// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups. MilitaryIndustrial[] = { {Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo {Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo {Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo {Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo }; MilitaryIndustrialRU[] = { {Loot_GROUP, 15, Parts}, {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 4, FoodMRE}, {Loot_GROUP, 1, FuelBarrel}, {Loot_VEHICLE, 1, WeaponHolder_ItemGenerator}, {Loot_MAGAZINE, 1, fuel_pump_kit}, {Loot_MAGAZINE, 1, ItemTankTrap}, {Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 1, ItemWire}, {Loot_PILE, 5, Trash, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2}, {Loot_GROUP, 10, MilitaryRU}, {Loot_MAGAZINE, 4, ItemScrews} }; MilitaryIndustrialSmallRU[] = { {Loot_GROUP, 1, MilitarySmallRU} }; MilitaryIndustrialUS[] = { {Loot_GROUP, 15, Parts}, {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 4, FoodMRE}, {Loot_GROUP, 1, FuelBarrel}, {Loot_VEHICLE, 1, WeaponHolder_ItemGenerator}, {Loot_MAGAZINE, 1, fuel_pump_kit}, {Loot_MAGAZINE, 1, ItemTankTrap}, {Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 1, ItemWire}, {Loot_PILE, 5, Trash, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2}, {Loot_GROUP, 10, MilitaryUS}, {Loot_MAGAZINE, 4, ItemScrews} }; MilitaryIndustrialSmallUS[] = { {Loot_GROUP, 1, MilitarySmallUS} }; MilitaryIndustrialEU[] = { {Loot_GROUP, 15, Parts}, {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 4, FoodMRE}, {Loot_GROUP, 1, FuelBarrel}, {Loot_VEHICLE, 1, WeaponHolder_ItemGenerator}, {Loot_MAGAZINE, 1, fuel_pump_kit}, {Loot_MAGAZINE, 1, ItemTankTrap}, {Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 1, ItemWire}, {Loot_PILE, 5, Trash, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2}, {Loot_GROUP, 10, MilitaryEU}, {Loot_MAGAZINE, 4, ItemScrews} }; MilitaryIndustrialSmallEU[] = { {Loot_GROUP, 1, MilitarySmallEU} }; MilitaryIndustrialCZ[] = { {Loot_GROUP, 15, Parts}, {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 4, FoodMRE}, {Loot_GROUP, 1, FuelBarrel}, {Loot_VEHICLE, 1, WeaponHolder_ItemGenerator}, {Loot_MAGAZINE, 1, fuel_pump_kit}, {Loot_MAGAZINE, 1, ItemTankTrap}, {Loot_MAGAZINE, 4, ItemSandbag}, {Loot_MAGAZINE, 1, ItemWire}, {Loot_PILE, 5, Trash, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2}, {Loot_GROUP, 10, MilitaryCZ}, {Loot_MAGAZINE, 4, ItemScrews} }; MilitaryIndustrialSmallCZ[] = { {Loot_GROUP, 1, MilitarySmallCZ} };