Files
DayZ-Epoch/SQF/dayz_code/actions/salvage.sqf
AirwavesMan 9ad86a84a3 Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00

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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_array","_vehicle","_part","_hitpoint","_type","_isOK","_brokenPart","_finished","_hasToolbox","_nameType","_namePart","_damage","_BreakableParts","_selection","_wpn","_hits","_ismelee"];
_array = _this select 3;
_vehicle = _array select 0;
_part = _array select 1;
_hitpoint = _array select 2;
_type = typeOf _vehicle;
_isOK = false;
_brokenPart = false;
_hasToolbox = "ItemToolbox" in items player;
_nameType = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_namePart = getText(configFile >> "cfgMagazines" >> _part >> "displayName");
{_vehicle removeAction _x} count s_player_repairActions;
s_player_repairActions = [];
s_player_repair_crtl = 1;
if (_hasToolbox) then {
if ([_vehicle] call DZE_SafeZonePosCheck) exitWith {(localize "str_salvage_safezone") call dayz_rollingMessages;};
[player,(getPosATL player),50,"repair"] spawn fnc_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (_finished) then {
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
//Remove melee magazines (BIS_fnc_invAdd fix)
false call dz_fn_meleeMagazines;
_hits = [_vehicle,_hitpoint] call object_getHit;
_damage = _hits select 0;
if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
_BreakableParts = ["HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel","HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
if (_hitpoint in _BreakableParts) then {
if ((random 1) < (_damage * 0.9)) then { //max 90% chance to break
_isOK = true;
_brokenPart = true;
} else {
_isOK = [player,_part] call BIS_fnc_invAdd;
_brokenPart = false;
};
} else {
_isOK = [player,_part] call BIS_fnc_invAdd;
_brokenPart = false;
};
if (_isOK) then {
_selection = _hits select 1;
/*if ((_hitpoint == "HitEngine") or (_hitpoint == "HitFuel")) then {
[_vehicle, _selection, 0.89] call fnc_veh_handleDam;
} else {*/
[_vehicle, _selection, 1] call fnc_veh_handleDam;
//};
_vehicle call fnc_veh_ResetEH;
_vehicle setvelocity [0,0,1];
if(_brokenPart) then {
format[localize "str_salvage_destroyed",_namePart,_nameType] call dayz_rollingMessages;
} else {
format[localize "str_salvage_removed",_namePart,_nameType] call dayz_rollingMessages;
};
} else {
localize "str_player_24" call dayz_rollingMessages;
};
};
true call dz_fn_meleeMagazines;
} else {
localize "str_salvage_canceled" call dayz_rollingMessages;
};
} else {
format[localize "str_salvage_toolbox",_namePart] call dayz_rollingMessages;
};
dayz_myCursorTarget = objNull;
s_player_repair_crtl = -1;
dayz_actionInProgress = false;
//adding melee mags back if needed
_wpn = primaryWeapon player;
_ismelee = (getNumber (configFile >> "CfgWeapons" >> _wpn >> "melee") == 1);
if (_ismelee) then {
call dayz_meleeMagazineCheck;
};