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https://github.com/EpochModTeam/DayZ-Epoch.git
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dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
46 lines
1.8 KiB
Plaintext
46 lines
1.8 KiB
Plaintext
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_56" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_item","_config","_pos","_onLadder","_create","_finished","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
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_item = _this;
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_config = configFile >> "cfgWeapons" >> _item;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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_text = getText (_config >> "displayName");
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_haskey = _this in weapons player;
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if (!_haskey) exitWith {dayz_actionInProgress = false; format[localize "str_player_30",_text] call dayz_rollingMessages;};
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_hastoolweapon = "ItemKeyKit" in weapons player;
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if (!_hastoolweapon) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_57" call dayz_rollingMessages;};
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_pos = [player] call FNC_GetPos;
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_isNear = {inflamed _x} count (_pos nearObjects 3);
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if (_isNear == 0) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_58" call dayz_rollingMessages;};
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call gear_ui_init;
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// require one tin bar per key
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_hasTinBar = "ItemTinBar" in magazines player;
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if (!_hasTinBar) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_59" call dayz_rollingMessages;};
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[player,(getPosATL player),20,"repair"] spawn fnc_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (_finished) then {
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_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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_create = _item;
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_create call player_addDuplicateTool;
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} else {
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localize "str_epoch_player_61" call dayz_rollingMessages;
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};
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} else {
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localize "str_epoch_player_61" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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