_x getVariable ["axeTLight", 0])<1)then{ _doLit=true; }; [_lCol,_lbrt,_lamb,[_x],[_doLit]] call axe_towerLight; _x setVariable ["axeTLight", 1, false]; }forEach _nrTowers; };