Files
DayZ-Epoch/dayz_code/actions/call_zombies.sqf
vbawol 58742df73a 0.95
+ work around added to player zombie "get over" stuck animation issue.
+ added setpos to vaults, allows precise positioning
+ possible fix for damage spam at server start.
+ added player zombie attack move, Works with animals and zombies only
currently.
+ 10oz bars for all types of metal
+ fix for detecting near vehicles when selling fixes #81
2013-02-14 17:20:35 -06:00

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private ["_item","_id"];
_item = _this select 3;
// remove menu
player removeAction s_player_callzombies;
s_player_callzombies = 1;
// player playActionNow "Surrender";
// for now try reseting animation when this is called to test preventing animation lockups
// player switchMove "";
[player,"spotted",0,false] call dayz_zombieSpeak;
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
// wait a bit
sleep 15;
// allow menu again
s_player_callzombies = -1;
// cutText ["Calling Zombies...", "PLAIN DOWN"];