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https://github.com/EpochModTeam/DayZ-Epoch.git
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98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
#include "LootDefines.hpp"
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class CfgLoot
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{
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class Groups
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{
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// General groups
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#include "Groups\Ammo.hpp"
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#include "Groups\AmmoBox.hpp"
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#include "Groups\Attachments.hpp"
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#include "Groups\Medical.hpp"
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#include "Groups\Generic.hpp"
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#include "Groups\Trash.hpp"
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#include "Groups\Consumable.hpp"
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#include "Groups\ConsumableItems.hpp"
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#include "Groups\Fuel.hpp"
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#include "Groups\Parts.hpp"
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#include "Groups\Weapons.hpp"
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#include "Groups\Clothes.hpp"
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#include "Groups\Backpacks.hpp"
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#include "Groups\Wrecks.hpp"
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#include "Groups\Vanilla.hpp"
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#include "Groups\Tools.hpp"
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#include "Groups\Documents.hpp"
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// Points of interest
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#include "Groups\CrashSite.hpp"
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#include "Groups\CarePackage.hpp"
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#include "Groups\InfectedCamp.hpp"
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// Buildings
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#include "CfgBuildingLoot.hpp"
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// Zombies
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#include "Groups\Zombies\Civilian.hpp"
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#include "Groups\Zombies\Hunter.hpp"
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#include "Groups\Zombies\Police.hpp"
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#include "Groups\Zombies\Military.hpp"
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#include "Groups\Zombies\Worker.hpp" //DZE
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#include "Groups\Zombies\Suit.hpp" //DZE
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#include "Groups\Zombies\Doctor.hpp" //DZE
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#include "Groups\Zombies\Pilot.hpp" //DZE
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//New 1.0.7
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#include "Groups\Zombies\Bodyguard.hpp" //DZE
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#include "Groups\Zombies\Crewman.hpp" //DZE
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#include "Groups\Zombies\Ghillie.hpp" //DZE
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#include "Groups\Zombies\Lumberjack.hpp" //DZE
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#include "Groups\Zombies\Officer.hpp" //DZE
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#include "Groups\Zombies\Rebels.hpp" //DZE
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#include "Groups\Zombies\Rocker.hpp" //DZE
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#include "Groups\Zombies\SpecialForces.hpp" //DZE
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#include "Groups\Zombies\Firefighter.hpp" //DZE
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#include "Groups\Zombies\Postman.hpp" //DZE
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#include "Groups\Zombies\Teacher.hpp" //DZE
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#include "Groups\Zombies\Gardener.hpp" //DZE
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#include "Groups\Zombies\Stalker.hpp" //DZE
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#include "Groups\Zombies\Apo.hpp" //DZE
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#include "Groups\Zombies\DrugDealer.hpp" //DZE
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#include "Groups\Zombies\Prisoner.hpp" //DZE
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#include "Groups\Zombies\Hero.hpp" //DZE
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#include "Groups\Zombies\Bandit.hpp" //DZE
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};
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class Buildings
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{
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class Default
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{
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zombieChance = 0.2;
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minRoaming = 0;
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maxRoaming = 2;
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fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
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zombieClass[] =
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{
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// "zZombie_Base",
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"z_hunter",
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"z_teacher",
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"z_suit1",
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"z_suit2",
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_villager1",
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"z_villager2",
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"z_villager3"
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};
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lootChance = 0;
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lootRefreshTimer = 900;
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lootGroup = "";
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lootPos[] = {};
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};
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// Buildings
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#include "CfgBuildingPos.hpp"
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};
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};
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