mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
+ Added new female pink clothes option. + Fixed counter issues with trade_items_wo_db + trade_items fixed return bars if trader is out of stock.
147 lines
3.6 KiB
Plaintext
147 lines
3.6 KiB
Plaintext
private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_isOk"];
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// [part_out,part_in, qty_out, qty_in,];
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"] };
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TradeInprogress = true;
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_activatingPlayer = _this select 1;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_removed = 0;
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_tradeCounter = 0;
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_bos = 0;
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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};
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// Get total parts in
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_qty = {_x == _part_in} count magazines player;
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// Find number of possible trades
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_total_trades = floor(_qty / _qty_in);
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_abort = false;
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if(_total_trades < 1) exitWith {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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TradeInprogress = false;
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};
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// perform number of total trades
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for "_x" from 1 to _total_trades do {
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_removed = 0;
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_tradeCounter = _tradeCounter + 1;
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// cutText ["Starting trade, stand still to complete.", "PLAIN DOWN"];
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if(_total_trades == 1) then {
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cutText [format[("Starting trade, stand still to complete trade."),_tradeCounter,_total_trades] , "PLAIN DOWN"];
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} else {
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cutText [format[("Starting trade, stand still to complete trade %1 of %2."),_tradeCounter,_total_trades] , "PLAIN DOWN"];
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};
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player playActionNow "Medic";
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//_dis=20;
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//_sfx = "repair";
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//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled Trade." , "PLAIN DOWN"];
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};
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if (_finished) then {
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_qty = {_x == _part_in} count magazines player;
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if (_qty >= _qty_in) then {
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_removed = _removed + ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
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if (_removed == _qty_in) then {
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// Continue with trade.
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dayzTradeObject = [_activatingPlayer,_traderID,_bos];
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publicVariableServer "dayzTradeObject";
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waitUntil {!isNil "dayzTradeResult"};
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if(dayzTradeResult == "PASS") then {
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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_abort = true;
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// Return items taken
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for "_x" from 1 to _removed do {
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player addMagazine _part_in;
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};
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};
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dayzTradeResult = nil;
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} else {
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// Return items from botched trade.
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// TODO: this may never happen if so remove
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for "_x" from 1 to _removed do {
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player addMagazine _part_in;
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};
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_abort = true;
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};
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} else {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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};
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};
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sleep 1;
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if(_abort) exitWith {};
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};
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TradeInprogress = false; |