mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 17:42:01 +03:00
+ [FIXED] Prevent player zombies from getting any default loadouts. + [FIXED] Bad vehicle type message when using default loadout override and no backpack. + [FIXED] dayz_zedsAttackVehicles logic was reversed fixed now so that true = attack vehicles. + [ADDED] Safes now have a keypad GUI. Simply click on the numbers to enter your combo and then press #. https://www.dropbox.com/s/b00fgdpo13wokg9/Untitled-1.jpg + [ADDED] Tons of awesome cars by vilas from http://www.armaholic.com/page.php?id=17447 + [FIXED] Models needed extra variable to prevent being sunk into the ground. + [CHANGED] Bleeding duration reduced to minimum of 30 sec and max of 330 seconds. Before it was min 100 max 500. + [ADDED] When kneeling bleeding per second is reduced by 50%. + [ADDED] When crawling bleeding per second is reduced by 75%. + [ADDED] When changing locations the locations name will display in the bottom right. + [CHANGED] Replaced m107 with BAF_LRR_scoped. + [CHANGED] Replaced as50 with AK_107_PSO. TODO + [FIXED] Lock vehicle no longer shows on killed vehicles. + [ADDED] Disabled purchased vehicle parachute spawning by default added variable DZE_TRADER_SPAWNMODE = true; to enable. (Default: false) + [CHANGED] Plot pole has changed to another model a "no entry" sign and can be removed by anyone. When done building take your plot pole with you, if it isn't yours remove it and put it back down again. + [ADDED] Loot positions on top of some tables. + [ADDED] Briefcase that can hold up to 10 x 10oz Gold Bars or 100oz. + [ADDED] Full moon nights as option with dayz_fullMoonNights = true; + [CHANGED] Can no longer Salvage vehicle parts with 0 damage. Fixes bugged hitpoints and duping. + [REMOVED] Remove all crates of toolbelt items. This was just to add stock to traders and since most servers are now auto stocking them at the traders its not needed and cumbersome to use. + [CHANGED] Generator can only be built within 30m of gas stations that say "Needs Power". + [CHANGED] Moved light bulb to farm loot table as it was to common on trash loots. + [ADDED] Fuel pump can be built near standard fuel source (i.e. rusty tanks) then powered with a generator to make a refuel station. + [CHANGED] R3f realism no more fade to black, changed to use dayz shaking and knockouts. + [ADDED] Reset tiredness when you take painkillers. + [ADDED] Reset tiredness when you sleep at a tent. + [ADDED] added back fixed rbull soda and added new can orange sherbet
3132 lines
94 KiB
C++
3132 lines
94 KiB
C++
#define VSoft 0
|
|
#define VArmor 1
|
|
#define VAir 2
|
|
|
|
#define private 0
|
|
#define protected 1
|
|
#define public 2
|
|
|
|
#define ReadAndWrite 0
|
|
#define ReadAndCreate 1
|
|
#define ReadOnly 2
|
|
#define ReadOnlyVerified 3
|
|
|
|
#define EAST 0 // (Russian)
|
|
|
|
#include "basicdefines.hpp"
|
|
#include "safegui.hpp"
|
|
|
|
class CfgPatches {
|
|
class dayz_code {
|
|
units[] = {};
|
|
weapons[] = {};
|
|
requiredVersion = 0.1;
|
|
requiredAddons[] = {"dayz_equip","dayz_weapons","dayz_sfx","CAMisc3","CABuildingParts","CABuildingParts_Signs","CAStructuresHouse","CAStructuresLand_Ind_Stack_Big","CAStructures_Misc_Powerlines","CAStructures","CABuildings","CABuildings2","Ind_MalyKomin","CAStructures_A_CraneCon","CAStructures_Mil","CAStructures_Nav","CAStructures_Rail","A_Crane_02","A_TVTower","CAStructures_Railway","CAStructuresHouse","CAStructuresHouse_HouseBT","asc_eu_lights","vilas_pl_cars"};
|
|
};
|
|
class DZ_DebriefingRemoved
|
|
{
|
|
units[] = {};
|
|
weapons[] = {};
|
|
requiredVersion = 0.1;
|
|
requiredAddons[] = {"CAUI"};
|
|
};
|
|
};
|
|
class CfgMods
|
|
{
|
|
class DayZ
|
|
{
|
|
dir = "@DayZ_Epoch";
|
|
name = "DayZ Epoch";
|
|
picture = "z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
|
hidePicture = 0;
|
|
hideName = 0;
|
|
action = "http://www.dayzepoch.com";
|
|
version = "1.0.1.2";
|
|
hiveVersion = 0.96; //0.93
|
|
};
|
|
};
|
|
|
|
|
|
class CfgMissions
|
|
{
|
|
class Cutscenes
|
|
{
|
|
class ChernarusIntro1
|
|
{
|
|
directory = "z\addons\dayz_code\cfgworlds\intro.Chernarus";
|
|
};
|
|
};
|
|
};
|
|
|
|
class CfgWorlds
|
|
{
|
|
initWorld = "Chernarus";
|
|
demoWorld = "Chernarus";
|
|
};
|
|
|
|
class CfgAddons
|
|
{
|
|
access = 1;
|
|
class PreloadBanks
|
|
{
|
|
};
|
|
class PreloadAddons
|
|
{
|
|
class dayz
|
|
{
|
|
list[] = {"dayz_code","dayz","dayz_equip","dayz_weapons"};
|
|
};
|
|
};
|
|
};
|
|
|
|
class CfgActions {
|
|
class None; // External class reference
|
|
|
|
class Rearm : None {
|
|
show = 0;
|
|
};
|
|
/*
|
|
class TakeBag : None {
|
|
show = 0;
|
|
};
|
|
*/
|
|
|
|
};
|
|
class CfgAISkill {
|
|
aimingaccuracy[] = {0, 0, 1, 1};
|
|
aimingshake[] = {0, 0, 1, 1};
|
|
aimingspeed[] = {0, 0, 1, 1};
|
|
commanding[] = {0, 0, 1, 1};
|
|
courage[] = {0, 1, 1, 1};
|
|
endurance[] = {0, 0, 1, 1};
|
|
general[] = {0, 0, 1, 1};
|
|
reloadspeed[] = {0, 0, 1, 1};
|
|
spotdistance[] = {0, 0, 1, 0.6};
|
|
spottime[] = {0, 0, 1, 1};
|
|
};
|
|
|
|
class CfgInGameUI
|
|
{
|
|
class PeripheralVision
|
|
{
|
|
cueColor[] = {0,0,0,0};
|
|
cueFriendlyColor[] = {0,0,0,0};
|
|
cueEnemyColor[] = {0,0,0,0};
|
|
};
|
|
|
|
|
|
class MPTable
|
|
{
|
|
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
|
|
colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1};
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9};
|
|
colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4};
|
|
colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1};
|
|
colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1};
|
|
colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1};
|
|
colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1};
|
|
font = "EtelkaNarrowMediumPro";
|
|
size = "0"; //"( 21 / 408 )";
|
|
class Columns
|
|
{
|
|
class Order
|
|
{
|
|
width = 0; //0.046;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8};
|
|
doubleLine = 0;
|
|
};
|
|
class Player
|
|
{
|
|
width = 0; //0.25;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8};
|
|
doubleLine = 0;
|
|
};
|
|
class KillsInfantry
|
|
{
|
|
width = 0; //0.11;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_infantry_ca.paa";
|
|
};
|
|
class KillsSoft
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_soft_ca.paa";
|
|
};
|
|
class KillsArmor
|
|
{
|
|
width = 0; //0.11;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_armored_ca.paa";
|
|
};
|
|
class KillsAir
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_air_ca.paa";
|
|
};
|
|
class Killed
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_killed_ca.paa";
|
|
};
|
|
class KillsTotal
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9};
|
|
picture = ""; //"\ca\ui\data\stats_total_ca.paa";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class RscPictureGUI
|
|
{
|
|
access = 0;
|
|
type = 0;
|
|
idc = -1;
|
|
colorBackground[] = {0,0,0,0};
|
|
colorText[] = {0.38,0.63,0.26,0.75};
|
|
font = "TahomaB";
|
|
sizeEx = 0;
|
|
lineSpacing = 0;
|
|
text = "";
|
|
style = "0x30 + 0x100";
|
|
x = 0;
|
|
y = 0;
|
|
w = 0.2;
|
|
h = 0.15;
|
|
};
|
|
|
|
class RscStructuredText {
|
|
class Attributes;
|
|
};
|
|
class RscStructuredTextGUI: RscStructuredText
|
|
{
|
|
colorBackground[] = {0,0,0,0};
|
|
colorText[] = {1,1,1,1};
|
|
class Attributes: Attributes
|
|
{
|
|
align = "center";
|
|
valign = "middle";
|
|
};
|
|
};
|
|
//#include "CfgWorlds.hpp"
|
|
#include "cfgMoves.hpp"
|
|
#include "rscTitles.hpp"
|
|
#include "CfgVehicles.hpp"
|
|
#include "CfgWeapons.hpp"
|
|
#include "CfgMagazines.hpp"
|
|
#include "cfgLoot.hpp"
|
|
#include "CfgMarkers.hpp"
|
|
#include "CfgAmmo.hpp"
|
|
|
|
class CfgSurvival {
|
|
class Inventory {
|
|
class Default {
|
|
//weapons[] = {"Makarov"};
|
|
magazines[] = {"ItemBandage","ItemPainkiller"};
|
|
weapons[] = {"ItemFlashlight"};
|
|
backpackWeapon = "";
|
|
backpack = "DZ_Patrol_Pack_EP1";
|
|
};
|
|
};
|
|
class Meat {
|
|
class Default {
|
|
yield = 2;
|
|
rawfoodtype = "FoodmeatRaw";
|
|
};
|
|
class Cow: Default {
|
|
yield = 6;
|
|
rawfoodtype = "FoodbeefRaw";
|
|
};
|
|
class Cow01: Cow{};
|
|
class Cow02: Cow{};
|
|
class Cow03: Cow{};
|
|
class Cow04: Cow{};
|
|
class Cow01_EP1: Cow{};
|
|
class Goat: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodmuttonRaw";
|
|
};
|
|
class Goat01_EP1: Goat{};
|
|
class Goat02_EP1: Goat{};
|
|
class Sheep: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodmuttonRaw";
|
|
};
|
|
class Sheep01_EP1: Sheep{};
|
|
class Sheep02_EP1: Sheep{};
|
|
class WildBoar: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodbaconRaw";
|
|
};
|
|
class Hen: Default {
|
|
yield = 2;
|
|
rawfoodtype = "FoodchickenRaw";
|
|
};
|
|
class Cock: Hen{};
|
|
class DZ_Fin: Default {
|
|
yield = 0;
|
|
rawfoodtype = "FoodSteakRaw";
|
|
};
|
|
class DZ_Pastor: DZ_Fin{};
|
|
class Rabbit: Default {
|
|
yield = 1;
|
|
rawfoodtype = "FoodrabbitRaw";
|
|
};
|
|
|
|
};
|
|
class Skins {
|
|
class Default {
|
|
sex = "male";
|
|
playerModel = "Survivor2_DZ";
|
|
};
|
|
class Skin_Survivor2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Survivor2_DZ";
|
|
};
|
|
class Skin_Sniper1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Sniper1_DZ";
|
|
};
|
|
class Skin_Camo1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Camo1_DZ";
|
|
};
|
|
class Skin_Rocket_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocket_DZ";
|
|
};
|
|
class Skin_Soldier1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier1_DZ";
|
|
};
|
|
class Skin_RU_Policeman_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Policeman_DZ";
|
|
};
|
|
class Skin_Pilot_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Pilot_EP1_DZ";
|
|
};
|
|
class Skin_Haris_Press_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Haris_Press_EP1_DZ";
|
|
};
|
|
class Skin_Ins_Soldier_GL_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Soldier_GL_DZ";
|
|
};
|
|
class Skin_GUE_Commander_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Commander_DZ";
|
|
};
|
|
class Skin_Functionary1_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Functionary1_EP1_DZ";
|
|
};
|
|
class Skin_Priest_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Priest_DZ";
|
|
};
|
|
class Skin_Rocker1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker1_DZ";
|
|
};
|
|
class Skin_Rocker2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker2_DZ";
|
|
};
|
|
class Skin_Rocker3_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker3_DZ";
|
|
};
|
|
class Skin_Rocker4_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker4_DZ";
|
|
};
|
|
class Skin_Bandit1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Bandit1_DZ";
|
|
};
|
|
class Skin_Bandit2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Bandit2_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_MG_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_MG_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_Sniper_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_Sniper_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_Crew_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_Crew_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_CO_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_CO_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_2_DZ";
|
|
};
|
|
class Skin_BanditW1_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "BanditW1_DZ";
|
|
};
|
|
class Skin_BanditW2_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "BanditW2_DZ";
|
|
};
|
|
class Skin_SurvivorW2_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorW2_DZ";
|
|
};
|
|
class Skin_SurvivorWpink_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWpink_DZ";
|
|
};
|
|
class Skin_SurvivorWsequisha_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWsequisha_DZ";
|
|
};
|
|
class Skin_SurvivorWsequishaD_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWsequishaD_DZ";
|
|
};
|
|
class Skin_SurvivorWcombat_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWcombat_DZ";
|
|
};
|
|
class Skin_SurvivorWdesert_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWdesert_DZ";
|
|
};
|
|
class Skin_SurvivorWurban_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWurban_DZ";
|
|
};
|
|
class Skin_SurvivorW3_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorW3_DZ";
|
|
};
|
|
class Skin_Soldier_TL_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_TL_PMC_DZ";
|
|
};
|
|
|
|
class Skin_Soldier_Sniper_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_Sniper_PMC_DZ";
|
|
};
|
|
|
|
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
|
};
|
|
|
|
class Skin_FR_OHara_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "FR_OHara_DZ";
|
|
};
|
|
class Skin_FR_Rodriguez_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "FR_Rodriguez_DZ";
|
|
};
|
|
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
|
|
};
|
|
class Skin_Graves_Light_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "Graves_Light_DZ";
|
|
};
|
|
|
|
class Skin_Drake_Light_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Drake_Light_DZ";
|
|
};
|
|
|
|
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
|
};
|
|
|
|
class Skin_TK_INS_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Soldier_EP1_DZ";
|
|
};
|
|
|
|
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Warlord_EP1_DZ";
|
|
};
|
|
|
|
|
|
|
|
};
|
|
};
|
|
|
|
class CfgBuildingLoot {
|
|
class Default {
|
|
zombieChance = 0.2;
|
|
minRoaming = 0;
|
|
maxRoaming = 2;
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
|
|
lootChance = 0;
|
|
lootPos[] = {};
|
|
itemType[] = {};
|
|
itemChance[] = {};
|
|
hangPos[] = {};
|
|
vehPos[] = {};
|
|
};
|
|
class Master {
|
|
weapons[] = {
|
|
"SMAW",
|
|
"Javelin",
|
|
"G36C",
|
|
"Stinger"
|
|
};
|
|
};
|
|
class Residential: Default {
|
|
zombieChance = 0.3;
|
|
maxRoaming = 2;
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{ "ItemSodaMdew","magazine" },
|
|
{ "ItemSodaRbull","magazine" },
|
|
{ "ItemWatch","generic" },
|
|
{ "ItemCompass","generic" },
|
|
{ "ItemMap","weapon" },
|
|
{ "Makarov","weapon" },
|
|
{ "MakarovSD","weapon" },
|
|
{ "Colt1911","weapon" },
|
|
{ "ItemFlashlight","generic" },
|
|
{ "ItemKnife","generic" },
|
|
{ "ItemMatchbox","generic" },
|
|
{ "","generic" },
|
|
{ "LeeEnfield","weapon" },
|
|
{ "revolver_EP1","weapon" },
|
|
|
|
{"DZ_Assault_Pack_EP1","object"}, // 12
|
|
{"DZ_Czech_Vest_Puch","object"}, // 12-0
|
|
{"DZ_ALICE_Pack_EP1","object"}, // 16
|
|
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
|
|
{"DZ_British_ACU","object"}, // 18
|
|
|
|
{ "Winchester1866","weapon" },
|
|
{ "WeaponHolder_ItemTent","object" },
|
|
{ "WeaponHolder_ItemTentDomed","object" },
|
|
{ "WeaponHolder_ItemTentDomed2","object" },
|
|
{ "","military" },
|
|
{ "","trash" },
|
|
{"Crossbow_DZ","weapon"},
|
|
{ "Binocular","weapon" },
|
|
{ "PartWoodPile","magazine" },
|
|
{ "","clothes" },
|
|
{ "","specialclothes" },
|
|
{ "WeaponHolder_MeleeCrowbar","object" },
|
|
{"MR43","weapon"},
|
|
};
|
|
itemChance[] = {
|
|
0.001,
|
|
0.004,
|
|
0.04,
|
|
0.03,
|
|
0.02,
|
|
0.06,
|
|
0.01,
|
|
0.02,
|
|
0.001,
|
|
0.04,
|
|
0.01,
|
|
0.35,
|
|
0.03,
|
|
0.02,
|
|
0.02,
|
|
0.02,
|
|
0.015,
|
|
0.01,
|
|
0.005,
|
|
0.01,
|
|
0.003,
|
|
0.003,
|
|
0.003,
|
|
0.02,
|
|
0.15,
|
|
0.01,
|
|
0.02,
|
|
0.02,
|
|
0.01,
|
|
0.005,
|
|
0.03,
|
|
0.01
|
|
};
|
|
};
|
|
class Office: Residential {
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"z_suit1","z_suit2"};
|
|
};
|
|
class Industrial: Default {
|
|
zombieChance = 0.4;
|
|
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
|
|
maxRoaming = 2;
|
|
lootChance = 0.3;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{ "WeaponHolder_ItemGenerator","object" },
|
|
{"ItemFuelBarrel","magazine"},
|
|
{ "","generic" },
|
|
{ "","trash" },
|
|
{ "","military" },
|
|
{ "WeaponHolder_PartGeneric","object" },
|
|
{ "WeaponHolder_PartWheel","object" },
|
|
{ "WeaponHolder_PartFueltank","object" },
|
|
{ "WeaponHolder_PartEngine","object" },
|
|
{ "WeaponHolder_PartGlass","object" },
|
|
{ "WeaponHolder_PartVRotor","object" },
|
|
{ "WeaponHolder_ItemJerrycan","object" },
|
|
{ "WeaponHolder_ItemHatchet","object" },
|
|
{ "ItemKnife","military" },
|
|
{ "ItemToolbox","weapon" },
|
|
{ "ItemWire","magazine" },
|
|
{"ItemTankTrap","magazine"},
|
|
{"ItemKeyKit","weapon"}
|
|
};
|
|
itemChance[] = {
|
|
0.005,
|
|
0.005,
|
|
0.18,
|
|
0.29,
|
|
0.04,
|
|
0.04,
|
|
0.05,
|
|
0.02,
|
|
0.02,
|
|
0.04,
|
|
0.01,
|
|
0.04,
|
|
0.075,
|
|
0.07,
|
|
0.06,
|
|
0.01,
|
|
0.04,
|
|
0.005
|
|
};
|
|
};
|
|
class Farm: Default {
|
|
zombieChance = 0.3;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
|
|
lootChance = 0.5;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{ "WeaponHolder_ItemJerrycan","object" },
|
|
{ "","generic" },
|
|
{ "huntingrifle","weapon" },
|
|
{ "LeeEnfield","weapon" },
|
|
{ "Winchester1866","weapon" },
|
|
{ "","trash" },
|
|
{"Crossbow_DZ","weapon"},
|
|
{ "PartWoodPile","magazine" },
|
|
{ "WeaponHolder_ItemHatchet","object" },
|
|
{ "MR43","weapon" },
|
|
{"ItemFuelBarrel","magazine"},
|
|
{ "WeaponHolder_ItemMachete", "object"},
|
|
{ "ItemFishingPole","weapon" },
|
|
{ "ItemLightBulb","magazine"}
|
|
};
|
|
itemChance[] = {
|
|
0.05,
|
|
0.27,
|
|
0.01,
|
|
0.04,
|
|
0.03,
|
|
0.21,
|
|
0.03,
|
|
0.085,
|
|
0.15,
|
|
0.06,
|
|
0.005,
|
|
0.03,
|
|
0.01,
|
|
0.02
|
|
};
|
|
};
|
|
class Supermarket: Default {
|
|
lootChance = 0.6;
|
|
minRoaming = 2;
|
|
maxRoaming = 6;
|
|
zombieChance = 0.3;
|
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
|
itemType[] = {
|
|
{ "ItemSodaOrageSherbet","magazine" },
|
|
{ "ItemWatch","generic" },
|
|
{ "ItemCompass","generic" },
|
|
{ "ItemMap","weapon" },
|
|
{ "Makarov","weapon" },
|
|
{ "Colt1911","weapon" },
|
|
{ "ItemFlashlight","generic" },
|
|
{ "ItemKnife","generic" },
|
|
{ "ItemMatchbox","generic" },
|
|
{ "","generic" },
|
|
{ "LeeEnfield","weapon" },
|
|
{ "revolver_EP1","weapon" },
|
|
|
|
{"DZ_Assault_Pack_EP1","object"}, // 12
|
|
{"DZ_Czech_Vest_Puch","object"}, // 12-0
|
|
{"DZ_ALICE_Pack_EP1","object"}, // 16
|
|
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
|
|
{"DZ_British_ACU","object"}, // 18
|
|
{"DZ_CompactPack_EP1","object"}, //
|
|
{"DZ_TerminalPack_EP1","object"}, //
|
|
|
|
{ "Winchester1866","weapon" },
|
|
{ "WeaponHolder_ItemTent","object" },
|
|
{ "WeaponHolder_ItemTentDomed","object" },
|
|
{ "WeaponHolder_ItemTentDomed2","object" },
|
|
|
|
{ "","food" },
|
|
{ "","trash" },
|
|
{"Crossbow_DZ","weapon"},
|
|
{ "Binocular","weapon" },
|
|
{ "PartWoodPile","magazine" },
|
|
{"MR43","weapon"},
|
|
{"ItemKeyKit","weapon"}
|
|
};
|
|
itemChance[] = {
|
|
0.01,
|
|
0.10,
|
|
0.02,
|
|
0.04,
|
|
0.02,
|
|
0.01,
|
|
0.005,
|
|
0.025,
|
|
0.04,
|
|
0.04,
|
|
0.01,
|
|
0.01,
|
|
0.04,
|
|
0.03,
|
|
0.02,
|
|
0.02,
|
|
0.01,
|
|
0.005,
|
|
0.005,
|
|
0.01,
|
|
0.003,
|
|
0.003,
|
|
0.003,
|
|
0.29,
|
|
0.14,
|
|
0.01,
|
|
0.05,
|
|
0.02,
|
|
0.01,
|
|
0.001
|
|
};
|
|
};
|
|
class HeliCrash: Default {
|
|
zombieChance = 0.4;
|
|
maxRoaming = 2;
|
|
zombieClass[] = {"z_soldier_pilot"};
|
|
lootChance = 0.5;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{ "FN_FAL","weapon" },
|
|
{ "bizon_silenced","weapon" },
|
|
{ "M14_EP1","weapon" },
|
|
{ "FN_FAL_ANPVS4","weapon" },
|
|
{ "BAF_LRR_scoped","weapon" },
|
|
{ "AK_107_PSO","weapon" },
|
|
{ "Mk_48_DZ","weapon" },
|
|
{ "M249_DZ","weapon" },
|
|
{"BAF_L85A2_RIS_SUSAT","weapon"},
|
|
{ "DMR","weapon" },
|
|
{ "","military" },
|
|
{ "","medical" },
|
|
{ "MedBox0","object" },
|
|
{ "NVGoggles","weapon" },
|
|
{ "AmmoBoxSmall_556","object" },
|
|
{ "AmmoBoxSmall_762","object" },
|
|
{ "","militaryclothes" },
|
|
{"G36C","weapon"},
|
|
{"G36C_camo","weapon"},
|
|
//{"G36_C_SD_camo","weapon"},
|
|
{"G36A_camo","weapon"},
|
|
{"G36K_camo","weapon"},
|
|
{"100Rnd_762x54_PK","magazine"},
|
|
};
|
|
itemChance[] = {
|
|
0.01,
|
|
0.025,
|
|
0.025,
|
|
0.01,
|
|
0.01,
|
|
0.005,
|
|
0.015,
|
|
0.025,
|
|
0.01,
|
|
0.03,
|
|
0.4,
|
|
0.2,
|
|
0.05,
|
|
0.01,
|
|
0.045,
|
|
0.04,
|
|
0.04,
|
|
0.015,
|
|
0.01,
|
|
// 0.01,
|
|
0.01,
|
|
0.01,
|
|
0.005
|
|
};
|
|
};
|
|
class HeliCrash_No50s: Default {
|
|
zombieChance = 0.4;
|
|
maxRoaming = 2;
|
|
zombieClass[] = {"z_soldier_pilot"};
|
|
lootChance = 0.5;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{"FN_FAL","weapon"},
|
|
{"bizon_silenced","weapon"},
|
|
{"M14_EP1","weapon"},
|
|
{"FN_FAL_ANPVS4","weapon"},
|
|
{"Mk_48_DZ","weapon"},
|
|
{"M249_DZ","weapon"},
|
|
{"BAF_L85A2_RIS_SUSAT","weapon"},
|
|
{"DMR","weapon"},
|
|
{"","military"},
|
|
{"","medical"},
|
|
{"MedBox0","object"},
|
|
{"NVGoggles","weapon"},
|
|
{"AmmoBoxSmall_556","object"},
|
|
{"AmmoBoxSmall_762","object"},
|
|
{ "","militaryclothes" },
|
|
{"G36C","weapon"},
|
|
{"G36C_camo","weapon"},
|
|
//{"G36_C_SD_camo","weapon"},
|
|
{"G36A_camo","weapon"},
|
|
{"G36K_camo","weapon"},
|
|
{"100Rnd_762x54_PK","magazine"}
|
|
};
|
|
itemChance[] = {
|
|
0.01,
|
|
0.02,
|
|
0.02,
|
|
0.01,
|
|
0.01,
|
|
0.02,
|
|
0.005,
|
|
0.025,
|
|
0.44,
|
|
0.23,
|
|
0.04,
|
|
0.01,
|
|
0.04,
|
|
0.04,
|
|
0.03,
|
|
0.015,
|
|
0.01,
|
|
//0.01,
|
|
0.01,
|
|
0.01,
|
|
0.005
|
|
};
|
|
};
|
|
class Hospital: Default {
|
|
zombieChance = 0.4;
|
|
minRoaming = 2;
|
|
maxRoaming = 6;
|
|
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
|
|
lootChance = 1;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{ "","trash" },
|
|
{ "","hospital" },
|
|
{"MedBox0","object"}
|
|
};
|
|
itemChance[] = {
|
|
0.1,
|
|
0.7,
|
|
0.2
|
|
};
|
|
};
|
|
class Military: Default {
|
|
zombieChance = 0.3;
|
|
maxRoaming = 6;
|
|
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{ "M9","weapon" },
|
|
{ "M16A2","weapon" },
|
|
{ "M16A2GL","weapon" },
|
|
{ "M9SD","weapon" },
|
|
{ "AK_74","weapon" },
|
|
{ "M4A1_Aim","weapon" },
|
|
{ "AKS_74_kobra","weapon" },
|
|
{ "AKS_74_U","weapon" },
|
|
{ "AK_47_M","weapon" },
|
|
{ "M24","weapon" },
|
|
{ "M1014","weapon" },
|
|
{ "DMR","weapon" },
|
|
{ "M4A1","weapon" },
|
|
{ "M14_EP1","weapon" },
|
|
{ "UZI_EP1","weapon" },
|
|
{ "Remington870_lamp","weapon" },
|
|
{ "glock17_EP1","weapon" },
|
|
{ "MP5A5","weapon" },
|
|
{ "MP5SD","weapon" },
|
|
{ "M4A3_CCO_EP1","weapon" },
|
|
{ "Binocular","weapon" },
|
|
{ "ItemFlashlightRed","military" },
|
|
{ "ItemKnife","military" },
|
|
{ "ItemGPS","weapon" },
|
|
{ "ItemMap","military" },
|
|
|
|
{"DZ_ALICE_Pack_EP1","object"}, // 16
|
|
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
|
|
{"DZ_British_ACU","object"}, // 18
|
|
{"DZ_CivilBackpack_EP1","object"}, // 24
|
|
{"DZ_Backpack_EP1","object"}, // 24
|
|
{"DZ_GunBag_EP1","object"}, // 8-6
|
|
|
|
//Normal
|
|
{ "","medical" },
|
|
{ "","generic" },
|
|
{ "","military" },
|
|
{ "Sa61_EP1","weapon"},
|
|
{ "UZI_SD_EP1","weapon"},
|
|
{ "ItemEtool","weapon" },
|
|
{"ItemSandbag","magazine"},
|
|
{"Sa58P_EP1","weapon"},
|
|
{"Sa58V_EP1","weapon"},
|
|
{"BAF_L85A2_RIS_Holo","weapon"}
|
|
};
|
|
itemChance[] = {
|
|
0.01,
|
|
0.01,
|
|
0.005,
|
|
0.005,
|
|
0.015,
|
|
0.005,
|
|
0.01,
|
|
0.01,
|
|
0.01,
|
|
0.005,
|
|
0.02,
|
|
0.005,
|
|
0.01,
|
|
0.005,
|
|
0.02,
|
|
0.02,
|
|
0.02,
|
|
0.02,
|
|
0.01,
|
|
0.005,
|
|
0.03,
|
|
0.04,
|
|
0.01,
|
|
0.005,
|
|
0.02,
|
|
0.04,
|
|
0.04,
|
|
0.03,
|
|
0.01,
|
|
0.01,
|
|
0.005,
|
|
0.02,
|
|
0.085,
|
|
0.35,
|
|
0.01,
|
|
0.005,
|
|
0.02,
|
|
0.01,
|
|
0.01,
|
|
0.02,
|
|
0.01
|
|
};
|
|
};
|
|
class MilitarySpecial: Default {
|
|
zombieChance = 0.4;
|
|
minRoaming = 2;
|
|
maxRoaming = 6;
|
|
zombieClass[] = {"z_soldier_heavy"};
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{ "M16A2","weapon" },
|
|
{ "M16A2GL","weapon" },
|
|
{ "M249_DZ","weapon" },
|
|
{ "M9SD","weapon" },
|
|
{ "Pecheneg_DZ","weapon"},
|
|
{ "AK_74","weapon" },
|
|
{ "M4A1_Aim","weapon" },
|
|
{ "AKS_74_kobra","weapon" },
|
|
{ "AKS_74_U","weapon" },
|
|
{ "AK_47_M","weapon" },
|
|
{ "M24","weapon" },
|
|
{ "SVD_CAMO","weapon" },
|
|
{ "M1014","weapon" },
|
|
{ "BAF_LRR_scoped","weapon" },
|
|
{ "DMR","weapon" },
|
|
{ "M4A1","weapon" },
|
|
{ "M14_EP1","weapon" },
|
|
{ "UZI_EP1","weapon" },
|
|
{ "Remington870_lamp","weapon" },
|
|
{ "glock17_EP1","weapon" },
|
|
{ "M240_DZ","weapon" },
|
|
{ "M4A1_AIM_SD_camo","weapon" },
|
|
{ "M16A4_ACG","weapon" },
|
|
{ "M4A1_HWS_GL_camo","weapon" },
|
|
{ "Mk_48_DZ","weapon" },
|
|
{ "M4A3_CCO_EP1","weapon" },
|
|
//Ammo
|
|
{ "AmmoBoxSmall_556","object" },
|
|
{ "AmmoBoxSmall_762","object" },
|
|
|
|
//{"NVGoggles","weapon"},
|
|
{ "Binocular","weapon" },
|
|
{ "ItemFlashlightRed","military" },
|
|
{ "ItemKnife","military" },
|
|
{ "ItemGPS","weapon" },
|
|
{ "ItemMap","military" },
|
|
{ "Binocular_Vector","military" },
|
|
|
|
{"DZ_ALICE_Pack_EP1","object"}, // 16
|
|
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
|
|
{"DZ_British_ACU","object"}, // 18
|
|
{"DZ_CivilBackpack_EP1","object"}, // 24
|
|
{"DZ_Backpack_EP1","object"}, // 30
|
|
{"DZ_LargeGunBag_EP1","object"}, // 45
|
|
|
|
{ "","medical" },
|
|
{ "","generic" },
|
|
{ "","military" },
|
|
//{"Body","object"},
|
|
{"PipeBomb","magazine"},
|
|
{"Sa58V_RCO_EP1","weapon"},
|
|
{"Sa58V_CCO_EP1","weapon"},
|
|
{"G36_C_SD_camo","weapon"},
|
|
{"M40A3","weapon"},
|
|
{"100Rnd_762x54_PK","magazine"},
|
|
{ "","militaryclothes" },
|
|
};
|
|
itemChance[] = {
|
|
0.011,
|
|
0.006,
|
|
0.002,
|
|
0.002,
|
|
0.001,
|
|
0.011,
|
|
0.002,
|
|
0.011,
|
|
0.011,
|
|
0.011,
|
|
0.001,
|
|
0.001,
|
|
0.023,
|
|
0.001,
|
|
0.002,
|
|
0.011,
|
|
0.003,
|
|
0.023,
|
|
0.011,
|
|
0.023,
|
|
0.001,
|
|
0.005,
|
|
0.006,
|
|
0.002,
|
|
0.001,
|
|
0.009,
|
|
0.005,
|
|
0.002,
|
|
0.011,
|
|
0.006,
|
|
0.018,
|
|
0.001,
|
|
0.003,
|
|
0.002,
|
|
0.009,
|
|
0.009,
|
|
0.008,
|
|
0.001,
|
|
0.001,
|
|
0.001,
|
|
0.034,
|
|
0.114,
|
|
0.569,
|
|
0.001,
|
|
0.001,
|
|
0.001,
|
|
0.001,
|
|
0.002,
|
|
0.002,
|
|
0.007
|
|
};
|
|
};
|
|
class Hunting: Default {
|
|
zombieChance = 0.4;
|
|
minRoaming = 1;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
|
|
lootChance = 1;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{"ItemMap","weapon"},
|
|
{"ItemFlashlight","generic"},
|
|
{"ItemKnife","generic"},
|
|
{"ItemMatchbox","generic"},
|
|
{"Crossbow_DZ","weapon"},
|
|
{"","military"},
|
|
{"WeaponHolder_ItemMachete", "object"},
|
|
{"huntingrifle","weapon"},
|
|
{"","hunter"}
|
|
};
|
|
itemChance[] = {
|
|
0.015,
|
|
0.009,
|
|
0.008,
|
|
0.011,
|
|
0.006,
|
|
0.375,
|
|
0.006,
|
|
0.008,
|
|
0.562
|
|
};
|
|
};
|
|
class Church: Residential {
|
|
minRoaming = 1;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"z_priest","z_priest","z_priest"};
|
|
};
|
|
class Land_HouseV_1I4: Residential {
|
|
lootPos[] = {{-1.77002,-2.64941,-2.05628},{-0.400146,-3.87695,-2.76879},{-3.67749,-2.52002,-2.76551},{-0.472168,3.19702,-2.72021}};
|
|
};
|
|
class Land_kulna: Residential {
|
|
lootPos[] = {{0.504395,0.218262,-1.11643},{-0.496582,1.93262,-1.12826}};
|
|
};
|
|
class Land_Ind_Workshop01_01: Industrial {
|
|
lootPos[] = {{-0.796875,1.24707,-0.836596},{0.595215,-2.43115,-1.29412},{1.24365,0.463867,-1.295},{-0.663574,-0.50293,-1.29837}};
|
|
};
|
|
class Land_Ind_Garage01: Industrial {
|
|
lootPos[] = {{-0.580078,-1.49707,-1.23483},{-0.834473,2.75781,-1.22563},{2.47754,-1.12891,-1.23714},{1.31934,1.63086,-1.23228}};
|
|
};
|
|
class Land_Ind_Workshop01_02: Industrial {
|
|
lootPos[] = {{1.1543,-0.552246,-1.42943},{-1.18665,-0.178223,-1.42868},{-0.661621,1.104,-1.42682}};
|
|
};
|
|
class Land_Ind_Workshop01_04: Industrial {
|
|
lootPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}};
|
|
hangPos[] = {{-0.541748,4.01221,-2.03068}};
|
|
};
|
|
class Land_Ind_Workshop01_L: Industrial {
|
|
lootPos[] = {{-3.26172,4.75439,-1.30246},{0.175781,3.91748,-1.30766},{-2.37891,2.35303,-1.30405},{4.10547,-4.10791,-1.31345},{0.727539,-2.61621,-1.31418},{2.54688,-2.17725,-1.31482},{1.52344,-3.79443,-1.31332}};
|
|
};
|
|
class Land_Hangar_2: Industrial {
|
|
lootPos[] = {{10.1245,-6.4873,-2.56317},{11.9387,7.91113,-2.56317},{1.79517,7.12695,-2.56317},{-11.8948,10.5449,-2.56317},{-8.97021,-4.34766,-2.56317},{-0.562744,-7.59375,-2.56317},{5.98804,-2.6123,-2.56317}};
|
|
};
|
|
class Land_hut06: Residential {
|
|
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
|
|
};
|
|
class Land_stodola_old_open: Farm {
|
|
lootPos[] = {{-3.06836,8.63184,-5.08054},{2.52588,10.5261,-5.08051},{4.76758,5.00854,-0.9935},{-2.78467,10.2368,-0.9935},{4.62598,10.4983,-0.993469},{2.09082,10.8425,2.96448},{-0.440918,10.3091,2.96445},{-2.58838,-5.91821,-5.08054},{4.11084,-10.9302,-5.08054},{-2.62842,-6.55518,-1.01584},{2.50537,-10.741,2.96445},{0.0410156,-11.0596,2.96445}};
|
|
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
|
|
};
|
|
class Land_A_FuelStation_Build: Industrial {
|
|
lootChance = 0.5;
|
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
|
lootPos[] = {{-1.31958,-0.655151,-1.57448},{1.82349,0.769653,-1.57458},{1.67871,-0.918701,-1.57458},{-1.23242,1.26794,-1.57458}};
|
|
};
|
|
class Land_A_GeneralStore_01a: Supermarket {
|
|
lootPos[] = {{-6.93213,1.0708,-1.20155},{-7.2959,-2.68213,-1.20155},{-3.41406,-4.39307,-1.20155},{-1.28809,-2.57861,-1.20155},{0.903809,-4.35986,-1.20155},{3.1377,-3.40771,-1.20155},{7.53418,-2.69971,-1.20154},{13.9653,-4.50342,-1.20155},{10.2617,0.109863,-1.20155},{10.5869,-3.84375,-1.20155},{7.84521,-0.137207,-1.20154},{3.57471,0.0356445,-1.20154},{-0.370605,5.17676,-1.20155},{4.77783,5.57617,-1.20155},{13.0874,4.35645,-1.20155},{12.9932,6.31689,-1.20155},{7.36328,3.00928,-1.20155},{1.93091,2.17236,-1.20154},{-3.82715,5.3335,-1.20155},{-7.55029,8.54199,-1.20154},{-4.42407,8.96631,-1.20154},{3.72705,8.36084,-1.20155},{9.84033,8.3374,-1.20155},{-2.90918,1.32031,-1.20155}};
|
|
};
|
|
class Land_A_GeneralStore_01: Supermarket {
|
|
lootPos[] = {{-1.32861,-2.72534,-0.621548},{4.4751,-2.69824,-0.621548},{-5.29688,0.796387,-0.691548},{-4.85498,2.95166,-0.201549},{-9.38965,-3.30371,-1.20155},{-3.77539,-3.86865,-1.20155},{1.31836,1.46631,-1.20155},{9.01367,3.8457,-1.20155},{13.3008,-1.77832,-1.20155},{9.81055,1.43213,-1.20155},{1.65039,5.14355,-1.20155},{0.753906,-3.69531,-1.20155},{13.3125,-7.65137,-1.20155},{11.168,-3.73682,-1.20155},{8.89453,-8.37402,-1.20155},{-2.04492,-7.58105,-1.20155},{-7.84766,-5.73633,-1.20155},{-8.22461,-7.32422,-1.20155},{3.79004,-5.69336,-1.20155},{-9.38379,4.46191,-1.20155},{-3.5752,4.46533,-1.20155},{-3.33789,0.612793,-1.20155},{10.5918,-9.9458,-1.21082},{0.105469,-9.6084,-1.21082},{-4.86035,-10.4209,-1.21082},{-6.80859,-1.23975,-1.20155},{1.12207,-1.58887,-1.20155}};
|
|
};
|
|
class Land_Farm_Cowshed_a: Farm {
|
|
lootPos[] = {{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}};
|
|
};
|
|
class Land_stodola_open: Farm {
|
|
lootPos[] = {{-2.60303,5.31665,-4.12804},{-2.58154,-0.530029,-4.17349},{-0.0478516,-4.88989,-4.136},{0.983398,6.20483,-4.11143}};
|
|
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
|
|
};
|
|
class Land_Barn_W_01: Farm {
|
|
lootPos[] = {{4.93188,-17.0444,-2.63063},{-3.82813,-18.6699,-2.63036},{-4.46387,16.6665,-2.63651},{5.78711,18.9473,-2.6369},{3.9541,4.88428,-2.63446},{-2.99072,-4.16748,-2.63287}};
|
|
};
|
|
class Land_Hlidac_budka: Residential {
|
|
lootPos[] = {{1.27002,2.29736,-0.113617},{-2.3186,1.5127,-0.78363},{2.02075,0.444336,-0.78363},{-0.460938,1.75879,-0.78363}};
|
|
};
|
|
class Land_HouseV2_02_Interier: Residential {
|
|
lootPos[] = {{6.46094,1.48608,-4.60568},{7.23096,5.37207,-5.53067},{8.55005,0.754883,-5.53067},{5.20166,-1.54004,-5.53067},{3.34912,1.9707,-5.53067},{-3.62598,3.05371,-5.53067},{-5.4812,-0.0292969,-5.53067},{-5.83325,3.26563,-5.53067},{-5.71045,5.49414,-5.53067}};
|
|
};
|
|
class Land_a_stationhouse: Military {
|
|
lootChance = 0.3;
|
|
lootPos[] = {{9.93115,3.34375,-9.40037},{-2.69922,-7.57422,-9.47058},{-0.892578,-5.7168,-9.47058},{-3.2417,-6.61914,-4.6489},{-1.35645,-8.3623,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39502,-7.88281,-0.0437927},{-1.396,-7.79883,4.41141},{-1.37939,-5.79102,4.41141},{1.5127,1.96484,-9.47058},{18.9058,-4.06738,-9.47058}};
|
|
};
|
|
class Land_Mil_ControlTower: Military {
|
|
lootChance = 0.4;
|
|
lootPos[] = {{5.51807,-1.72363,-0.378696},{7.55103,1.85889,-0.378696},{10.0703,3.76367,-9.62869},{3.89844,3.43457,-5.46368},{1.75195,5.68164,-5.46368},{6.66113,-0.625488,-1.0687},{2.63965,-0.191406,-1.0687},{6.72266,3.23389,-1.0687}};
|
|
};
|
|
|
|
class Land_SS_hangar: Military {
|
|
maxRoaming = 3;
|
|
lootPos[] = {{-0.18457,5.26465,-5.87254},{11.7344,-17.165,-5.87253},{-11.7158,-18.9541,-5.87253},{-14.2461,23.0439,-5.87253}};
|
|
};
|
|
class Land_A_Pub_01: Residential {
|
|
zombieChance = 0.2;
|
|
lootPos[] = {{1.25684,5.34863,-5.01622},{1.2041,-1.88574,-4.7562},{-7.50195,-1.42871,-5.28622},{-3.51318,-2.60645,-3.66622},{2.09375,1.03027,-0.101221},{1.85889,6.45996,-1.31122]},
|
|
{1.83398,0.393799,-5.7462},{-1.76514,0.334473,-5.74622},{-6.62207,-6.55371,-5.74622},{-4.63623,-0.100586,-5.74622},{-5.75928,-3.05029,-5.74622},{-2.08203,0.922852,-1.76122},{-4.76514,-5.89087,-1.76122},{-6.94385,-1.9375,-1.76122},{-4.05225,-0.779785,-1.76122},{1.39795,-1.73779,-1.76122},{3.13867,-2.78564,-1.76122},{3.58301,-0.591309,-1.76122},{3.03027,-4.04346,-1.76122},{1.94092,3.18799,-1.76122},{-0.0961914,6.22437,-1.76122},{5.30469,7.55957,-1.76122},{6.72559,-2.72705,-1.76122},{2.56885,-4.6001,-5.74621},{4.06738,5.41406,-5.74622},{0.753418,2.2998,-5.74622}};
|
|
};
|
|
class Land_HouseB_Tenement: Office {
|
|
lootPos[] = {{4.02954,12.0869,-18.7345},{7.12988,11.7734,-20.3445},{2.4187,4.88037,-19.8245},{-1.08154,4.7002,-19.8245},{-4.54492,4.87012,-19.8245},{-10.4272,-0.536621,-20.3445},{5.40576,9.89551,-20.7845},{5.99023,14.1689,-20.7845},{12.9609,14.0718,-20.7845},{14.6069,8.92383,-20.7845},{-2.75635,-2.08594,-20.7845}};
|
|
};
|
|
class Land_A_Hospital: hospital {
|
|
lootChance = 0.9;
|
|
lootPos[] = {{8.30273,-0.921875,-6.89966},{2.32813,-3.57422,-6.36466},{-1.40234,-4.0293,-6.36466},{0.807129,-1.16333,-7.33966},{-7.23389,-2.63647,-7.33966},{-16.3687,-2.40381,-7.33966},{-12.2847,-3.19604,-7.33966},{4.40674,-3.50513,-7.33966},{-3.2666,-0.925293,-7.33966},{6.85693,-2.75146,-7.33966},{11.0151,-3.95435,-7.33966},{16.8198,-4.71118,-7.33966},{-1.12793,3.78418,-7.44939},{12.7476,0.142822,3.29184},{10.2661,-1.21558,3.29184}};
|
|
};
|
|
class Land_Panelak: Office {
|
|
lootPos[] = {{-2.76904,-6.26563,0.0714226},{-2.93896,-1.3916,0.0714226},{-5.42065,-3.13184,0.0714226},{-6.81128,-6.15527,0.0714221},{-4.00879,2.53027,0.0714226},{-0.730957,-3.20117,2.77144},{3.979,-7.08936,2.77144},{2.49609,2.93701,2.77144},{6.7373,1.63281,2.77144},{6.38525,-2.3916,2.77144},{6.80615,-5.77295,2.77144},{3.75122,-0.803711,2.77144},{-0.824219,1.86914,1.32865}};
|
|
};
|
|
class Land_Panelak2: Office {
|
|
lootPos[] = {{4.90283,1.53857,6.24665},{-0.729492,-3.00635,-2.62859},{-0.764648,1.36279,-1.37137},{-0.30127,3.65039,1.32864},{0.73584,-3.22217,2.71097},{-0.630859,1.84766,4.05244},{3.68921,-7.33545,5.43665},{2.26807,2.94092,5.43665},{6.7002,2.68994,5.43665},{6.87842,-1.45947,5.43665},{6.09619,-5.94824,5.43665},{4.45508,-1.64893,5.43665},{2.76367,0.445801,5.43665}};
|
|
};
|
|
class Land_Shed_Ind02: Industrial {
|
|
lootPos[] = {{-2.28174,-5.67236,-4.62599},{4.54529,9.6665,-4.62599},{4.41223,2.64941,-1.27954},{-0.437866,11.6943,-1.27641},{-3.44482,12.2119,-1.27704}};
|
|
};
|
|
class Land_Shed_wooden: Residential {
|
|
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
|
|
};
|
|
class Land_Misc_PowerStation: Industrial {
|
|
lootPos[] = {{4.09888,4.89746,-1.26743},{4.22827,-1.19873,-1.2681}};
|
|
};
|
|
class Land_HouseBlock_A1_1: Residential {
|
|
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
|
|
};
|
|
class Land_Shed_W01: Industrial {
|
|
lootPos[] = {{-1.52637,-0.246094,-1.41129}};
|
|
};
|
|
class Land_HouseV_1I1: Residential {
|
|
lootPos[] = {{0.181641,-1.97314,-2.82275}};
|
|
};
|
|
class Land_Tovarna2: Industrial {
|
|
lootPos[] = {{-11.6309,7.2052,-5.55933},{-12.0674,2.56909,-5.55933},{-4.89355,6.6394,-5.55933},{-3.74121,2.90393,-3.89665},{-12.8672,1.44519,-2.23135},{-12.415,8.1311,-2.23135},{-12.7236,4.11255,-2.23135},{-3.99805,8.9801,-2.23156},{-7.33105,8.44214,-2.23156},{-4.55371,5.22644,-2.23156},{-11.4746,2.92114,1.66661},{-11.0703,8.13818,1.66661},{-4.67578,7.32678,1.62174},{-2.68262,3.44763,3.4243},{-13.1953,-8.95862,3.4243},{-8.80859,-0.443481,0.401226},{-12.1328,-0.149414,0.424298},{-2.03418,6.61414,-5.55933},{0.239258,1.72278,-5.59793},{6.22461,-3.948,-4.61825},{-6.39355,-8.24353,-5.59541},{-10.8496,-6.91211,-5.56572},{-6.77637,-1.73083,-5.56019}};
|
|
};
|
|
class Land_rail_station_big: Office {
|
|
lootPos[] = {{1.78076,0.811768,-4.05438},{-4.97266,4.55737,-5.04438},{0.458496,4.85229,-5.04438},{2.4624,2.21851,-5.04438},{-1.32373,-2.60571,-5.04438},{-3.29443,-0.121826,-5.04438},{-1.07764,2.36646,-5.04438},{7.46045,-3.41528,-5.04438},{8.93408,3.1189,-5.04438},{-8.16357,-5.12842,-5.04438}};
|
|
};
|
|
class Land_Ind_Vysypka: Industrial {
|
|
lootPos[] = {{0.486084,4.95459,-4.96861},{1.08032,-0.406738,-4.96801},{-0.0354004,-10.8208,-4.96686},{-5.07788,-16.4624,-4.96759},{-6.30298,2.92969,-4.96838},{-6.26685,26.7349,-4.9772},{1.64697,23.4038,-4.97097},{7.14575,3.92529,-4.96972},{4.63599,-12.1621,-4.96971}};
|
|
};
|
|
class Land_A_MunicipalOffice: Residential {
|
|
zombieChance = 0.4;
|
|
minRoaming = 3;
|
|
maxRoaming = 9;
|
|
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
|
|
lootChance = 0.4;
|
|
lootPos[] = {{-4.66113,-6.27173,-18.429},{3.31641,-5.77417,-18.429},{-0.20752,-6.48682,-18.429},{-9.72412,-4.88745,-3.78903},{-9.57813,3.55615,-3.78903},{-7.16797,11.0737,-3.78903},{5.07422,11.1838,-3.78903},{9.3208,5.38623,-3.78903},{9.65332,-4.82056,-3.78903},{3.23535,-0.105957,-0.169027},{4.85205,-3.69019,-0.169027},{-0.80127,-7.89087,-0.169027},{-4.4082,-4.91772,-0.169027},{-4.90771,-2.23169,-0.169027}};
|
|
};
|
|
class Land_A_Office01: Office {
|
|
lootPos[] = {{0.951172,5.1814,-3.668},{6.68164,5.77954,-3.828},{-4.54492,4.97656,-1.348},{-2.50391,-2.46948,-4.528},{4.23535,-0.336914,-4.528},{4.11133,6.1123,-4.528},{0.242188,6.06299,-4.528},{4.31641,3.74023,-4.528},{5.08887,0.219727,-4.528},{11.6504,-1.5647,-4.528},{14.5811,-4.1123,-4.528},{13.8545,-0.749023,-4.528},{-7.7627,5.59082,-4.528},{1.81152,0.993408,-2.028},{4.93164,4.31982,-2.028},{1.18945,6.07031,-2.028},{2.23145,3.76563,-2.028},{-4.76367,-2.51221,-2.028},{-14.5596,-3.40723,-2.028},{-15.2705,5.92773,-2.028},{-10.9063,6.04175,0.472008},{-6.30762,3.30078,0.472006},{7.6416,6.38696,0.472001},{13.6729,6.5957,0.471999},{13.1924,-2.58691,0.471998},{3.0918,2.4375,6.20491},{-1.45703,-2.28369,6.20491},{-2.12988,4.51587,0.472005},{4.74414,-4.60156,-2.01486},{8.3457,-1.10718,-2.028},{9.94727,-3.74146,-2.028},{7.13867,-2.50732,-2.028},{12.8701,4.70923,-2.028},{15.3721,3.42383,-2.028}};
|
|
};
|
|
class Land_A_Office02: Office {
|
|
lootPos[] = {{4.72266,-5.74121,-8.15108},{0.961426,-5.16943,-8.15076}};
|
|
};
|
|
class Land_A_BuildingWIP: Industrial {
|
|
lootChance = 0.5;
|
|
lootPos[] = {{-4.62573,4.52344,-6.45268},{-12.6377,0.494141,-6.49242},{-14.6023,-8.62842,-6.49961},{-16.0005,-9.80957,-6.50423},{-15.5627,-5.17725,-6.50523},{0.94458,-2.30371,-6.43043},{7.28125,3.20898,-6.44042},{9.75708,10.1138,-6.40827},{14.771,7.29688,-6.47756},{15.4504,-0.314941,-6.52979},{20.4895,2.31836,-4.52571},{17.3123,-3.1001,-2.53291},{10.707,-6.51611,-2.53255},{2.22534,-9.21582,-2.534},{-8.91943,-7.18896,-2.53313},{-16.3179,-8.35645,-2.53357},{-21.3064,-6.7915,-2.53182},{-21.6018,-1.79541,-2.53182},{-17.5808,6.14746,-2.53182},{-23.198,8.44727,-2.53182},{-17.1973,9.58594,-2.53182},{-4.99023,9.80957,-2.53182},{14.0872,7.44092,-2.52676},{10.5796,-6.84912,1.48116},{-3.19116,-2.49463,1.49403},{-13.8186,3.98975,1.49829},{-15.9502,-6.17383,1.48802},{-20.6997,-16.9761,1.50282},{-15.415,-13.3901,5.46683}};
|
|
};
|
|
class Land_Church_01: Church {
|
|
lootPos[] = {{-6.92102,-0.382813,-4.21339}};
|
|
};
|
|
class Land_Church_03: Church {
|
|
lootPos[] = {{5.15332,-6.96875,-14.3021},{-1.79053,-7.68018,-14.3021},{-0.0263672,-2.98438,-14.3021},{-0.00341797,2.02246,-14.3021},{5.49878,7.20508,-14.3021},{5.38892,3.4043,-14.3021},{3.23657,2.76074,-14.3021},{-1.51001,7.66309,-14.3021},{-7.6416,4.8125,-14.3021},{-6.56592,-4.59131,-14.3021},{9.552,2.22363,-13.7588},{9.93262,-3.85254,-13.7588}};
|
|
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
|
|
};
|
|
class Land_Church_02: Church {
|
|
lootPos[] = {};
|
|
maxRoaming = 2;
|
|
};
|
|
class Land_Church_02a: Church {
|
|
lootPos[] = {};
|
|
maxRoaming = 2;
|
|
};
|
|
class Land_Church_05R: Church {
|
|
lootPos[] = {};
|
|
maxRoaming = 2;
|
|
};
|
|
class Land_Mil_Barracks_i: MilitarySpecial {
|
|
lootPos[] = {{5.39038,-1.75684,-1.09824},{1.46753,-0.131836,-1.09824},{1.29395,-2.16211,-1.09824},{-1.78394,-0.168945,-1.09824},{-1.80615,-1.97656,-1.09824},{-4.77881,0.0488281,-1.09824},{-5.39258,-2.11816,-1.09824},{-5.47046,2.58105,-1.09824},{-8.32593,-0.144531,-1.09824},{-9.14966,-2.55859,-1.09824},{-1.95288,2.57715,-1.09824},{5.46362,2.57813,-1.09824}};
|
|
}; //Qty: 2
|
|
class Land_A_TVTower_Base: Industrial {
|
|
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
|
|
};
|
|
class Land_Mil_House: Military {
|
|
vehPos[] = {{13.439,3.25244,-5.71244,84}};
|
|
lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
|
|
};
|
|
class Land_Misc_Cargo1Ao: Industrial {
|
|
lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
|
|
};
|
|
class Land_Misc_Cargo1Bo: Industrial {
|
|
lootPos[] = {{-0.322021,1.68555,-1.09222},{0.548584,-1.96289,-1.09222},{0.223389,-0.580078,-1.09222}};
|
|
};
|
|
class Land_Nav_Boathouse: Industrial {
|
|
lootPos[] = {{5.27588,5.51953,3.9203},{5.49609,0.106445,4.19408},{1.68945,7.5166,3.80288},{-5.03613,6.19141,3.91093},{-5.63037,-1.27246,4.41481},{-6.98779,5.52441,3.9814},{-2.92236,9.2002,3.73014},{6.99463,7.80859,3.80663},{7.00342,-2.07422,4.31929}};
|
|
};
|
|
class Land_ruin_01: Residential {
|
|
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
|
|
};
|
|
class Land_wagon_box: Industrial {
|
|
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
|
};
|
|
class Land_HouseV2_04_interier: Residential {
|
|
lootPos[] = {{-3.65234,6.87573,-5.00152},{4.78516,2.62744,-5.07818},{1.59375,2.69629,-5.06737},{7.49463,5.8374,-5.73902},{7.50989,-0.930176,-5.74176},{1.95532,4.16406,-5.73938},{2.10876,6.60645,-5.7386},{-2.30017,4.22461,-5.73936},{-5.13306,6.74365,-5.73856},{-4.74658,2.68457,-5.73985}};
|
|
};
|
|
class Land_HouseV2_01A: Residential {
|
|
lootPos[] = {{-3.52881,-3.16895,-5.60346},{-1.62988,-3.25439,-5.66887}};
|
|
};
|
|
class Land_psi_bouda: Residential {
|
|
maxRoaming = 4;
|
|
lootPos[] = {{-1.77002,-1.45166,1.95942}};
|
|
}; // Qty: 183
|
|
class Land_KBud: Residential {
|
|
zombieChance = 0.3;
|
|
maxRoaming = 0;
|
|
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
|
|
}; // Qty: 90
|
|
class Land_A_Castle_Bergfrit: Residential {
|
|
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
|
|
}; // Qty: 3
|
|
class Land_A_Castle_Stairs_A: Residential {
|
|
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
|
|
}; // Qty: 3
|
|
class Land_A_Castle_Gate: Residential {
|
|
lootChance = 0.7;
|
|
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
|
}; // Qty: 3
|
|
class Land_Mil_Barracks: Military {
|
|
lootPos[] = {};
|
|
}; // Qty: 8
|
|
class Land_Mil_Barracks_L: Military {
|
|
lootPos[] = {};
|
|
}; // Qty: 5
|
|
|
|
class Land_Barn_W_02: Farm {
|
|
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
|
|
}; // Qty: 3
|
|
class Land_sara_domek_zluty: Residential {
|
|
maxRoaming = 1;
|
|
lootPos[] = {{2.95703,3.00732,-2.4337},{7.06738,2.95557,-2.4337},{6.36304,-0.236328,-2.43375},{0.627686,-0.586914,-2.43387},{-0.659912,2.05371,-2.4337},{-2.77515,0.751953,-2.43372},{-5.07666,3.04492,-2.43361},{-6.17139,-2.33691,-2.43382},{-3.75293,-3.54688,-2.43382}};
|
|
}; // Qty: 3
|
|
class Land_HouseV_3I4: Residential {
|
|
maxRoaming = 3;
|
|
lootPos[] = {};
|
|
}; // Qty: 103
|
|
class Land_Shed_W4: Residential {
|
|
maxRoaming = 3;
|
|
lootPos[] = {};
|
|
}; // Qty: 172
|
|
|
|
class Land_HouseV_3I1: Residential {
|
|
maxRoaming = 3;
|
|
lootPos[] = {};
|
|
}; // Qty: 103
|
|
class Land_HouseV_1L2: Residential {
|
|
maxRoaming = 3;
|
|
lootPos[] = {};
|
|
}; // Qty: 101
|
|
class Land_HouseV_1T: Residential {
|
|
maxRoaming = 3;
|
|
lootPos[] = {};
|
|
}; // Qty: 90
|
|
class Land_telek1: Industrial {
|
|
maxRoaming = 3;
|
|
lootPos[] = {};
|
|
}; // Qty: 4
|
|
class Land_Rail_House_01: Industrial {
|
|
lootPos[] = {{2.81152,3.61426,-1.28266},{-1.82178,3.10547,-1.28266},{0.487793,3.38867,-1.28266}};
|
|
}; // Qty: 9
|
|
class Land_HouseV_2I: Default {
|
|
maxRoaming = 3;
|
|
lootPos[] = {};
|
|
}; // Qty: 83
|
|
class Land_Misc_deerstand: Hunting {
|
|
zombieChance = 0.3;
|
|
lootChance = 0.5;
|
|
maxRoaming = 3;
|
|
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
|
|
}; // Qty: 56
|
|
|
|
class Camp: Military {
|
|
maxRoaming = 1;
|
|
lootPos[] = {{0.833252,-1.52246,-1.15955},{0.38501,0.963867,-1.15955}};
|
|
}; // Qty: 1
|
|
|
|
class CampEast: Military {
|
|
maxRoaming = 1;
|
|
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
|
|
}; // Qty: 1
|
|
class CampEast_EP1: Military {
|
|
maxRoaming = 1;
|
|
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
|
|
}; // Qty: 1
|
|
|
|
class MASH: Hospital {
|
|
maxRoaming = 1;
|
|
lootChance = 0.4;
|
|
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
|
|
}; // Qty: 1
|
|
class MASH_EP1: MASH{};
|
|
|
|
class UH1Wreck_DZ: Military {
|
|
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0.6;
|
|
minRoaming = 4;
|
|
maxRoaming = 8;
|
|
lootPos[] = {};
|
|
};
|
|
|
|
class UH60Wreck_DZ: Military {
|
|
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0.6;
|
|
minRoaming = 4;
|
|
maxRoaming = 8;
|
|
lootPos[] = {};
|
|
};
|
|
|
|
class USMC_WarfareBFieldhHospital: MASH {
|
|
minRoaming = 1;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"z_soldier","z_soldier_heavy"};
|
|
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
|
|
}; // Qty: 1
|
|
|
|
class Land_Ind_Shed_02_main: Default {
|
|
zombieChance = 0.3;
|
|
maxRoaming = 3;
|
|
}; // Qty: 283
|
|
|
|
class HouseRoaming: Residential {
|
|
lootChance = 0.5;
|
|
zombieChance = 0.2;
|
|
maxRoaming = 2;
|
|
};
|
|
class FarmRoaming: Farm {
|
|
lootChance = 0.3;
|
|
zombieChance = 0.4;
|
|
maxRoaming = 2;
|
|
};
|
|
class Land_Shed_W03: HouseRoaming {}; // Qty: 206
|
|
class Land_HouseV_1I3: HouseRoaming {}; // Qty: 117
|
|
class Land_HouseV_1L1: HouseRoaming {}; // Qty: 97
|
|
class Land_HouseV_1I2: HouseRoaming{};
|
|
class Land_HouseV_2L: HouseRoaming{};
|
|
class Land_HouseV_2T1: HouseRoaming{};
|
|
class Land_houseV_2T2: HouseRoaming{};
|
|
class Land_HouseV_3I2: HouseRoaming{};
|
|
class Land_HouseV_3I3: HouseRoaming{};
|
|
class Land_HouseBlock_A1: HouseRoaming{};
|
|
class Land_HouseBlock_A1_2: HouseRoaming{};
|
|
class Land_HouseBlock_A2: HouseRoaming{};
|
|
class Land_HouseBlock_A2_1: HouseRoaming{};
|
|
class Land_HouseBlock_A3: HouseRoaming{};
|
|
class Land_HouseBlock_B1: HouseRoaming{};
|
|
class Land_HouseBlock_B2: HouseRoaming{};
|
|
class Land_HouseBlock_B3: HouseRoaming{};
|
|
class Land_HouseBlock_B4: HouseRoaming{};
|
|
class Land_HouseBlock_B5: HouseRoaming{};
|
|
class Land_HouseBlock_B6: HouseRoaming{};
|
|
class Land_HouseBlock_C1: HouseRoaming{};
|
|
class Land_HouseBlock_C2: HouseRoaming{};
|
|
class Land_HouseBlock_C3: HouseRoaming{};
|
|
class Land_HouseBlock_C4: HouseRoaming{};
|
|
class Land_HouseBlock_C5: HouseRoaming{};
|
|
class Land_HouseV2_01B: HouseRoaming {}; // Qty: 20
|
|
class Land_Misc_Cargo1D: HouseRoaming {}; // Qty: 29
|
|
class Land_HouseV2_03: HouseRoaming {}; // Qty: 8
|
|
class Land_Ind_Shed_01_end: HouseRoaming {}; // Qty: 266
|
|
class Land_A_statue01: HouseRoaming {
|
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
|
|
minRoaming = 2;
|
|
maxRoaming = 8;
|
|
}; // Qty: 3
|
|
class Land_Shed_W02: FarmRoaming {}; // Qty: 213
|
|
//allow
|
|
class Grave: HouseRoaming {
|
|
maxRoaming = 3;
|
|
};
|
|
class GraveCross1: HouseRoaming {
|
|
maxRoaming = 2;
|
|
};
|
|
class GraveCross2: HouseRoaming {
|
|
maxRoaming = 2;
|
|
};
|
|
class GraveCrossHelmet: Military {
|
|
maxRoaming = 4;
|
|
};
|
|
|
|
|
|
|
|
// DAYZ AMP More buildings
|
|
class Mass_grave_DZ: HouseRoaming {
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
|
minRoaming = 8;
|
|
maxRoaming = 16;
|
|
lootChance = 1;
|
|
zombieChance = 1;
|
|
};
|
|
class Land_Shed_W02_EP1: FarmRoaming{};
|
|
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
|
|
class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
|
|
class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
|
|
class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
|
|
class Land_Ind_FuelStation_Build_EP1: Industrial
|
|
{
|
|
lootChance = 0.5;
|
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
|
lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
|
|
};
|
|
class Land_ibr_FuelStation_Build: Industrial
|
|
{
|
|
lootChance = 0.5;
|
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
|
lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
|
|
};
|
|
class Land_Mil_ControlTower_EP1: Military
|
|
{
|
|
lootChance = 0.4;
|
|
lootPos[] = {
|
|
{ 5.53369,3.64355,-5.46368 },
|
|
{ 7.67236,3.68115,-1.0687 },
|
|
{ 7.53271,-1.70068,-1.0687 },
|
|
{ 4.55225,1.64111,2.92148 },
|
|
{ 10.1292,3.6958,-9.62869 },
|
|
{ 0.491943,6.1543,-9.62869},
|
|
{ 7.54956,1.74512,-0.378696},
|
|
{5.40234,-1.71289,-0.378696}};
|
|
};
|
|
class Land_Mil_hangar_EP1: Military
|
|
{
|
|
maxRoaming = 3;
|
|
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
|
|
};
|
|
class Land_Mil_Guardhouse_EP1: Military
|
|
{
|
|
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
|
|
};
|
|
class Land_Mil_Repair_center_EP1: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{-2.42432,-0.73584,-1.52847},
|
|
{-2.43018,2.83984,-1.52847}};
|
|
};
|
|
class Land_Ind_PowerStation_EP1: Industrial {
|
|
lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}};
|
|
};
|
|
class Land_Ind_TankBig: Industrial
|
|
{
|
|
lootChance = 0.1;
|
|
lootPos[] = {{0.610107,-0.210327,5.34627}};
|
|
};
|
|
class Land_Ind_Coltan_Main_EP1: Industrial {
|
|
lootPos[] = {{4.57178,-9.46716,2.36833},{-3.41223,16.6705,-6.38571},{-2.18005,4.8584,-6.33167},{-1.8158,7.86523,-6.33167},{6.59717,16.1372,0.928326},{7.28076,16.1573,4.84833}};
|
|
};
|
|
class Land_A_Mosque_big_hq_EP1: Church {
|
|
lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
|
|
};
|
|
class Land_A_Mosque_big_addon_EP1: Church {
|
|
lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
|
|
};
|
|
|
|
class Land_A_Mosque_big_wall_EP1: Church {
|
|
lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
|
|
};
|
|
class Land_A_Mosque_small_1_EP1: Church
|
|
{
|
|
lootPos[] = {
|
|
{ 2.45117,3.39063,-2.04604 },
|
|
{ 0.183105,0.826172,-2.04605 },
|
|
{ 6.66406,4.11719,-1.9437 },
|
|
{ 0.49707,-1.33301,-1.69603 }};
|
|
};
|
|
|
|
class Land_A_Mosque_small_2_EP1: Church
|
|
{
|
|
lootPos[] = {
|
|
{ 1.33496,-0.726074,-2.48535 },
|
|
{ -0.794922,-1.74414,-2.48538 }};
|
|
};
|
|
class Land_Mil_Barracks_i_EP1: MilitarySpecial
|
|
{
|
|
lootChance = 0.2;
|
|
maxRoaming = 2;
|
|
lootPos[] = {
|
|
{5.15625,-2.30371,-1.09824},
|
|
{1.05664,-2.45508,-1.09824},
|
|
{-0.841797,-2.36133,-1.09824},
|
|
{-4.03516,-2.31836,-1.09824},
|
|
{-8.49609,-2.33838,-1.09824}};
|
|
};
|
|
class Land_fortified_nest_big_EP1: Military
|
|
{
|
|
lootPos[] = {
|
|
{0.663086,1.06738,-0.740341},
|
|
{0.513184,-1.3623,-0.740341},
|
|
{-0.991211,1.11621,-0.740341},
|
|
{-2.87109,-3.94238,-0.740341}};
|
|
};
|
|
|
|
class Land_Mil_House_EP1: Military
|
|
{
|
|
vehPos[] = {
|
|
{ 13.439,3.25244,-5.71244,84 }};
|
|
lootPos[] = {
|
|
{11.1523,4.25879,-5.72324},
|
|
{10.918,1.30957,-5.72725},
|
|
{ -2.24219,7.02441,-5.49397 }};
|
|
};
|
|
class Land_Misc_Cargo1Bo_EP1: Industrial {
|
|
lootPos[] = {{-0.0170898,-0.331421,-1.09225}};
|
|
};
|
|
|
|
class Land_Mil_Barracks_EP1: Military
|
|
{
|
|
lootPos[] = {};
|
|
};
|
|
class Land_Mil_Barracks_L_EP1: Military
|
|
{
|
|
lootPos[] = {};
|
|
};
|
|
class Land_vez: Military
|
|
{
|
|
maxRoaming = 1;
|
|
lootPos[] = {{-0.582031,1.65479,1.35687},{0.116211,0.839355,1.39404},{-0.0498047,1.93262,1.3551}};
|
|
};
|
|
class Land_Shed_W03_EP1: Residential
|
|
{
|
|
maxRoaming = 3;
|
|
lootPos[] = {};
|
|
};
|
|
class Land_Ind_Oil_Pump_EP1: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{ 1.49048,-1.99609,-2.08473 }};
|
|
};
|
|
class Land_IndPipe2_bigL_L_EP1: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{ 1.09961,1.11572,2.0323 }};
|
|
};
|
|
class Land_Barrack2: Hospital
|
|
{
|
|
maxRoaming = 1;
|
|
lootChance = 0.4;
|
|
lootPos[] = {
|
|
{ -1.96484,4.15576,-0.689606 },
|
|
{ 1.15381,0.3125,-0.691864 }};
|
|
};
|
|
class HMMWVWreck: Military
|
|
{
|
|
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0;
|
|
minRoaming = 1;
|
|
maxRoaming = 2;
|
|
lootPos[] = {};
|
|
};
|
|
class UralWreck: Military
|
|
{
|
|
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0;
|
|
minRoaming = 1;
|
|
maxRoaming = 2;
|
|
lootPos[] = {};
|
|
};
|
|
class SKODAWreck: Residential
|
|
{
|
|
zombieClass[] = {"zZombie_Base","z_hunter"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0;
|
|
minRoaming = 1;
|
|
maxRoaming = 2;
|
|
lootPos[] = {};
|
|
};
|
|
class UAZWreck: Residential
|
|
{
|
|
zombieClass[] = {"zZombie_Base","z_hunter"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0;
|
|
minRoaming = 1;
|
|
maxRoaming = 2;
|
|
lootPos[] = {};
|
|
};
|
|
class datsun01Wreck: Residential
|
|
{
|
|
zombieClass[] = {"zZombie_Base","z_hunter"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0;
|
|
minRoaming = 1;
|
|
maxRoaming = 2;
|
|
lootPos[] = {};
|
|
};
|
|
class hiluxWreck: Industrial
|
|
{
|
|
zombieClass[] = {"zZombie_Base","z_hunter"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0;
|
|
minRoaming = 1;
|
|
maxRoaming = 2;
|
|
lootPos[] = {};
|
|
};
|
|
class datsun02Wreck: Military
|
|
{
|
|
zombieClass[] = {"zZombie_Base","z_hunter"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0;
|
|
minRoaming = 1;
|
|
maxRoaming = 2;
|
|
lootPos[] = {};
|
|
};
|
|
|
|
class Land_Ind_Shed_01_EP1: Default
|
|
{
|
|
zombieChance = 0.3;
|
|
maxRoaming = 3;
|
|
};
|
|
class DynamicDebris: Default
|
|
{
|
|
lootChance = 0.4;
|
|
minRoaming = 0;
|
|
maxRoaming = 2;
|
|
zombieChance = 0.3;
|
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
|
itemType[] = {
|
|
{ "ItemWatch","generic" },
|
|
{ "ItemCompass","generic" },
|
|
{ "ItemMap","weapon" },
|
|
{ "Makarov","weapon" },
|
|
{ "Colt1911","weapon" },
|
|
{ "ItemFlashlight","generic" },
|
|
{ "ItemKnife","generic" },
|
|
{ "ItemMatchbox","generic" },
|
|
{ "ItemToolbox","weapon" },
|
|
{ "","generic" },
|
|
{ "","food" },
|
|
{ "WeaponHolder_PartGeneric","object" },
|
|
{ "WeaponHolder_PartWheel","object" },
|
|
{ "WeaponHolder_PartFueltank","object" },
|
|
{ "WeaponHolder_PartEngine","object" },
|
|
{ "WeaponHolder_PartGlass","object" },
|
|
{ "WeaponHolder_ItemJerrycan","object" }
|
|
};
|
|
itemChance[] = {
|
|
0.191,
|
|
0.012,
|
|
0.062,
|
|
0.024,
|
|
0.024,
|
|
0.055,
|
|
0.055,
|
|
0.055,
|
|
0.022,
|
|
0.169,
|
|
0.055,
|
|
0.066,
|
|
0.055,
|
|
0.033,
|
|
0.011,
|
|
0.078,
|
|
0.033
|
|
};
|
|
};
|
|
|
|
class DynamicDebrisMilitary: Default
|
|
{
|
|
lootChance = 0.4;
|
|
minRoaming = 0;
|
|
maxRoaming = 2;
|
|
zombieChance = 0.3;
|
|
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
itemType[] = {
|
|
{ "ItemEtool","weapon" },
|
|
{ "ItemSandbag","magazine"},
|
|
{ "","military" },
|
|
{ "ItemWatch","generic" },
|
|
{ "ItemCompass","generic" },
|
|
{ "ItemMap","weapon" },
|
|
{ "MakarovSD","weapon" },
|
|
{ "Colt1911","weapon" },
|
|
{ "ItemFlashlight","generic" },
|
|
{ "ItemKnife","generic" },
|
|
{ "ItemMatchbox","generic" },
|
|
{ "ItemToolbox","weapon" },
|
|
{ "","generic" },
|
|
{ "","food" },
|
|
{ "WeaponHolder_PartGeneric","object" },
|
|
{ "WeaponHolder_PartWheel","object" },
|
|
{ "WeaponHolder_PartFueltank","object" },
|
|
{ "WeaponHolder_PartEngine","object" },
|
|
{ "WeaponHolder_PartGlass","object" },
|
|
{ "WeaponHolder_PartVRotor","object" },
|
|
{ "WeaponHolder_ItemJerrycan","object" }
|
|
};
|
|
itemChance[] = {
|
|
0.050,
|
|
0.100,
|
|
0.080,
|
|
0.100,
|
|
0.020,
|
|
0.050,
|
|
0.010,
|
|
0.020,
|
|
0.010,
|
|
0.050,
|
|
0.050,
|
|
0.020,
|
|
0.150,
|
|
0.050,
|
|
0.060,
|
|
0.050,
|
|
0.030,
|
|
0.02,
|
|
0.03,
|
|
0.02,
|
|
0.03
|
|
};
|
|
};
|
|
|
|
class MassGrave: Default {
|
|
zombieChance = 1;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
|
lootChance = 1;
|
|
lootPos[] = {};
|
|
itemType[] = {
|
|
{ "M16A2","weapon" },
|
|
{ "M16A2GL","weapon" },
|
|
{ "M249_DZ","weapon" },
|
|
{ "M9SD","weapon" },
|
|
{ "Pecheneg_DZ","weapon"},
|
|
{ "AK_74","weapon" },
|
|
{ "M4A1_Aim","weapon" },
|
|
{ "AKS_74_kobra","weapon" },
|
|
{ "AKS_74_U","weapon" },
|
|
{ "AK_47_M","weapon" },
|
|
{ "M24","weapon" },
|
|
{ "SVD_CAMO","weapon" },
|
|
{ "M1014","weapon" },
|
|
{ "BAF_LRR_scoped","weapon" },
|
|
{ "DMR","weapon" },
|
|
{ "M4A1","weapon" },
|
|
{ "M14_EP1","weapon" },
|
|
{ "UZI_EP1","weapon" },
|
|
{ "Remington870_lamp","weapon" },
|
|
{ "glock17_EP1","weapon" },
|
|
{ "M240_DZ","weapon" },
|
|
{ "M4A1_AIM_SD_camo","weapon" },
|
|
{ "M16A4_ACG","weapon" },
|
|
{ "M4A1_HWS_GL_camo","weapon" },
|
|
{ "Mk_48_DZ","weapon" },
|
|
{ "M4A3_CCO_EP1","weapon" },
|
|
//Ammo
|
|
{ "AmmoBoxSmall_556","object" },
|
|
{ "AmmoBoxSmall_762","object" },
|
|
|
|
//{"NVGoggles","weapon"},
|
|
{ "Binocular","weapon" },
|
|
{ "ItemFlashlightRed","military" },
|
|
{ "ItemKnife","military" },
|
|
{ "ItemGPS","weapon" },
|
|
{ "ItemMap","military" },
|
|
{ "Binocular_Vector","military" },
|
|
|
|
{"DZ_ALICE_Pack_EP1","object"}, // 16
|
|
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
|
|
{"DZ_British_ACU","object"}, // 18
|
|
{"DZ_CivilBackpack_EP1","object"}, // 24
|
|
{"DZ_Backpack_EP1","object"}, // 30
|
|
{"DZ_LargeGunBag_EP1","object"}, // 45
|
|
|
|
{ "","medical" },
|
|
{ "","generic" },
|
|
{ "","military" },
|
|
//{"Body","object"},
|
|
{"PipeBomb","magazine"},
|
|
{"Sa58V_RCO_EP1","weapon"},
|
|
{"Sa58V_CCO_EP1","weapon"},
|
|
{"G36_C_SD_camo","weapon"},
|
|
{"M40A3","weapon"},
|
|
{"100Rnd_762x54_PK","magazine"},
|
|
{ "","militaryclothes" },
|
|
{"WeaponHolder_ItemMachete", "object"},
|
|
{ "SCAR_H_LNG_Sniper_SD","weapon" },
|
|
};
|
|
itemChance[] = {
|
|
0.011,
|
|
0.006,
|
|
0.001,
|
|
0.002,
|
|
0.001,
|
|
0.011,
|
|
0.002,
|
|
0.011,
|
|
0.011,
|
|
0.011,
|
|
0.001,
|
|
0.001,
|
|
0.023,
|
|
0.001,
|
|
0.002,
|
|
0.011,
|
|
0.003,
|
|
0.023,
|
|
0.011,
|
|
0.023,
|
|
0.001,
|
|
0.005,
|
|
0.006,
|
|
0.002,
|
|
0.001,
|
|
0.009,
|
|
0.005,
|
|
0.002,
|
|
0.011,
|
|
0.006,
|
|
0.017,
|
|
0.001,
|
|
0.003,
|
|
0.001,
|
|
0.009,
|
|
0.009,
|
|
0.007,
|
|
0.003,
|
|
0.001,
|
|
0.001,
|
|
0.034,
|
|
0.113,
|
|
0.567,
|
|
0.001,
|
|
0.002,
|
|
0.001,
|
|
0.001,
|
|
0.002,
|
|
0.001,
|
|
0.006,
|
|
0.005,
|
|
0.001
|
|
};
|
|
};
|
|
class Land_House_C_1_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -3.70313,-0.119629,-0.927744 },
|
|
{ -7.34131,-0.464844,-0.927744 },
|
|
{ -6.0498,-2.62646,-0.927744 },
|
|
{ 3.95093,-2.81006,-0.927744 },
|
|
{ 3.69873,0.496582,-0.927744 },
|
|
{ 6.72168,-1.4165,-0.927744 },
|
|
{ 5.64063,-3.16113,-0.927744 }};
|
|
};
|
|
class Land_House_C_2_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 1.09351,-0.86499,-2.31269 },
|
|
{ 4.32935,-0.392578,-2.31269 },
|
|
{ 0.98291,2.44946,-2.30486 },
|
|
{ 3.63306,-0.0957031,0.785267 },
|
|
{ -2.43628,-0.856689,0.547504 }};
|
|
};
|
|
class Land_House_C_3_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 6.61987,-1.8667,-3.91483 },
|
|
{ 5.80493,1.21094,-3.91483 },
|
|
{ -7.11523,2.78418,-3.86868 },
|
|
{ -6.45874,-0.478271,-3.86868 },
|
|
{ -6.37598,-2.27344,-3.86868 },
|
|
{ -4.84521,-2.55664,0.576136 },
|
|
{ -1.21606,-1.24634,1.96108 }};
|
|
};
|
|
class Land_House_C_4_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 5.38452,-0.364746,-3.48355 },
|
|
{ 3.16089,2.81616,-3.48355 },
|
|
{ -3.36499,2.44629,-3.48355 },
|
|
{ -4.60474,0.0483398,-3.48355 },
|
|
{ 4.34985,-0.835205,-0.35146 },
|
|
{ 1.84668,-3.7168,-0.352423 },
|
|
{ -1.23096,-5.15308,-0.27861 },
|
|
{ -4.16602,2.48022,-0.348963 }};
|
|
};
|
|
class Land_House_C_5_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 3.1499,2.39502,-1.36692 },
|
|
{ -1.80127,-2.98022,-1.36692 }};
|
|
};
|
|
class Land_House_C_5_V2_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 3.42529,1.77832,-1.36692 },
|
|
{ -3.6687,1.98779,-1.36692 },
|
|
{ -2.0271,-2.9126,-1.36692 },
|
|
{ -1.271,-3.94385,1.33329 }};
|
|
};
|
|
class Land_House_C_5_V3_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 2.59375,2.28711,-1.4715 },
|
|
{ -2.56445,-3.37988,-1.4715 },
|
|
{ 1.88525,2.08398,1.42051 },
|
|
{ -1.42725,-4.34424,1.23343 }};
|
|
};
|
|
class Land_House_C_5_V1_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 2.59375,2.28711,-1.4715 },
|
|
{ -2.56445,-3.37988,-1.4715 },
|
|
{ 1.88525,2.08398,1.42051 },
|
|
{ -1.42725,-4.34424,1.23343 }};
|
|
};
|
|
class Land_House_K_6_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{2.36108,1.41309,-1.60797},
|
|
{-2.57178,1.42285,-1.59425},
|
|
{-4.81445,2.98193,1.48639},
|
|
{-0.123047,3.83203,1.47144},
|
|
{2.7063,0.193359,4.42145},
|
|
{-4.3584,-2.99609,4.33153},
|
|
{-0.0888672,3.0293,4.42143},
|
|
{2.10864,0.180664,1.47076},
|
|
{-4.10083,-2.09082,1.55551}};
|
|
};
|
|
class Land_House_C_9_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -3.47339,2.13086,-3.74726 },
|
|
{ -3.17773,4.19849,-3.74837 },
|
|
{ -0.839844,5.7041,-3.74944 },
|
|
{ 4.67529,1.19897,-3.74832 },
|
|
{ 4.20508,-1.85229,-3.74805 },
|
|
{ 1.01074,-0.609619,-0.152166 },
|
|
{ 0.213379,1.56616,-0.152166 },
|
|
{ 1.66138,4.33472,-0.152166 },
|
|
{ 4.38208,-5.14136,-0.152166 }};
|
|
};
|
|
class Land_House_C_10_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -1.69873,-1.29932,-4.18862 },
|
|
{ -1.44849,-6.23291,-4.19626 },
|
|
{ 3.10547,-1.64893,-4.1758 },
|
|
{ 2.32983,6.66553,-4.16892 },
|
|
{ -1.91699,8.00635,-4.16562 },
|
|
{ -2.5752,5.90967,-4.1708 },
|
|
{ -0.346924,-6.49536,-0.869595 },
|
|
{ 0.373047,-2.14429,-0.869452 },
|
|
{ -2.33911,-5.66138,-0.86986 },
|
|
{ -2.09888,1.83032,-0.868948 }};
|
|
};
|
|
class Land_House_C_11_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -4.875,-3.75586,-2.45703 },
|
|
{ -1.22852,-3.17529,-2.08453 },
|
|
{ 6.55859,0.731934,-2.08453 },
|
|
{ 4.74072,3.21436,-2.08453 },
|
|
{ 4.39551,0.458984,-2.08453 },
|
|
{ 0.449219,-3.03857,0.972969 },
|
|
{ 4.8291,3.44629,0.972969 }};
|
|
};
|
|
class Land_House_C_12_EP1: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{ 6.2915,1.28516,-3.51101 },
|
|
{ 6.84961,-2.6499,-3.51101 },
|
|
{ 3.27588,-3.54541,-3.51101 },
|
|
{ -1.03223,0.811768,-3.51101 },
|
|
{ -2.31982,0.178223,-3.51101 },
|
|
{ -2.46631,-6.43018,-3.51101 },
|
|
{ -3.02686,-8.6123,0.136051 },
|
|
{ 0.570801,-8.02637,0.139021 },
|
|
{-2.84692,-2.58569,0.138428}};
|
|
};
|
|
class Land_House_K_3_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 0.524414,3.5166,-0.53767 },
|
|
{ 1.53491,-0.0644531,-0.790318 },
|
|
{ -0.887451,0.615234,-0.790318 },
|
|
{ -4.46191,1.38379,-0.795597 },
|
|
{ 1.1001,5.40723,2.81719 }};
|
|
};
|
|
class Land_House_K_7_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -0.995361,1.89014,-0.218372 },
|
|
{ -4.9541,3.85254,-0.218374 },
|
|
{ -3.4502,4.0376,3.32767 }};
|
|
};
|
|
class Land_House_L_7_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 3.52979,-0.34375,0.102112 },
|
|
{ -0.245117,3.10742,-0.261154 },
|
|
{ -5.43408,3.36426,-0.646149 },
|
|
{ -4.90137,1.19189,-0.651993},
|
|
{ 0.214844,-3.70947,-1.00735}};
|
|
};
|
|
class Land_House_L_6_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 5.51416,-0.64624,-1.509 },
|
|
{ 1.1626,1.93677,-1.5399 },
|
|
{ 4.20996,1.62158,1.28101 },
|
|
{ 3.15381,-2.12427,1.28099 },
|
|
{ -3.74268,-2.23193,-1.53738 }};
|
|
};
|
|
class Land_House_K_8_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 2.47577,-2.24414,-2.56724 },
|
|
{ -1.96313,-1.05566,-2.54675 },
|
|
{ -2.44165,2.20215,-2.57804 },
|
|
{ 1.6947,1.77832,-2.58702 },
|
|
{ 0.350647,-0.424805,0.251534 },
|
|
{ -0.741699,3.94141,0.252193 },
|
|
{ -0.392883,3.23242,3.35996 },
|
|
{ -1.83887,-0.766602,3.35996 }};
|
|
};
|
|
class Land_House_K_5_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -2.40381,1.90674,1.51889 },
|
|
{ -5.96777,0.826416,0.710116 },
|
|
{ -3.05811,4.05676,1.52165 },
|
|
{ 1.29199,1.85913,1.54825 },
|
|
{ 4.40381,3.96619,2.26365 },
|
|
{ 4.17725,0.271484,2.4009 },
|
|
{ 1.30908,1.50195,1.55225 }};
|
|
};
|
|
class Land_House_K_1_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -0.685547,4.02161,1.56626 },
|
|
{ 3.71387,5.48114,1.56626 },
|
|
{ 3.23438,2.35388,1.56626 },
|
|
{ -3.30566,4.65558,1.54929 },
|
|
{ -3.77539,2.02087,1.60863 }};
|
|
};
|
|
|
|
class Land_House_L_1_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{1.63135,-1.2251,-0.619034},
|
|
{-0.165039,-1.74463,-0.6114815},
|
|
{-1.18311,-0.15918,-0.596542}};
|
|
};
|
|
class Land_House_L_3_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -5.59863,-0.384766,-0.173644 },
|
|
{ -5.23425,2.49609,-0.22691 },
|
|
{ 0.75769,2.95508,-0.222477 },
|
|
{ -0.387817,0.0234375,-0.222477 },
|
|
{ 2.11365,2.99512,-0.222477 }};
|
|
};
|
|
class Land_House_L_4_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -3.34961,-0.487122,-1.33058 },
|
|
{ -6.60547,0.131348,-1.29852 },
|
|
{ -0.385742,-0.0551758,-1.34066 },
|
|
{ -0.209961,3.14941,-1.253 },
|
|
{ 3.47559,0.370972,-1.05766 },
|
|
{ 5.41992,3.25671,-1.01435 }};
|
|
};
|
|
class Land_House_L_9_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 4.4043,0.311035,-0.621445 },
|
|
{ -2.23584,1.68604,-0.542923 },
|
|
{ 4.0918,0.924805,2.60419}};
|
|
};
|
|
class LAND_ibr_bank: Office
|
|
{
|
|
lootPos[] = {
|
|
{ 1.44702,-0.9551,-1.60158 },
|
|
{ -7.40649,-4.9482,-1.60158 },
|
|
{ -7.50879,3.1616,-1.60158 },
|
|
{ -13.1931,3.0244,-1.60158 },
|
|
{ -10.6316,-1.4922,-1.60158 },
|
|
{ -10.3481,-5.6631,-1.60158 },
|
|
{ -14.0247,-6.4653,-1.60158 },
|
|
{ -10.1897,-2.6592,-1.60158 }};
|
|
};
|
|
class Land_House_L_8_EP1: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 0.662598,5.04395,-1.01205 },
|
|
{ 0.73291,2.59424,-1.01574 },
|
|
{ 4.73828,3.56836,-0.773781 },
|
|
{ 3.76758,3.67578,1.73622 },
|
|
{ -2.51514,-2.19971,-1.55013 },
|
|
{ -2.51514,-2.19971,-1.55013 }};
|
|
};
|
|
class Land_ibrhotel: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -8.44922,9.08105,-7.74672 },
|
|
{ -0.813965,9.1748,-7.74672 },
|
|
{ 3.17383,11.873,-7.74672 },
|
|
{ 2.74072,2.91016,-7.74672 },
|
|
{ 3.80225,-2.44434,-7.85944 },
|
|
{ -1.28711,-0.235352,-4.25943 },
|
|
{ 17.8379,-8.18896,-4.25943 },
|
|
{ 15.4878,-11.4014,-4.25943 },
|
|
{ 11.8403,-17.5391,-4.25943 },
|
|
{ 4.74902,-11.9019,-4.25943 },
|
|
{ -9.04395,-17.6064,-4.25943 },
|
|
{ -11.9761,-15.2539,-4.25943 },
|
|
{ -15.9063,-12.082,-4.25943 },
|
|
{ -12.2837,-4.31934,-4.25943 },
|
|
{ -16.7495,9,-4.25943 },
|
|
{ -15.7764,11.6875,-4.25944 },
|
|
{ -11.9551,16.458,-4.25944 },
|
|
{ -4.83203,12.1294,-4.25943 },
|
|
{ -5.21436,6.14258,-4.25943 },
|
|
{ 3.57373,5.38721,-4.25943 },
|
|
{ 8.66553,17.2417,-4.25943 },
|
|
{ 12.2725,16.1885,-4.25943 },
|
|
{ 11.8359,4.06348,-4.25943 },
|
|
{ 8.99023,1.72949,-4.25943 },
|
|
{ -1.28711,-0.235352,-0.759062 },
|
|
{ 17.8379,-8.18896,-0.759062 },
|
|
{ 15.4878,-11.4014,-0.759062 },
|
|
{ 11.8403,-17.5391,-0.759062 },
|
|
{ 4.74902,-11.9019,-0.759062 },
|
|
{ -9.04395,-17.6064,-0.759062 },
|
|
{ -11.9761,-15.2539,-0.759062 },
|
|
{ -15.9063,-12.082,-0.759062 },
|
|
{ -12.2837,-4.31934,-0.759062 },
|
|
{ -16.7495,9,-0.759062 },
|
|
{ -15.7764,11.6875,-4.25944 },
|
|
{ -11.9551,16.458,-4.25944 },
|
|
{ -4.83203,12.1294,-0.759062 },
|
|
{ -5.21436,6.14258,-0.759062 },
|
|
{ 3.57373,5.38721,-0.759062 },
|
|
{ 8.66553,17.2417,-0.759062 },
|
|
{ 12.2725,16.1885,-0.759062 },
|
|
{ 11.8359,4.06348,-0.759062 },
|
|
{ 8.99023,1.72949,-0.759062 },
|
|
{ -1.28711,-0.235352,2.74082 },
|
|
{ 17.8379,-8.18896,2.74082 },
|
|
{ 15.4878,-11.4014,2.74082 },
|
|
{ 11.8403,-17.5391,2.74082 },
|
|
{ 4.74902,-11.9019,2.74082 },
|
|
{ -9.04395,-17.6064,2.74082 },
|
|
{ -11.9761,-15.2539,2.74082 },
|
|
{ -15.9063,-12.082,2.74082 },
|
|
{ -12.2837,-4.31934,2.74082 },
|
|
{ -16.7495,9,2.74082 },
|
|
{ -15.7764,11.6875,-4.25944 },
|
|
{ -11.9551,16.458,-4.25944 },
|
|
{ -4.83203,12.1294,2.74082 },
|
|
{ -5.21436,6.14258,2.74082 },
|
|
{ 3.57373,5.38721,2.74082 },
|
|
{ 8.66553,17.2417,2.74082 },
|
|
{ 12.2725,16.1885,2.74082 },
|
|
{ 11.8359,4.06348,2.74082 },
|
|
{ -1.54492,0.158691,6.24485 },
|
|
{ 3.11914,5.81445,6.24485 }};
|
|
};
|
|
class Land_MBG_Shanty_BIG: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -29.8752,-15.8057,2.99997 },
|
|
{ 23.4097,11.5024,24.9672 },
|
|
{ -29.345,-16.7568,3.04013 },
|
|
{ 23.2319,11.6201,27.9672 },
|
|
{ -33.3779,-11.3564,5.81198 }};
|
|
};
|
|
class Land_dum_istan3_hromada2: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 1.67627,3,-4.62603 },
|
|
{ -1.47363,4.92285,-1.28517 },
|
|
{ 6.43848,1.93555,2.08801 }};
|
|
};
|
|
class Land_budova4_in: Military
|
|
{
|
|
lootPos[] = {
|
|
{ -6.50415,2.1416,-1.88723 },
|
|
{ -1.66162,2.10168,-1.88723 },
|
|
{ 2.94312,2.297,-1.88723 },
|
|
{ 5.34082,-1.82922,-1.88723 }};
|
|
};
|
|
class land_army_hut_int: Military
|
|
{
|
|
lootPos[] = {
|
|
{ 2.7959,-5.07373,-1.33056 },
|
|
{ 2.79785,-2.1626,-1.33056 },
|
|
{ -0.943359,-0.060791,-1.35981 },
|
|
{ 0.689453,1.87134,-1.36167 }};
|
|
};
|
|
class Land_army_hut3_long_int: Military
|
|
{
|
|
lootPos[] = {
|
|
{ -2.88721,-4.36035,-1.23617 },
|
|
{ 0.753906,-3.90039,-1.23617 },
|
|
{ -2.53711,-1.95117,-1.23617 },
|
|
{ -2.27856,-0.211914,-1.23617 },
|
|
{ -0.0664063,-1.70801,-1.23617 },
|
|
{ 0.141113,2.31104,-1.23617 }};
|
|
};
|
|
class land_army_hut2_int: Military
|
|
{
|
|
lootPos[] = {
|
|
{ -0.421387,-0.0517578,-0.948329 },
|
|
{ 1.80103,0.945313,-0.948329 },
|
|
{ 2.24585,-2.6875,-0.948329 },
|
|
{ -1.24561,-1.53955,-0.948329 }};
|
|
};
|
|
class land_ibr_hangar: Military
|
|
{
|
|
lootPos[] = {
|
|
{ -5.75635,9.95386,-3.57318 },
|
|
{ -8.06152,-11.4065,-3.58192 },
|
|
{ 8.68555,-5.30371,-3.57942 }};
|
|
};
|
|
class Land_MBG_Police_Station: Office
|
|
{
|
|
lootPos[] = {
|
|
{ 9.81543,-4.36365,-1.59829 },
|
|
{ 1.01172,-6.02344,-1.59829 },
|
|
{ -5.03369,-5.98376,-1.59829 },
|
|
{ -8.5415,-0.348511,-1.59829 },
|
|
{ -8.88574,-2.93823,-1.59829 },
|
|
{ -5.55518,4.80493,-1.59829 },
|
|
{ -1.77246,5.49365,-1.59829 },
|
|
{ 2.32129,6.33032,-1.59829 },
|
|
{ 3.54492,6.27332,1.68834 },
|
|
{ 9.88916,4.68176,1.68833 },
|
|
{ 10.0566,-1.07727,1.68833 },
|
|
{ 6.6499,1.78296,1.68833 },
|
|
{ -5.30029,-2.68726,1.68833 },
|
|
{ 1.25977,-1.76636,1.68833 },
|
|
{ -6.56689,1.51843,1.68834 },
|
|
{ -5.33887,3.92529,1.68834 },
|
|
{ -2.3125,6.18774,1.68834 }};
|
|
};
|
|
class Land_dum_mesto_in: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -5.53796,-2.51996,-3.99769 },
|
|
{ -4.66113,1.34052,-4.26331 },
|
|
{ -4.9137,3.4718,-4.26331 },
|
|
{ 0.397583,-2.74866,-4.26418 },
|
|
{ 2.18762,0.74707,-4.26418 },
|
|
{ 4.94128,-1.67108,-4.26418 },
|
|
{ 4.48279,2.82495,-4.26418 },
|
|
{ 1.11023,4.69928,-2.75561 },
|
|
{ 4.98938,3.79883,-1.28095 },
|
|
{ 5.55957,-1.61218,-1.28095 },
|
|
{ 0.695679,-2.18268,-1.28095 },
|
|
{ -2.42969,-1.18854,-1.27582 },
|
|
{ -4.77722,3.51996,-1.27582 }};
|
|
};
|
|
class Land_tovarna1: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{ 2.83887,5.23889,-5.75442 },
|
|
{ -2.30774,7.31934,-5.75442 },
|
|
{ -11.0908,5.44897,-5.75442 },
|
|
{ -11.4746,-1.5791,-5.75442 },
|
|
{ -5.52405,1.68994,-5.75442 },
|
|
{ 2.82605,1.4801,-5.75442 },
|
|
{ 2.44128,-6.50256,-5.75442 },
|
|
{ -6.68335,-0.453369,2.17997 },
|
|
{ -3.81812,0.690186,2.17997 },
|
|
{ 2.78735,1.19409,2.17997 },
|
|
{ 1.59167,-6.06665,2.17997 },
|
|
{ -2.4646,-5.63696,2.17997 },
|
|
{ -5.77393,-7.28271,2.17997 },
|
|
{ -0.484985,-3.14197,4.82992 }};
|
|
};
|
|
class Land_Ind_Garage01_EP1: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{-0.568359,3.44775,-1.45221},
|
|
{2.21069,2.98193,-1.45871},
|
|
{-1.01465,-1.44189,-1.46152},
|
|
{1.61694,0.546875,-1.46152}};
|
|
};
|
|
class land_hut01: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ 0.304749,-0.543213,-0.448339 },
|
|
{ 0.885254,2.90747,-0.44834 }};
|
|
};
|
|
class land_hut02: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -0.498901,2.974,-0.445764 },
|
|
{ -1.07245,-0.756958,-0.445764 }};
|
|
};
|
|
class land_hut04: Residential
|
|
{
|
|
lootPos[] = {
|
|
{ -1.07227,-0.354492,-0.437198 },
|
|
{ 0.939697,2.78271,-0.437198 }};
|
|
};
|
|
class Land_Ind_Oil_Tower_EP1: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{ 3.55743,-5.92773,-12.9755 },
|
|
{ 4.63086,1.24902,-12.9932 },
|
|
{ -0.240356,-1.08252,-12.9875 },
|
|
{ 6.87689,-6.34961,-8.00889 },
|
|
{ 2.31177,0.231689,-8.00478 }};
|
|
};
|
|
class Land_ibr_terminal: Office
|
|
{
|
|
lootPos[] = {
|
|
{ 11.1885,-13.0669,-4.04974 },
|
|
{ 4.42383,-9.64746,-4.04974 },
|
|
{ -2.42822,-6.94775,-4.04974 },
|
|
{ -3.00537,-1.25439,-4.04974 },
|
|
{ 0.473145,8.72314,-4.04974 },
|
|
{ 14.8608,12.5249,-4.04974 },
|
|
{ 3.33838,-14.5229,0.581566 },
|
|
{ -3.88428,-17.5376,0.581566 },
|
|
{ -17.3682,0.572266,-4.05001 },
|
|
{ -13.7939,0.576172,-0.231342 },
|
|
{ -2.83545,10.9009,-0.949741 },
|
|
{ -2.27686,-16.4238,3.68157 }};
|
|
};
|
|
class Land_A_Villa_EP1: Office
|
|
{
|
|
lootPos[] = {
|
|
{ -23.3442,1.71484,-3.65929 },
|
|
{ 14.5498,-5.69775,-5.06722 },
|
|
{ 5.8457,-2.09814,-5.06717 },
|
|
{ 9.5249,3.76563,-5.06717 },
|
|
{ 10.0454,11.5093,-5.0734 },
|
|
{ 0.268555,8.64648,-5.06699 },
|
|
{ -0.378906,15.3989,-5.06724 },
|
|
{ -6.68506,14.9448,-5.06722 },
|
|
{ -10.9644,13.0996,-5.06719 },
|
|
{ 11.0571,4.48926,-1.48401 },
|
|
{ 2.85938,9.12939,-1.48407 },
|
|
{ -3.87646,8.01416,-1.4844 },
|
|
{ 0.0537109,10.3984,-1.4844 },
|
|
{ -2.78467,13.5903,-1.4844 },
|
|
{ -0.118652,15.3394,-1.4844 },
|
|
{ -6.73779,15.772,-1.4844 },
|
|
{ -8.39453,13.5249,-1.4844 },
|
|
{ -10.5317,9.75146,-1.4844 },
|
|
{ -11.8062,14.2358,-1.4844 },
|
|
{ -15.5771,14.0396,-1.4844 }};
|
|
};
|
|
class Land_A_Office01_EP1: Land_A_Office01
|
|
{
|
|
lootPos[] = {
|
|
{ -2.50391,-2.46948,-4.728 },
|
|
{ 4.23535,-0.336914,-4.728 },
|
|
{ 4.11133,6.1123,-4.728 },
|
|
{ 0.242188,6.06299,-4.728 },
|
|
{ 4.31641,3.74023,-4.728 },
|
|
{ 5.08887,0.219727,-4.728 },
|
|
{ 11.6504,-1.5647,-4.728 },
|
|
{ 14.5811,-4.1123,-4.728 },
|
|
{ 13.8545,-0.749023,-4.728 },
|
|
{ -7.7627,5.59082,-4.728 },
|
|
{ 1.81152,0.993408,-2.228 },
|
|
{ 4.93164,4.31982,-2.228 },
|
|
{ 1.18945,6.07031,-2.228 },
|
|
{ 2.23145,3.76563,-2.228 },
|
|
{ -4.76367,-2.51221,-2.228 },
|
|
{ -14.5596,-3.40723,-2.228 },
|
|
{ -15.2705,5.92773,-2.228 },
|
|
{ -10.9063,6.04175,0.672008 },
|
|
{ -6.30762,3.30078,0.672006 },
|
|
{ 7.6416,6.38696,0.672001 },
|
|
{ 13.6729,6.5957,0.671999 },
|
|
{ 13.1924,-2.58691,0.671998 },
|
|
{ 3.0918,2.4375,6.20491 },
|
|
{ -1.45703,-2.28369,6.20491 },
|
|
{ -2.12988,4.51587,0.672005 },
|
|
{ 4.74414,-4.60156,-2.21486 },
|
|
{ 8.3457,-1.10718,-2.228 },
|
|
{ 9.94727,-3.74146,-2.228 },
|
|
{ 7.13867,-2.50732,-2.228 },
|
|
{ 12.8701,4.70923,-2.228 },
|
|
{ 15.3721,3.42383,-2.228 }};
|
|
};
|
|
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
|
|
class Land_ibrPanelak: Land_Panelak{};
|
|
class Land_ibrPanelak2: Land_Panelak2{};
|
|
|
|
class Land_Ind_Expedice_1: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{0.0288086,12.9844,-3.48673},
|
|
{-0.336914,-9.47803,-3.48673},
|
|
{-6.54541,-18.1621,-3.48673},
|
|
{0.291992,-0.246582,-5.6839},
|
|
{-2.23682,18.832,-5.6839},
|
|
{5.79248,-18.0845,-5.75725}};
|
|
};
|
|
|
|
// Isla Dula
|
|
class land_dum_istan2b: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-6.44531,-5.13037,3.80019},
|
|
{-6.71777,2.81592,3.80019},
|
|
{ 3.33887,-0.539307,0.822979},
|
|
{-0.506836,-2.2229,0.822979},
|
|
{-3.93457,2.11401,-2.29981}};
|
|
};
|
|
|
|
class Land_dum_olez_istan2: HouseRoaming{};
|
|
class Land_dum_olez_istan2_maly2: HouseRoaming{};
|
|
class land_dum_mesto3_istan: HouseRoaming{};
|
|
class land_dum_istan2_03a: HouseRoaming{};
|
|
|
|
|
|
|
|
|
|
class Land_dum_istan3_pumpa: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-2.14502,3.03662,-1.86787},
|
|
{4.09619,-0.563965,1.47485},
|
|
{0.189453,0.540039,1.47485},
|
|
{-1.73682,2.44775,1.47485}};
|
|
};
|
|
class land_dum_istan3: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-8.4917,-0.922363,0.585144},
|
|
{5.97852,1.38037,0.585148},
|
|
{3.55176,-5.42822,0.58514},
|
|
{-2.33105,3.74805,-2.67237}};
|
|
};
|
|
class land_house_y: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-0.570313,-5.21387,-1.40696},
|
|
{-5.15625,-5.32275,-1.40696},
|
|
{2.34766,4.9917,-1.40696}};
|
|
};
|
|
class land_dum_istan4_inverse: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-2.77246,-1.72949,-4.33588},
|
|
{5.30176,5.76563,-7.28588},
|
|
{-0.282227,5.89746,-7.28588},
|
|
{-6.5918,5.96973,-7.28588}};
|
|
};
|
|
class Land_duala_mini: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-1.37207,2.25488,-2.74846},
|
|
{-3.43457,-2.04932,-2.74846},
|
|
{3.82959,0.034668,-2.74846},
|
|
{3.79102,-2.25977,-2.74846}};
|
|
};
|
|
class Land_hut_old02: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{-5.60449,-1.20215,-3.03296},
|
|
{-3.80371,-2.33154,-3.03296},
|
|
{2.10156,-8.16406,-3.03296},
|
|
{3.87402,8.28125,-3.03296}};
|
|
};
|
|
class land_dum_istan2_02: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{-0.566406,-3.44775,-4.14959},
|
|
{-2.00146,1.43604,-4.14959}};
|
|
};
|
|
class LAND_garaz_bez_tanku: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{-5.896,3.05811,3.41651},
|
|
{6.37305,3.27734,3.41651},
|
|
{-0.501953,-0.195801,3.41651}};
|
|
};
|
|
class land_mbg_brickhouse_01: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-7.06543,4.02197,-0.051506},
|
|
{5.55518,-0.523438,-0.051506},
|
|
{-0.717773,4.01855,-0.051506},
|
|
{-2.00293,-2.35107,-3.35652},
|
|
{4.99219,-0.20752,-3.35652},
|
|
{-6.80469,3.94043,-3.35652}};
|
|
};
|
|
class land_bouda_garaz: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{26.1628,-12.502,-0.952108},
|
|
{23.3086,-6.62305,-0.952108}};
|
|
};
|
|
|
|
|
|
// Taviana 1.0 building loots
|
|
class Land_majak_podesta: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-1.22461,-2.17969,2.28329},
|
|
{1.14844,-2.9707,2.28329}};
|
|
};
|
|
// Greenhouse - Also affects chernarus
|
|
class Land_Shed_M02: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{-8.28613,-5.3457,-0.277144}};
|
|
};
|
|
class Land_sara_Domek_sedy: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-1.76367,-1.11328,-2.14196},
|
|
{-5.0127,3.01953,-2.14196},
|
|
{5.41211,2.625,-2.14196},
|
|
{4.86035,-0.738281,-2.14196}};
|
|
};
|
|
class Land_dum_rasovna: Residential
|
|
{
|
|
lootPos[] = {
|
|
{-1.53516,3.375,-2.66958},
|
|
{1.10938,-0.664063,-2.66958},
|
|
{0.65625,4.17773,0.272606},
|
|
{-1.43555,-1.49023,0.272606},
|
|
{-0.425781,-3.70703,0.272606}};
|
|
};
|
|
class Land_leseni2x: Industrial
|
|
{
|
|
lootPos[] = {
|
|
{1.15625,-0.206055,2.55466}};
|
|
};
|
|
// Train Station
|
|
class LAND_vokzal_big: Residential
|
|
{
|
|
lootPos[] = {
|
|
{7.28613,-0.216797,-7.96283},
|
|
{6.84961,2.56152,-7.96283},
|
|
{6.9834,-4.98047,-7.96283},
|
|
{-7.07227,1.28223,-7.96283}};
|
|
};
|
|
|
|
class Land_dum_mesto2: Residential
|
|
{
|
|
lootPos[] = {
|
|
{2.46582,7.10742,-4.34475},
|
|
{2.87305,4.03906,-4.34475},
|
|
{-3.56738,4.05078,-4.34475},
|
|
{-2.49902,0.46875,-4.34475},
|
|
{1.77734,-7.41797,-4.34475},
|
|
{-3.24512,-7.69922,-4.34475},
|
|
{-3.16113,-1.58984,-4.34475},
|
|
{3.19531,1.64258,-0.945168},
|
|
{-3.19141,7.76563,-0.944004},
|
|
{-0.253906,4.78516,-0.944004},
|
|
{-3.35645,-5.74414,-0.944004},
|
|
{-1.70508,-7.22656,-0.944004},
|
|
{1.21973,-1.07617,-0.944004}};
|
|
};
|
|
// Large Supermarket
|
|
class LAND_shopping_sab5: Supermarket
|
|
{
|
|
lootPos[] = {
|
|
{-21.1367,-1.94238,-2.18279},
|
|
{-22.1387,5.40918,-2.18285},
|
|
{-5.17383,-1.17773,-2.1828},
|
|
{2,-12.3975,-2.18271},
|
|
{-4.03906,-11.5391,-2.18272},
|
|
{-9.62109,-11.6016,-2.18272},
|
|
{-15.1699,-11.5225,-2.18272},
|
|
{-18.5156,-12.9307,-2.18271},
|
|
{-20.3633,-10.1182,-2.18273},
|
|
{-17.1367,-6.3623,-2.18276},
|
|
{-12.0098,-3.98535,-2.18277},
|
|
{-14.1758,4.46973,-2.18284},
|
|
{-15.7285,-1.02539,-2.1828},
|
|
{3.40625,4.30664,-2.18284},
|
|
{6.83789,-3.75391,-1.36222},
|
|
{-1.27344,10.9521,-1.36222},
|
|
{-22.4199,9.1084,-1.36222},
|
|
{1.22461,8.13672,-2.18285},
|
|
{-3.18164,8.71484,-2.18285},
|
|
{-7.77344,7.51563,-2.18285}};
|
|
};
|
|
class LAND_Zachytka : Residential
|
|
{
|
|
lootPos[] = {
|
|
{3.79492,-4.12891,-2.02697},
|
|
{-4.92285,-6.8584,-2.02697},
|
|
{-3.6543,-6.7002,-2.02697},
|
|
{-2.60449,-6.87891,-2.02697},
|
|
{-1.82422,0.0361328,-2.02697},
|
|
{-6.2832,-4.51074,-2.02697},
|
|
{-3.60547,5.1875,-2.02697},
|
|
{4.42188,11.2158,-2.02697}};
|
|
};
|
|
class LAND_hospoda : Residential
|
|
{
|
|
lootPos[] = {
|
|
{3.46094,-1.42871,-1.80302},
|
|
{2.40137,-1.22656,-1.80307},
|
|
{7.81836,-1.63281,-1.80282},
|
|
{2.04004,-6.71777,-1.80289},
|
|
{-5.56641,0.793945,-1.80295},
|
|
{-4.18164,8.64063,-1.80286},
|
|
{1.16602,5.0791,-1.80348},
|
|
{1.21582,3.73242,-1.8034},
|
|
{0.248047,5.55176,-1.80324},
|
|
{-1.84766,3.92969,-1.80313},
|
|
{-1.85254,0.222656,-1.80321}};
|
|
};
|
|
class LAND_Kiosk2 : Residential
|
|
{
|
|
lootPos[] = {
|
|
{-20.7441,45.2878,3.05876},
|
|
{-3.80933,-33.6328,3.02246},
|
|
{-3.57007,-22.666,3.02246},
|
|
{4.76587,-24.3711,-0.618923},
|
|
{-1.10449,43.1938,-0.58263},
|
|
{8.77441,23.7346,-0.845428},
|
|
{-9.86914,41.6533,3.05876},
|
|
{7.84668,20.991,4.76736},
|
|
{6.91211,27.9067,10.1178}};
|
|
};
|
|
class Land_deutshe_mini : Residential
|
|
{
|
|
lootPos[] = {
|
|
{-4.34277,-2.54297,-2.74846},
|
|
{-0.624023,-0.357422,-2.74846},
|
|
{0.853516,1.04395,-2.74846},
|
|
{-2.75781,2.44336,-2.74846}};
|
|
};
|
|
class LAND_shopping_sab1 : Supermarket
|
|
{
|
|
lootPos[] = {
|
|
{-30.0442,28.7891,-6.25663},
|
|
{-18.561,23.7578,-6.25663},
|
|
{1.32031,24.5879,-6.25663},
|
|
{-7.86792,15.1182,-6.25663},
|
|
{-22.3628,16.8828,-6.25663},
|
|
{-26.7896,-24.9424,-6.25663},
|
|
{-22.4546,-17.333,-6.25663},
|
|
{-30.6628,-11.0195,-6.25663},
|
|
{-2.51978,-23.1719,-6.25663},
|
|
{0.889893,-14.1914,-6.25663},
|
|
{23.3015,-15.1357,-6.25663},
|
|
{42.353,-13.5322,-6.25663},
|
|
{37.3396,-22.9014,-6.34278},
|
|
{14.5388,-26.2158,-6.25663},
|
|
{9.93091,-18.2871,-6.25663},
|
|
{7.23315,24.9834,-6.25663},
|
|
{8.8877,16.46,-6.25663},
|
|
{16.9697,11.9541,-6.25663},
|
|
{27.3679,21.3857,-6.25663},
|
|
{-28.7632,27.7227,-2.38664},
|
|
{33.5342,16.8047,-6.25663},
|
|
{-31.0317,12.626,-2.38664},
|
|
{-22.1975,16.3066,-2.38664},
|
|
{-17.7339,21.0166,-2.38664},
|
|
{-8.78564,27.5811,-2.38664},
|
|
{-7.71826,15.2012,-2.38664},
|
|
{1.65771,16.3496,-2.38664},
|
|
{-36.4099,8.60352,-2.38664},
|
|
{-43.6084,8.64258,-2.38664},
|
|
{-41.8218,-2.6748,-2.38664},
|
|
{-35.7854,-5.95313,-2.38664},
|
|
{-16.2727,-13.2295,-2.38664},
|
|
{-23.0032,-13.2764,-2.38664},
|
|
{-25.6714,-25.6045,-2.38664},
|
|
{-10.1611,-26.001,-2.38664},
|
|
{2.98145,-26.7119,-2.38664},
|
|
{2.59131,-13.5352,-2.38664},
|
|
{10.7913,-16.2617,-2.38664},
|
|
{17.1582,-27.3232,-2.38664},
|
|
{26.3887,-25.0986,-2.38664},
|
|
{30.8889,-22.1074,-2.38664},
|
|
{42.4817,-21.6602,-2.47279},
|
|
{41.8726,-13.7373,-2.38664},
|
|
{32.7183,-12.5967,-2.38664},
|
|
{34.2241,-5.04199,-2.38664},
|
|
{40.2024,-7.14941,-2.38664},
|
|
{39.8079,-0.0917969,-2.38664},
|
|
{43.5059,6.59766,-2.38664},
|
|
{33.3914,3.02148,-2.38664},
|
|
{29.0322,11.1025,-2.38664},
|
|
{33.1868,17.4531,-2.38664},
|
|
{22.3228,26.3857,-2.38664},
|
|
{7.32861,23.8564,-2.38664}};
|
|
};
|
|
class LAND_skola : Residential
|
|
{
|
|
lootPos[] = {
|
|
{15.8508,20.459,-2.00361},
|
|
{29.0132,22.3887,-2.00361},
|
|
{30.6335,16.1104,-2.00361},
|
|
{30.7412,5.33691,-2.00361},
|
|
{18.7554,5.07324,-2.00361},
|
|
{2.84912,14.2744,-2.00361},
|
|
{-1.27197,12.2324,-2.00361},
|
|
{-5.66699,16.6445,-2.00361},
|
|
{-2.93408,22.0967,-2.00361},
|
|
{5.48535,21.7969,-2.00361},
|
|
{-9.52954,-8.64063,-2.00361},
|
|
{-18.5305,-9.60449,-2.00361},
|
|
{-23.9783,-0.905273,-2.00361},
|
|
{-8.50586,13.9482,-2.00361},
|
|
{5.84448,0.175781,-2.00361},
|
|
{2.56885,-14.167,-2.00361},
|
|
{-3.15063,-14.084,-2.00361},
|
|
{-3.76294,-21.2754,-2.00361},
|
|
{5.4397,-24.5635,-2.00361},
|
|
{18.5049,-11.9141,-2.00361},
|
|
{10.7795,-18.4443,-2.00361},
|
|
{18.3979,-21.9854,1.22083},
|
|
{20.1707,-14.1572,1.22083},
|
|
{30.334,5.12402,1.22083},
|
|
{22.9521,12.1387,1.22083},
|
|
{1.45825,18.208,1.22083},
|
|
{-5.56128,20.1572,1.22083},
|
|
{-6.19165,15.4678,1.22083},
|
|
{-1.05029,9.69141,1.22083},
|
|
{6.17896,5.19434,1.22083},
|
|
{5.00513,2.78711,1.22083},
|
|
{5.81836,-5.65625,1.22083},
|
|
{-0.54541,-15.1104,1.22083},
|
|
{1.8418,-19.8584,1.22083},
|
|
{-2.10864,-21.9961,1.22083},
|
|
{-5.78857,-24.9277,1.22083},
|
|
{16.3679,-15.4463,1.22083},
|
|
{28.0537,-17.1328,1.22083},
|
|
{22.1833,11.416,-2.00361}};
|
|
};
|
|
class LAND_konecna : Office
|
|
{
|
|
lootPos[] = {{14.8423,-0.987793,-1.59364},
|
|
{16.873,-2.86865,-1.59364},
|
|
{13.3672,-9.11377,-1.59364},
|
|
{5.09497,-9.98682,-1.59364},
|
|
{-24.8281,-1.17871,-1.59364},
|
|
{-14.0747,-7.3042,-1.59364},
|
|
{-19.0789,0.98291,-1.59364},
|
|
{4.67944,0.805176,-1.59364},
|
|
{-11.4639,-10.1475,-1.59364}};
|
|
};
|
|
class LAND_Tav_Panelak2 : Residential
|
|
{
|
|
lootPos[] = {{2.7627,-5.62524,5.43665},
|
|
{2.63867,-0.156494,5.43665},
|
|
{3.4873,2.76855,5.43665},
|
|
{6.06152,3.64966,5.43665},
|
|
{6.70996,0.734619,5.43665},
|
|
{4.71875,-1.69263,5.43665},
|
|
{-0.347656,-2.23315,5.43665},
|
|
{0.814453,-1.73901,2.71097},
|
|
{-0.545898,-2.29468,2.71097},
|
|
{-0.415039,4.25122,1.32864},
|
|
{0.75,-2.01318,0.0714264},
|
|
{0.644531,-1.86401,-2.62859}};
|
|
};
|
|
class LAND_Tav_panelak : Residential
|
|
{
|
|
lootPos[] = {{5.24121,-6.39453,2.77144},
|
|
{6.71191,-5.43262,2.77144},
|
|
{4.65625,-1.83838,2.77144},
|
|
{6.69531,0.225586,2.77144},
|
|
{6.54395,3.06519,2.77144},
|
|
{3.40234,3.32324,2.77144},
|
|
{2.61523,0.798096,2.77144},
|
|
{2.7041,-4.98389,2.77144},
|
|
{3.66016,-6.17651,2.77144},
|
|
{-0.982422,-1.86328,2.77144},
|
|
{-0.904297,4.13086,1.32864},
|
|
{0.942383,-2.10474,0.0714226},
|
|
{-2.56836,-1.68628,0.0714226},
|
|
{-2.69531,3.42407,0.0714226},
|
|
{-6.24902,3.01392,0.0714226},
|
|
{-6.07227,0.556396,0.0714226},
|
|
{-5.75488,-2.03857,0.0714226},
|
|
{-6.66406,-4.34497,0.0714226},
|
|
{-5.49219,-6.70581,0.0714226},
|
|
{-2.41602,-4.19434,0.0714226},
|
|
{-3.70801,-6.17212,0.0714226}};
|
|
};
|
|
class LAND_Tav_Panelak3 : Residential
|
|
{
|
|
lootPos[] = {{0.0878906,0.793457,-10.8154},
|
|
{-0.810547,3.44824,-10.8154}};
|
|
};
|
|
class LAND_Big_Panelak : Residential
|
|
{
|
|
lootPos[] = {{3.30566,-9.23413,-14.7521},
|
|
{3.10059,-7.05005,-14.7521},
|
|
{5.36914,0.495361,-14.7521},
|
|
{-0.236328,-3.16772,-14.7521},
|
|
{3.05078,-0.838379,-14.7521}};
|
|
};
|
|
|
|
class LAND_Posta : Residential
|
|
{
|
|
lootPos[] = {{-17.4678,-9.28809,1.00044},
|
|
{-16.5732,-1.32227,1.00044},
|
|
{-3.60254,-5.11377,1.00044},
|
|
{9.72168,-6.61035,1.00044},
|
|
{17.333,-8.2085,1.00044},
|
|
{13.3633,7.1958,1.00044},
|
|
{1.56445,8.49707,1.00044}};
|
|
};
|
|
|
|
// Proving grounds PMC
|
|
class Land_GeneralStore_01a_PMC : Supermarket
|
|
{
|
|
lootPos[] = {{-8.28796,-0.435303,-1.20155},
|
|
{-4.33252,5.51575,-1.20155},
|
|
{1.05743,5.22791,-1.20155},
|
|
{7.36511,2.40076,-1.20155},
|
|
{13.2913,4.79199,-1.20155},
|
|
{3.06958,7.47021,-1.20155},
|
|
{7.43213,-0.266724,-1.20155},
|
|
{13.5172,-1.04089,-1.20155},
|
|
{10.0657,-1.31946,-1.20155},
|
|
{3.42236,-3.46387,-1.20155},
|
|
{-1.89722,-2.65051,-1.20155},
|
|
{-7.28711,-1.95728,-1.20155}};
|
|
};
|
|
class Land_ruin_01_PMC : Residential
|
|
{
|
|
lootPos[] = {{-2.57568,2.16443,-1.76358},
|
|
{-2.64172,-2.50488,-1.76358},
|
|
{0.851563,1.67505,-1.76358}};
|
|
};
|
|
class Land_Ruin_Cowshed_a_PMC : Residential
|
|
{
|
|
lootPos[] = {{-3.573,2.80774,-2.31227},
|
|
{8.85077,-2.67871,-2.46388},
|
|
{-2.83069,-5.90613,-2.46388},
|
|
{8.89893,-5.66711,-2.46388}};
|
|
};
|
|
class Land_Ruin_Cowshed_b_PMC : Residential
|
|
{
|
|
lootPos[] = {{10.4032,2.35046,-3.14048},
|
|
{2.99207,-3.36682,-3.13994}};
|
|
};
|
|
class Land_Ruin_Cowshed_c_PMC : Residential
|
|
{
|
|
lootPos[] = {{5.05737,2.52881,-3.09486}};
|
|
};
|
|
class Land_FuelStation_Build_PMC : Residential
|
|
{
|
|
lootPos[] = {{-1.29761,-0.527832,-1.336},
|
|
{-1.51141,1.30359,-1.33611},
|
|
{2.23376,0.0710449,-1.33611}};
|
|
};
|
|
// Namalsk
|
|
class land_seb_vod_vez: Industrial {
|
|
lootPos[] = {{2.02881,0.0849609,15.155}};
|
|
};
|
|
class land_seb_near_fac: Industrial {
|
|
lootPos[] = {{-10.4116,-18.0859,1.75552}};
|
|
};
|
|
class land_seb_rozvodna: Industrial {
|
|
lootPos[] = {{-1.2168,2.9668,0.583904}};
|
|
};
|
|
class land_seb_mine_maringotka: Residential {
|
|
lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
|
|
};
|
|
class Land_hut_old01: Residential {
|
|
lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
|
|
};
|
|
class land_st_vez: MilitarySpecial {
|
|
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
|
|
};
|
|
class Land_Mil_Guardhouse: Military {
|
|
lootPos[] = {{-2.53271,3.17871,-1.66939},{-2.39014,0.878906,-1.66939}};
|
|
};
|
|
class Land_dulni_bs: Residential {
|
|
lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
|
|
};
|
|
class land_bunka: Office {
|
|
lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
|
|
};
|
|
class land_pozorovatelna: Military {
|
|
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
|
|
};
|
|
class land_panelova3: Residential {
|
|
lootPos[] = {{-0.0615234,2.92871,0.0510063},{6.44482,-0.967773,0.0510063},{6.26807,-3.85547,0.0510063},{-0.0327148,-5.30273,0.0510063}};
|
|
};
|
|
class land_vysoky2: Residential {
|
|
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
|
|
};
|
|
class land_vysoky1: Residential {
|
|
lootPos[] = {{-6.74414,5.46875,13.2833},{0.54541,4.38379,13.2833},{10.9004,1.47949,13.2833},{6.0415,-13.4297,13.2833},{1.12744,-2.39258,13.2833}};
|
|
};
|
|
class land_hotel_p2: Residential {
|
|
lootPos[] = {{-3.26953,3.02783,-7.29951},{4.04395,-1.92188,-7.29951},{9.48145,0.459473,-7.32974},{1.53711,0.0078125,6.06893},{4.5332,0.862305,6.06893},{4.73438,-3.63232,6.06893}};
|
|
};
|
|
class land_hotel_p1: Residential {
|
|
lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}};
|
|
};
|
|
class land_trubice: Industrial {
|
|
lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}};
|
|
};
|
|
class land_dlouhy1: Residential {
|
|
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
|
|
};
|
|
class land_dlouhy2: Residential {
|
|
lootPos[] = {{1.73047,5.30957,-9.32314},{-1.38867,-0.568848,-9.31474},{-1.47461,-5.5957,-9.3145}};
|
|
};
|
|
class land_jzd_kr2: Farm {
|
|
lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
|
|
};
|
|
class land_jzd_kr1: Farm {
|
|
lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
|
|
};
|
|
class land_jzd_stodola2: Farm {
|
|
lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
|
|
};
|
|
class land_jzd_stodola1: Farm {
|
|
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
|
|
};
|
|
class land_jzd_silo_tes: Industrial {
|
|
lootPos[] = {{2.74902,6.52246,0.214748},{11.5796,5.20703,0.214748},{5.72949,0.644531,0.21475},{10.6719,-6.1416,0.214748},{0.97998,-2.64844,0.214373},{3.22168,-7.55664,0.214746},{-2.62695,-0.580078,10.224}};
|
|
};
|
|
class land_rozvodna: Residential {
|
|
lootPos[] = {{-6.8208,-1.58789,-0.369419}};
|
|
};
|
|
class land_jzd_4silka: Industrial {
|
|
lootPos[] = {{0.551758,-5.24219,1.64133},{0.224609,1.37646,1.64133},{3.04492,0.456055,1.64133},{4.31641,5.94189,5.51407},{-3.53125,-5.80127,5.51407}};
|
|
};
|
|
class land_jzd_bezstrechy: Residential {
|
|
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
|
|
};
|
|
class land_AII_last_floor: MilitarySpecial {
|
|
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
|
|
};
|
|
class land_AII_middle_floor: MilitarySpecial {
|
|
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
|
|
};
|
|
class land_x_skladiste_low_tex: Industrial {
|
|
lootPos[] = {{-8.12354,-0.32373,-2.85032},{-2.31592,-4.27539,-2.5975},{8.15527,-6.89307,-2.5975},{0.398926,4.80029,-2.82628},{-6.0249,-7.64355,-2.85032}};
|
|
};
|
|
class Land_budova4_winter: MilitarySpecial {
|
|
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
|
|
};
|
|
class land_domek_podhradi_1: Residential {
|
|
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
|
|
};
|
|
class land_b_small1: Industrial {
|
|
lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}};
|
|
};
|
|
class land_cast1: Industrial {
|
|
lootPos[] = {{-5.39551,6.56055,-4.38392},{-5.68555,9.04297,-4.38393},{-5.57251,9.08203,-4.38393},{-3.05396,14.5527,-4.38392},{2.97681,13.9014,-4.38392},{-0.227783,11.8418,-4.38393},{1.44995,3.27246,-3.50372},{2.53198,-5.45508,-3.5118},{-4.85596,-2.20898,-3.4266},{1.04224,0.729492,-1.06585}};
|
|
};
|
|
class land_vstup: Military {
|
|
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
|
|
};
|
|
class land_panelova: Industrial {
|
|
lootPos[] = {{16,-14.6357,-4.04666},{3.79102,1.25659,-4.08966},{-15.4639,-8.38086,-4.08966},{-14.3535,-0.195313,-4.08966},{-1.61719,-12.8313,-4.08966},{15.4287,-4.25635,3.37273},{9.19336,-14.6272,3.37141},{5.80957,9.09253,3.37141},{9.95508,9.7937,3.37141},{-8.11523,-2.98291,3.34401},{-15.2598,-8.56641,3.34401}};
|
|
};
|
|
class land_garaze: Industrial {
|
|
lootPos[] = {{-0.00292969,-7.72925,-2.12658},{3.7334,1.02759,-2.12658},{3.2793,6.28857,-2.12658},{6.72949,7.34131,-2.12658},{1.68848,-3.91479,-2.12658}};
|
|
};
|
|
class land_seb_bouda3: Industrial {
|
|
lootPos[] = {{2.63574,-3.0332,-1.72872},{-2.71875,-5.08691,-1.72873},{-3.00293,-1.50781,-1.72877},{-2.91357,3.86328,-1.72876},{3.12891,3.01563,-1.72879}};
|
|
};
|
|
class Land_bouda2_vnitrek: Residential {
|
|
lootPos[] = {{2.33496,0.372559,-0.610508},{-0.845703,2.32129,-0.610506},{-3.27344,-2.27295,-0.610508}};
|
|
};
|
|
class land_f_b2: Industrial {
|
|
lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}};
|
|
};
|
|
class land_bud2: Industrial {
|
|
lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}};
|
|
};
|
|
class land_senik: Residential {
|
|
lootPos[] = {{-4.56445,-2.97705,-4.13721},{13.1641,-6.80127,-4.28022},{-4.23242,-0.213379,-4.1315},{-3.44043,4.7998,-4.12115},{-7.64453,3.81445,-4.12319},{-14.0889,-5.66602,-4.14276},{-1.25977,-3.44336,-4.13817}};
|
|
};
|
|
class land_zd_1: Residential {
|
|
lootPos[] = {{2.14258,3.37402,-3.67255},{-1.60645,-3.25098,-3.67255},{0.649902,-2.38086,-3.67255},{-1.16113,1.41406,-3.67255},{2.88721,-2.80078,-3.67255},{-4.45117,-3.0127,-4.04225},{-5.94385,3.13867,-4.04225}};
|
|
};
|
|
class Land_dum_ras: Residential {
|
|
lootPos[] = {{-1.53223,3.34424,-2.66958},{1.36621,-0.507813,-2.66958},{0.860352,3.72705,0.272604},{-0.767578,-1.96289,0.272604},{-0.27832,-3.96045,0.272604}};
|
|
};
|
|
class land_kostelik_final_2122: Church {
|
|
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
|
|
};
|
|
class land_plynom: Residential {
|
|
lootPos[] = {{1.07568,-0.65625,2.21929},{-0.184082,-1.46973,2.21929},{-1.24854,-0.0126953,2.21929},{1.1377,-0.887695,-2.60304},{-1.3877,0.386719,-2.60304},{-0.822754,-1.33398,-2.60304}};
|
|
};
|
|
class land_seb_mine_main_opt: Industrial {
|
|
lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}};
|
|
};
|
|
class land_seb_mine_near: Industrial {
|
|
lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}};
|
|
};
|
|
class land_x_vez_tex: Residential {
|
|
lootPos[] = {{0.433105,-1.02734,-0.273926},{1.00391,3.02197,-0.272713},{1.36426,0.449219,-0.273571},{-1.89795,3.22168,-0.27232},{-5.00537,-3.64307,-0.274128}};
|
|
};
|
|
class land_marsh1: Residential {
|
|
lootPos[] = {{3.76953,-5.73193,-3.95897},{-0.986816,-4.26074,-3.95897},{2.52637,0.376465,-3.95897},{4.78955,2.92969,-3.95897},{4.56543,6.82227,-3.95897},{-2.88184,4.24121,-4.01684}};
|
|
};
|
|
class land_molovabud1: Industrial {
|
|
lootPos[] = {{-2.4458,2.20703,1.27995},{-4.68164,1.95508,1.27995},{-7.92822,6.29199,1.27995},{-1.81055,-1.29199,1.56745}};
|
|
};
|
|
class land_f_b1: Industrial {
|
|
lootPos[] = {{-4.45996,-2.84619,-2.21533},{-1.81152,-5.01123,-2.21533},{-5.32227,-5.21875,-2.21533}};
|
|
};
|
|
class land_seb_bouda1: Residential {
|
|
lootPos[] = {{2.49316,-2.44238,1.13067},{-0.645996,-2.44824,1.13067},{-0.924316,-0.460938,0.573963},{-2.89697,1.9043,0.571716},{2.80566,1.2334,-3.28989},{-2.38672,-0.893555,-3.28989},{-2.7666,2.41699,-3.28989}};
|
|
};
|
|
|
|
// Panthera
|
|
class Land_sara_stodola: Farm {
|
|
lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
|
|
};
|
|
class land_cihlovej_dum_mini: Residential {
|
|
lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
|
|
};
|
|
class Land_hruzdum: Residential {
|
|
lootPos[] = {{-0.108887,3.56494,1.59321},{-1.80371,0.838867,1.5932},{2.34106,3.8335,-1.16265},{0.032959,-1.2998,-1.16266},{-0.655273,2.18311,-1.16266},{-2.53687,-1.29932,-4.73357},{-1.63599,3.06152,-4.73357},{1.83984,2.125,-4.73357}};
|
|
};
|
|
class Land_cihlovej_dum_in: Residential {
|
|
lootPos[] = {{-0.0117188,0.0441895,-1.81473},{-1.76758,2.24805,-1.8147},{-2.88965,-1.64795,-1.8147},{1.84277,-2.07983,-1.81471},{1.58691,-1.3374,-5.27588},{1.22852,2.57324,-5.27588}};
|
|
};
|
|
|
|
};
|