Files
DayZ-Epoch/SQF/dayz_code/medical/fillBloodBag.sqf
A Man 5b61cfba0c Re-create fill bloodbag and fix certain bugs
Thanks @DeandlDernai for reporting
2022-06-16 12:58:48 +02:00

64 lines
2.4 KiB
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
call gear_ui_init;
closeDialog 0;
local _player = player;
local _emptyBloodBag = "emptyBloodBag";
local _hasEmptyBloodBag = _emptyBloodBag in magazines player;
local _bloodLevel = _player getVariable ["USEC_BloodQty", 0];
local _bloodAmount = 4000;
if (vehicle _player != _player) exitWith {dayz_actionInProgress = false;localize "STR_EPOCH_PLAYER_318" call dayz_rollingMessages;};
if !(_hasEmptyBloodBag) exitWith {dayz_actionInProgress = false;localize "str_actions_medical_bagEmpty" call dayz_rollingMessages;};
if (_bloodLevel <= (_bloodAmount + 200)) exitWith {dayz_actionInProgress = false;localize "str_actions_medical_bagMissingBlood" call dayz_rollingMessages;};
local _count = [_player,_emptyBloodBag,1] call BIS_fnc_invRemove;
if (_count == 1) then {
local _i = 1;
local _steps = 5;
local _complete = false;
local _finished = false;
local _blood = 0;
local _bloodAfter = 0;
localize "str_actions_medical_transfusion_start" call dayz_rollingMessages;
while {_i <= _steps} do {
_finished = ["Medic",1] call fn_loopAction;
if !(_finished) exitwith {localize "str_actions_medical_bagInterrupted" call dayz_rollingMessages;};
r_player_blood = r_player_blood - round(_bloodAmount/_steps);
_player setVariable["USEC_BloodQty", r_player_blood, true];
_blood = _player getVariable ["USEC_BloodQty", 0];
_bloodAfter = (_blood - _bloodAmount);
if ((_blood <= _bloodAfter) || (_i == _steps)) exitwith {
localize "str_actions_medical_bagDone" call dayz_rollingMessages;
_complete = true;
};
_i = _i + 1;
};
if (_complete) then {
local _bloodType = _player getVariable ["blood_type", false];
local _rh = _player getVariable ["rh_factor", false];
local _bloodbag = call {
if (dayz_classicBloodBagSystem) exitwith {"ItemBloodbag"};
if (_bloodType == "A") exitwith {if (_rh) then {"wholeBloodBagAPOS"} else {"wholeBloodBagANEG"};};
if (_bloodType == "B") exitwith {if (_rh) then {"wholeBloodBagBPOS"} else {"wholeBloodBagBNEG"};};
if (_bloodType == "AB") exitwith {if (_rh) then {"wholeBloodBagABPOS"} else {"wholeBloodBagABNEG"};};
if (_bloodType == "O") exitwith {if (_rh) then {"wholeBloodBagOPOS"} else {"wholeBloodBagONEG"};};
};
_player addMagazine _bloodbag;
};
} else {
localize "str_actions_medical_bagEmpty" call dayz_rollingMessages;
};
dayz_actionInProgress = false;