if (dayz_actionInProgress) exitWith {localize "str_epoch_player_56" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_item","_config","_pos","_onLadder","_create","_finished","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"]; _item = _this; _config = configFile >> "cfgWeapons" >> _item; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;}; _text = getText (_config >> "displayName"); _haskey = _this in weapons player; if (!_haskey) exitWith {dayz_actionInProgress = false; format[localize "str_player_30",_text] call dayz_rollingMessages;}; _hastoolweapon = "ItemKeyKit" in weapons player; if (!_hastoolweapon) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_57" call dayz_rollingMessages;}; _pos = [player] call FNC_GetPos; _isNear = {inflamed _x} count (_pos nearObjects 3); if (_isNear == 0) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_58" call dayz_rollingMessages;}; call gear_ui_init; // require one tin bar per key _hasTinBar = "ItemTinBar" in magazines player; if (!_hasTinBar) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_59" call dayz_rollingMessages;}; [player,(getPosATL player),20,"repair"] spawn fnc_alertZombies; _finished = ["Medic",1] call fn_loopAction; if (_finished) then { _num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove); if(_num_removed == 1) then { _create = _item; _create call player_addDuplicateTool; } else { localize "str_epoch_player_61" call dayz_rollingMessages; }; } else { localize "str_epoch_player_61" call dayz_rollingMessages; }; dayz_actionInProgress = false;