if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_array","_vehicle","_part","_hitpoint","_type","_isOK","_brokenPart","_finished","_hasToolbox","_nameType","_namePart","_damage","_BreakableParts","_selection","_wpn","_hits","_ismelee"]; _array = _this select 3; _vehicle = _array select 0; _part = _array select 1; _hitpoint = _array select 2; _type = typeOf _vehicle; _isOK = false; _brokenPart = false; _hasToolbox = "ItemToolbox" in items player; _nameType = getText(configFile >> "cfgVehicles" >> _type >> "displayName"); _namePart = getText(configFile >> "cfgMagazines" >> _part >> "displayName"); {_vehicle removeAction _x} count s_player_repairActions; s_player_repairActions = []; s_player_repair_crtl = 1; if (_hasToolbox) then { if ([_vehicle] call DZE_SafeZonePosCheck) exitWith {(localize "str_salvage_safezone") call dayz_rollingMessages;}; [player,(getPosATL player),50,"repair"] spawn fnc_alertZombies; _finished = ["Medic",1] call fn_loopAction; if (_finished) then { ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; //Remove melee magazines (BIS_fnc_invAdd fix) false call dz_fn_meleeMagazines; _hits = [_vehicle,_hitpoint] call object_getHit; _damage = _hits select 0; if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal _BreakableParts = ["HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel","HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"]; if (_hitpoint in _BreakableParts) then { if ((random 1) < (_damage * 0.9)) then { //max 90% chance to break _isOK = true; _brokenPart = true; } else { _isOK = [player,_part] call BIS_fnc_invAdd; _brokenPart = false; }; } else { _isOK = [player,_part] call BIS_fnc_invAdd; _brokenPart = false; }; if (_isOK) then { _selection = _hits select 1; /*if ((_hitpoint == "HitEngine") or (_hitpoint == "HitFuel")) then { [_vehicle, _selection, 0.89] call fnc_veh_handleDam; } else {*/ [_vehicle, _selection, 1] call fnc_veh_handleDam; //}; _vehicle call fnc_veh_ResetEH; _vehicle setvelocity [0,0,1]; if(_brokenPart) then { format[localize "str_salvage_destroyed",_namePart,_nameType] call dayz_rollingMessages; } else { format[localize "str_salvage_removed",_namePart,_nameType] call dayz_rollingMessages; }; } else { localize "str_player_24" call dayz_rollingMessages; }; }; true call dz_fn_meleeMagazines; } else { localize "str_salvage_canceled" call dayz_rollingMessages; }; } else { format[localize "str_salvage_toolbox",_namePart] call dayz_rollingMessages; }; dayz_myCursorTarget = objNull; s_player_repair_crtl = -1; dayz_actionInProgress = false; //adding melee mags back if needed _wpn = primaryWeapon player; _ismelee = (getNumber (configFile >> "CfgWeapons" >> _wpn >> "melee") == 1); if (_ismelee) then { call dayz_meleeMagazineCheck; };