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DayZ-Epoch/SQF/dayz_code/compile/object_setHit.sqf
2020-09-12 21:21:55 +02:00

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// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf)
private ["_unit","_damage","_selection","_strH","_dam"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
if (_selection != "") then {
_strH = "hit_" + (_selection);
_dam = _unit getVariable [_strH,0];
_unit setVariable [_strH,(_dam + _damage)];
if (_selection in USEC_MinorWounds) then {
_unit setHit[_selection,(_dam + _damage)];
//diag_log(format["%1: %2 setHit %3 %4", __FILE__, _unit, _selection, (_dam + _damage)]);
};
};
_damage