Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles
icomrade ba751dad4a Fix Generator
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.

Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
2016-04-30 19:04:52 -04:00
..
2016-03-05 20:36:07 -05:00
2016-03-05 20:36:07 -05:00
2016-03-05 20:36:07 -05:00
2016-04-22 14:29:17 -04:00
2016-04-26 15:16:20 -04:00
2016-03-05 20:36:07 -05:00
2016-03-05 20:36:07 -05:00
2016-03-08 14:26:33 -05:00
2016-03-05 20:36:07 -05:00
2016-02-21 13:09:16 -05:00
2016-03-05 20:36:07 -05:00
2016-04-30 19:04:52 -04:00
2016-03-05 20:36:07 -05:00
2016-02-21 13:09:16 -05:00
2016-02-21 13:09:16 -05:00
2016-04-28 22:13:48 -04:00
2016-02-21 13:09:16 -05:00
2016-03-05 20:36:07 -05:00