private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_isOk"]; // [part_out,part_in, qty_out, qty_in,]; if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"] }; TradeInprogress = true; _activatingPlayer = _this select 1; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _removed = 0; _tradeCounter = 0; _bos = 0; if(_buy_o_sell == "sell") then { _bos = 1; }; // Get total parts in _qty = {_x == _part_in} count magazines player; // Find number of possible trades _total_trades = floor(_qty / _qty_in); _abort = false; if(_total_trades < 1) exitWith { _needed = _qty_in - _qty; cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"]; TradeInprogress = false; }; // perform number of total trades for "_x" from 1 to _total_trades do { _removed = 0; _tradeCounter = _tradeCounter + 1; // cutText ["Starting trade, stand still to complete.", "PLAIN DOWN"]; if(_total_trades == 1) then { cutText [format[("Starting trade, stand still to complete trade."),_tradeCounter,_total_trades] , "PLAIN DOWN"]; } else { cutText [format[("Starting trade, stand still to complete trade %1 of %2."),_tradeCounter,_total_trades] , "PLAIN DOWN"]; }; player playActionNow "Medic"; //_dis=20; //_sfx = "repair"; //[player,_sfx,0,false,_dis] call dayz_zombieSpeak; //[player,_dis,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; cutText ["Canceled Trade." , "PLAIN DOWN"]; }; if (_finished) then { _qty = {_x == _part_in} count magazines player; if (_qty >= _qty_in) then { _removed = _removed + ([player,_part_in,_qty_in] call BIS_fnc_invRemove); if (_removed == _qty_in) then { // Continue with trade. dayzTradeObject = [_activatingPlayer,_traderID,_bos]; publicVariableServer "dayzTradeObject"; waitUntil {!isNil "dayzTradeResult"}; if(dayzTradeResult == "PASS") then { for "_x" from 1 to _qty_out do { player addMagazine _part_out; }; cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; } else { cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"]; _abort = true; // Return items taken for "_x" from 1 to _removed do { player addMagazine _part_in; }; }; dayzTradeResult = nil; } else { // Return items from botched trade. // TODO: this may never happen if so remove for "_x" from 1 to _removed do { player addMagazine _part_in; }; _abort = true; }; } else { _needed = _qty_in - _qty; cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"]; }; }; sleep 1; if(_abort) exitWith {}; }; TradeInprogress = false;