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DayZ-Epoch/SQF/dayz_code/compile/local_lights_off.sqf
Andrew Gregory e4408384e0 Create local_lights_off.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00

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/*
DayZ Epoch Lighting System
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
*/
private ["_objLightPoint","_rng","_nrstGen","_objHouse"];
_rng = _this select 0;
_rng=_rng+5;
_nrstGen = _this select 1;
_objLightPoint = nearestObject [_nrstGen, "#lightpoint"];
while {_nrstGen distance _objLightPoint < _rng} do {
_objLightPoint = nearestObject [_nrstGen, "#lightpoint"];
deleteVehicle _objLightPoint;
};
_objHouse = nearestObjects [_nrstGen, ["House"], _rng];
{
_x animate ["Lights_1",0];
_x animate ["Lights_2",0];
}forEach _objHouse;