/* DayZ Epoch Lighting System Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk. */ private ["_objLightPoint","_rng","_nrstGen","_objHouse"]; _rng = _this select 0; _rng=_rng+5; _nrstGen = _this select 1; _objLightPoint = nearestObject [_nrstGen, "#lightpoint"]; while {_nrstGen distance _objLightPoint < _rng} do { _objLightPoint = nearestObject [_nrstGen, "#lightpoint"]; deleteVehicle _objLightPoint; }; _objHouse = nearestObjects [_nrstGen, ["House"], _rng]; { _x animate ["Lights_1",0]; _x animate ["Lights_2",0]; }forEach _objHouse;